Forum posts

Forum: Rushing Beat / Rival Turf!

Thread: Angry Mode

Started by: ThumbBrothersThumbBrothers

Of course, Angry Mode is allowed.

If you're getting into speedrunning this game, it's great because you can get some invincibility and make your throws do more damage and make your run attacks go farther than normal.

However, you would have to take a certain amount of damage before it triggers and after that ends, you'll be in low health or so.

I use to use Angry Mode with Nelson, but after I did a run without using it by mistake, it was actually faster without it. Flak on the other hand does need it to make his chain attack consistent and make his damage better.

For now, I would recommend using Angry Mode to help you out on your runs and once you get better, try not using angry mode for a challenge. I hope you enjoy Rival Turf runs! 🙂

ThumbBrothersThumbBrothers likes this. 

Forum: Rushing Beat / Rival Turf!

Thread: Removing runs due to starting them at the wrong time.

Started by: rotorstorm331rotorstorm331

I just noticed that my starting times didn't match according to the rules of this Board. Time is supposed to start when the character was selected, instead, it started after my character appeared at the start of the stage.

Therefore, I choose to delete those runs based on the rules of this board. At the time I started running this game, I always thought that time started when the character appeared at the start of stage 1. Unfortunately, I didn't read the rules for this board, and I'm surprised no one made mention of it.

I plan to redo the runs under the rules next time. My apologies...

 

Forum: Power Blade

Thread: What is considered a "Reset" on Bizhawk? Emulator question.

Started by: rotorstorm331rotorstorm331

My apologies. If I was doing runs on Bizhawk, I would NEVER use a savestate for actual runs. But, yeah. I'll be sure to include resets at the start of the video from here on out.

NeoKadNeoKad likes this. 

Forum: Power Blade

Thread: What is considered a "Reset" on Bizhawk? Emulator question.

Started by: rotorstorm331rotorstorm331

Thanks NeoKad. I'm pretty sure I didn't use a savestate when I was doing my run last night. I checked my video again to see if a savestate was used...

I set my hard reset on enter key and soft on the right shift key.

I think it must've been when I hit the start button during the demo. Still, I plan to try again.

NeoKadNeoKad likes this. 

Forum: Power Blade

Thread: What is considered a "Reset" on Bizhawk? Emulator question.

Started by: rotorstorm331rotorstorm331

I just submitted a run the other day that was rejected due to the use of a "savestate" which I didn't think I was using. This is also the first time I've submitted a run using Bizhawk.

I was told to use the "Reset" function next time. Does that mean a soft reset or a hard reset? I want to make sure the next time I do submit a Power Blade run or any games using Bizhawk I'll know what to do and not to do.

 

Forum: The King of Dragons

Thread: Best melee fighter for speedruns. Fighter, Cleric, or Dwarf?

Started by: rotorstorm331rotorstorm331

Thanks! I'll keep that in mind. I plan to get started after AGDQ ends.

 

Forum: The King of Dragons

Thread: Best melee fighter for speedruns. Fighter, Cleric, or Dwarf?

Started by: rotorstorm331rotorstorm331

Next year, I plan to start learning to speedrun the arcade version that's on the Capcom Beat-em up Bundle. I've played all five characters, but I feel more inclined for melee fighters since there are hardly any runs with them aside from Elf and Wizard.

From what I've heard, Dwarf is bad, so it's either Fighter or Cleric. I did learn that Cleric has the fastest recovering time from guarding attacks and has probably the second-best magic. The fighter is probably better for fighting rather than magic mega crush. Any suggestions would help.

 

Forum: The Site

Thread: A question about Everdrive for submissions.

Started by: rotorstorm331rotorstorm331

Okay, thanks, everyone. When I took over as a mod for Final Fight Guy, there were no category rules and such, but I may need to consider adding them for better clarification.

YUMmy_Bacon5YUMmy_Bacon5 likes this. 

Forum: The Site

Thread: A question about Everdrive for submissions.

Started by: rotorstorm331rotorstorm331

I have a runner by the name of Cybergeddon who submitted two runs for Final Fight Guy. He's using a Super Famicom and a Chinese Everdrive.

