About full game runs
1 year ago
Lithuania

I think there should be a rule that would obligate to use two timers. One for "Time with loads" and one for "Time without loads". The reasoning is that it's easy to splice the run if you only use one timer that you pause yourself. Would love to hear others ideas about this.

Hawaii, USA
Super moderatorTheRemainingGuest
He/Him, They/Them, It/Its
1 year ago

The time with loads does not matter and I don't exactly care about splices if it's in between each ending (but not during the endings themselves)

Also I (and the other moderators) retime the runs manually to pause the frame an ending is got and resumed when the start button is clicked.

Splicing is a huge issue in almost every speedrun category, I will admit that. But for this game, I don't see the issue if it's mainly just to make the run video shorter. As long as neither the start button nor the ending screen are cut out, or a splice is made during an ending, I think it's okay.

Edited by the author 1 year ago
Florida, USA
CaptNinja6
She/Her, They/Them
1 year ago

So splicing is ok in between endings?

Hawaii, USA
Super moderatorTheRemainingGuest
He/Him, They/Them, It/Its
1 year ago

I'll allow it...barely. Just do not splice while you are trying to get an ending.

Hawaii, USA
Super moderatorTheRemainingGuest
He/Him, They/Them, It/Its
1 year ago

By the way I find it a bit unfair to make leaderboards based on time with loads because it basically comes down to "who has a better PC/Phone" Skill doesn't matter if you're going at 10 frames per second and the game takes forever to reload

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