Level Competion Requirements (Any%)
By DrYoshiyahuDrYoshiyahu. Last updated
Special thanks to Vadsamoht for all his experiments and testing. A lot of the updates to this guide are thanks to him.
Below are the absolute minimum requirements for completion of every standard level. These make up what is essentially the requirements for the any% category.
Level 1 - Ambush at Mos Eisley:
Destroy every probe droid on the map to spawn six TIE bombers. The level is completed when the final TIE bomber is destroyed.
Level 2 - Rendezvous on Barkhesh:
This level is an auto-scroller, so nothing you do will speed it up. Losing the front-most convoy vehicle however; will slow you down. The level is completed when the front-most convoy vehicle remaining reaches the rendezvous point.
Level 3 - The Search for the Nonnah:
Locating the Nonnah faster will not spawn the enemies any faster. Clear two waves of enemies to complete the rescue. The first wave is cleared when the AT-ST and three tank droids unloaded by the Imperial shuttle are destroyed, the second wave is cleared when the eight TIE bombers have been destroyed. The level is completed when the evacuation shuttle finishes the rescue, and flies to its destination.
Level 4 - Defection at Corellia:
This level consists of five battle areas, each separated by a cutscene. The completion requirement for each area is listed below
Area 1: All probe droids destroyed.
Area 2: All eleven TIE bombers destroyed.
Area 3: All four TIE bombers destroyed.
Area 4: AT-AT destroyed.
Area 5: AT-AT destroyed.
The level is completed when the evacuation shuttle finishes its rescue. This process cannot be sped up once the second AT-AT has been destroyed.
Level 5 - Liberation of Gerrard V:
The only objectives necessary for completion are that the Big Gun Turret needs to be destroyed, and the Yacht closest to the Big Gun Turret needs to be disabled with an Ion Cannon, either manually, or by relying on Y-Wing AI.
Level 6 - The Jade Moon:
There are three requirements necessary to finish the level, they can be completed in any order. Every AT-PT in the Assault Vehicles' path needs to be destroyed, the shield generator needs to be destroyed, and the three TIE bombers and two TIE interceptors need to be destroyed. The level is completed when every objective is completed.
Level 7 - Imperial Construction Yards:
The level is completed when the three buildings that make up the AT-AT factory and the single building that makes up the AT-ST factory have all been destroyed. (In any order)
Level 8 - Assault on Kile II:
There are two battle areas that can be completed in either order. The level is completed when both areas have been cleared. The spaceport is cleared when every turbolaser, missile turret, and large building has been destroyed. The communications array is cleared when all the turbolasers, missile turrets, the five scanners, and five large buildings have been destroyed.
Level 9 - Rescue on Kessel:
This level is completed when every carriage on the hovertrain has been disabled with the ion cannon. (This can take less than twenty seconds)
Level 10 - Prisons of Kessel:
After destroying the shield generator; the shuttle will land at each prison to rescue the prisoners. Once the shuttle lands at each point; a squadron of three TIE fighters will spawn. The rescue will not begin until those three TIE fighters have been destroyed, with exception to the second prison; where a single AT-ST needs to be destroyed for the rescue to begin. The level is completed when the shuttle reaches its destination point after rescuing prisoners from every prison.
Level 11 - Battle Above Taloraan:
The level is cleared when every Imperial tibanna gas canister has been destroyed, in any order.
Level 12 - Escape from Fest:
This is another auto-scroller, and is completed when the front-most remaining AT-PT reaches the landing zone. The wall needs to be destroyed to allow the AT-PTs to progress. The level cannot end before the shield generator and research facility have both been destroyed.
Level 13 - Blockade on Chandrilla:
This level is separated into two segments. The countryside segment (another auto-scroller) is cleared when the hovertrain reaches its destination. The city segment has three sections, each one starting the next on clearance. The first section is cleared when the three TIE bombers have been destroyed. The second section is cleared when the three evacuation shuttles have successfully evacuated. (Destroying the six AT-STs will allow this to happen) The third section is cleared when the three TIE bombers have been destroyed. The level is completed when the final TIE bomber is destroyed.
Level 14 - Raid on Sullust:
Destroying every transmitter in the level will make the capacitor vulnerable. The level is completed when the capacitor has been destroyed. (Via the destruction of the eight pylons making up the capacitor)
Level 15 - Moff Seerdon's Revenge:
Every enemy unit in this level needs to be destroyed before Moff Seerdon enters the battle. The level is completed when Moff Seerdon's shuttle has been destroyed.
Level 16 - Battle of Calamari:
This level has six battle areas. A world devastator, followed by an area with four TIE droids, followed by another devastator, then an area with five droids, the last devastator, and finally, an area with nine droids. The world devastator areas are cleared when two legs of the devastators are destroyed. The droid areas are cleared when every TIE has been destroyed. The level is completed when the final TIE droid has been destroyed.