I know Everdrive is used to store multiple games to play certain systems, but I'm not sure if Everdrives are used for speedrun submissions.

Any clarification would help.

YUMmy_Bacon5YUMmy_Bacon5 likes this. 

Forum: Final Fight: Streetwise

Thread: the WR video

Started by: HopeTrashHopeTrash

Good news! The category was set for Timer asc. which made the longest time WR. It's now fixed and your run is now 2nd place. My apologies again.

 

Forum: Final Fight: Streetwise

Thread: Board is backwards?

Started by: JSR_JSR_

I'm still trying to get it fixed, but it looks like the WR history is broken, it might be something I can't do until the site fixes it. I know for the fact your run is currently in second place JSR_, so don't worry and have patience until then. Also, keep at it on the runs, you'll get that time down, I'm sure of it! 🙂

 

Forum: The Site

Thread: A problem with ranking in Final Fight Streetwise.

Started by: rotorstorm331rotorstorm331

I just learned that a run I verified the other day all of the sudden got first place, which isn't.

The time was around 3-hours and it was nowhere near the current WR of 54 minutes.

I need some help with changing placements on the leaderboard as I never had to deal with this before.

 

Forum: Final Fight: Streetwise

Thread: Board is backwards?

Started by: JSR_JSR_

That's weird... I'll check it out and get it fixed. My apologies.

 

Forum: Mercs

Thread: Differences between U.S and JP versions.

Started by: rotorstorm331rotorstorm331

Is there any difference between the U.S and JP versions?

I kind of noticed the fact that at mission 6 when you use a mega crash to bypass the first electric barrier I don't have enough IF's for the second one. For some reason, Capcom only put out the JP ROM for the Capcom Arcade Stadium and no ENG ROM.

I have succeeded in doing it in the past, but I wasn't able to do it again.

Also, is there any info on the game's weapons if they're stronger or weaker between the two? Any info would help.

 

Forum: Mercs

Thread: Categories for weapon only any% runs.

Started by: rotorstorm331rotorstorm331

I didn't think not using crash bombs would be considered not for runs like this, especially since they're heavily needed for many parts of the run.

 

Forum: Mercs

Thread: Categories for weapon only any% runs.

Started by: rotorstorm331rotorstorm331

I was wondering if it's possible to do weapon-only runs like assault rifle, spread shot, flamethrower, and rocket launcher-only runs?

I was thinking it would be interesting to see if you can beat the game by just using only one weapon. Spread shot and Flamethrower are available on mission 2 while rocket launcher is available on mission 3. So for those runs, you use the assault rifle until those weapons become available and stick with that weapon.

I want to do some runs with just a specific weapon, and it would interesting to see how fast it would be.

 

Forum: Final Fight 2

Thread: New category runs/ideas.

Started by: rotorstorm331rotorstorm331

I wonder if it's possible to consider some new run categories like 100% (picking up all items, food, and weapons.) or doing like weapons only?

I think having something like that would be of use for this game aside from difficulty.

The reason I'm bringing this up is due to a conversation I had with Cypherin a few days ago about how most of my Final Fight 2 runs get rejected for GDQ's. I think we may need some interesting categories to give the leaderboards some life. Any ideas are welcomed.

 

Forum: Final Fight: Streetwise

Thread: the WR video

Started by: HopeTrashHopeTrash

Hmm... I was able to see the video when I verified it 9 months ago... I went ahead and sent a message to the WR holder to set it to public. My apologies.

 

Forum: The Ninja Warriors Once Again

Thread: Setting time to start on gaining control of character.

Started by: rotorstorm331rotorstorm331

Last week or so, I was trying to find the appropriate time for a countdown. I learned through some tests that the countdown is right around -13.96. I believe this might the right one as by the time you control your character the timer will be right around the 0.00 range.

 

Forum: The Ninja Warriors Once Again

Thread: In-game time for submission question.

Started by: rotorstorm331rotorstorm331

When I was submitting my run, I kind of got confused about where to put the correct time. The time I submitted was 2163.83 for in-game time.

Is it suppose to be 21 minutes, 63 seconds, and 83 milliseconds? It's kind of new to me.