CaspinCaspin
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I'm going to be spending time on VoK with the intent to figure out wtf is going on with the mission end timer. I'm beginning to speculate that the end level trigger may also have something to do with the amount of enemies you have destroyed after the troops have made their way to the Star Destroyer. I plan on testing this out with a profile w/ the homing cluster missiles upgrade and the cluster bomb upgrades to make quick work of the star destroyer defenses and ties. I will also try to be keeping a closer eye on the rebel troops to figure out if and where there is a trigger spot for the troops to end the mission. Feel free to offer theorycrafts on what could be done to make this more consistent. |
CaspinCaspin
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Well, I'm 99% sure it's the rebel troops reaching to a certain point that causes the level to end. Messed around a whole bunch off-stream and found a few curious tid-bits: 1) Destroying enemies doesn't have any effects to timing that I could tell, I did about 10 runs today and I couldn't get one to crack bellow 8 minutes using the flying car with cheats and homing cluster missiles. I believe the key to cracking the code to this level is figuring out what causes the troops to go reach the final checkpoint the fastest. |
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