Stunlocks
Deleted
7 years ago
Sweden

Hey there MyOhMyke! Really fun that you're thinking of picking up RCR! It's a fun game to play (can get really frustrating with gang patterns though)!

Someone might be better at explainin than me. I would prefer to show you :) If you ever happen to catch me streaming I would love to show you! But for now I'll give it a try to explain how I see it;

When you run at hit without stopping, your first hit will be concidered a dash hit and deal more damage. The secound hit after that gets faster if done properly, but will be condidered as a normal hit. For normal gangsters, a successful dash double hit will be enough to knock them over. But for bosses you'll need a 3rd hit.

One way of doing it is throwing the item you're holding. If you're using a tire/create/thrashcan, your attackspeed will not be enough for a third hit to cause them to fall down. But if you got the Iron Bar or the Chain, you can knock them over by hitting them with weapon 3 times, since their attackspeed is that high. If you're using knuckles, stone or wooden bat, I don't think it will be easy to knock them over with 3 hits in any way. You have to throw the item and combo in a run hit / run kick as a 4th hit, which might be really hard at first.

After you down a boss, like Rocko, you can keep downing him with 2 hits if you get a successfull dash double hit. If you're too close to him, I for one experience him to block more often. If you try to keep as close to the maximum hitting range as possible, your hits will be more concistently successfull.

PS: A useful hint! Anyone holding an item cannot block!

Edited by the author 7 years ago
Sweden

I've recently figured something out concerning how Bosses block attacks.

In my route, this is valuable for the Blade and the Turk fight. On their last breaths, before they go down and stay down ("die"), they might start blocking your attacks alot more frequently than in the earlier phases.

How to get around this: Dash hit AFTER they rise!

What I often do wrong is that I initiate my hit BEFORE they rise. They will still get hit from the attack. The attack probably deal the same damage - BUT! The following attack is not as fast as it would have been if your attack hit while you were at dashing speed. When you attack before he rises, your attack will slow you down, and while writing this, I guess the first attack will not count as a dash attack? Seems logical. The secound attack will be alot slower, and most certainly be blocked. If it isn't blocked, I would assume it has to do with the distance between you and the boss, and also how far away you were from hitting the "sweet spot", when he rises.

Sorry for the wall of text and my english!

New Jersey, USA

I can confirm the "sweet spot" concept that Niss3 is talking about.

For a while, I was having trouble with consistency in the final round of the Blade fight. I was convinced that I simply couldn't mash fast enough to get the second hit to land, but that wasn't fixing the problem.

I think there are five windows where you can hit a boss in the last round (with the chain specifically, as it has the best hurtbox), that have varying results:

  1. Too close - If you're on top of him two much, your first hit will land, but your second hit will likely be greeted with a jump kick to the face.
  2. Just close enough - If your sprite and the boss's sprite are RIGHT next to each other (without signficant overlap), your 3 hits will land and kill him. A slight variation to this is that the boss will jump after your first hit lands, and the 2nd hit will connect in the air and kill him. This is my preferred location for Blade/Turk.
  3. Right in the middle - This is where I often found myself. You aren't too close, and you aren't too far. This feels like a safe distance to guarantee the first hit. However, he will block the second hit every time, and may continue to block as long as he feels like.
  4. Just far enough away - This position places you at a distance from the boss of slightly less than the chain's reach [This is also a great distance for clearing "trash" gang members, as they aren't programmed to block you from this far away]. This is very precise, too, as you need to be just close enough that the 3rd hit will just barely reach the boss with the chain, as he gets knocked back with each hit. If you watch Niss3's sub-7 run, he finds this position perfectly for the Blade fight.
  5. Too far away - Any amount of frames further away from the above will likely result in 2 hits on the boss, and the 3rd swing hitting nothing but air, as your first 2 hits knocked the boss back out of range. If you're lucky, you don't get kicked in the face immediately after that swing.

Niss3, I'm curious about the "Dash hit AFTER they rise!" approach. Seems less risky for sure, but I wonder how much slower it is (I'm assuming it's a little slower).

Edited by the author 7 years ago
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