Forum posts
Forum: Transformers: War for Cybertron Started by: Herologan295Herologan295 |
comedy gold |
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Forum: Ratatouille (Asobo) Thread: Potential Strategies Thread Started by: |
Xander has found tutorial skip, but it's practicality wanes. It requires buying a slide from the extras menu and clipping out as he showed me in June of last year and the only reason it's remotely practical now is because of two things. |
Forum: The Elder Scrolls V: Skyrim Thread: Glitches Started by: IAmNotBobIAmNotBob |
So, I have NO idea how I did this, or if it's even possible in Vanilla, but I do know it happened, and hopefully someone in the community can figure it out. So, I went to turn a quest in for the Jarl of Markarth, and I ran through all his dialogue until the last sentence; which for some reason was unskippable and never automatically closed. Naturally, I spammed this dialogue to no avail. So then I gave up, and cast a spell that was supposed to send me to my modded home, but instead nothing happened at all, and I proceeded to spam again; which again, didn't work. So then I saved and relogged and when I got back to my save I was sent repeatedly into a loadzone for my modded home and I think the reward for the quest was given to me several times aswell. |
Forum: Transformers: War for Cybertron Thread: II OOB Started by: |
No, I only have the aftermath of it sadly. |
Forum: Transformers: War for Cybertron Thread: II OOB Started by: |
Here's those strategies I was talking about btw |
Forum: Transformers: War for Cybertron Thread: II OOB Started by: |
I found this OOB while playing through the game again on hard mode. I explain everything I can in the video and if I manage to replicate the glitch I will update. I hope it helps lower the game's time |
Forum: Ratatouille (Asobo) Thread: Potential Strategies Thread Started by: |
The illusive tutorial skip would easily save 1 minute and 50 seconds in every single category that has been and will be made. Specifically what I am referring to is the hypothetical glitch that would involve moving Emile to a new location by negating Apple Cores as we currently know them. Currently, we can infact reach the end of the level earlier than intended through multiple ways actually. The only issue being that Emile is not there to take us into Destiny River. He is instead wherever we left him before leaving him through one of two methods (linked below) |
Forum: SpongeBob SquarePants: Creature from the Krusty Krab Thread: Mod Request Started by: |
For my money though, speedinsam wouldn't be too criminal with a good trail. See how they do for a month or so and then remove if necessary. What do I know though, I've got nothing on this game thus far... :c |
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Forum: SpongeBob SquarePants: Creature from the Krusty Krab Thread: Mod Request Started by: |
Thats a nice rule of thumb in general honestly. I've had too many run-ins where good players made pitiful mods. |
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Forum: Scooby-Doo! Unmasked Thread: Tenths of a second Started by: |
Glad to see the game opened back up, I'll update if we get a little hairy again though. |
Forum: The Simpsons: Hit & Run Thread: Autosplitter Started by: |
Homebrew? |
Forum: The Simpsons: Hit & Run Thread: Autosplitter Started by: |
Does/can the autosplitter work with console version(s)? |
Forum: Ratatouille (Asobo) Thread: Potential Strategies Thread Started by: |
Another long sought after trick, potential to save most of the time spent in the current any%; however this one is just easier to explain. Kitchen Pipe can be entered one of three ways. |
Forum: The Site Thread: High Scores - what shall we do? Started by: PacPac (edited: ) |
It seems to me that SRDC has already incorporated many non-time-specific sections (such as: Guides, Streams, Resources, or Forum). Certainly, sections like these may not directly relate to competition in the same way a leaderboard does, but they certainly can, and still relate to the game. Because of these two factors, it's my understanding that while a 'High Score Leaderboard', may seem secondary in this context, that doesn't necessarily make it unconventional. Objectively though: For many speedgames, especially small ones, any information on the game can be important, and being able to keep track of it all on one site would make that convenient. |
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Forum: Ratatouille (Asobo) Thread: level leaderboards Started by: gamingguy63gamingguy63 |
It could also be argued that with well enough optimization, specific missions would eventually depend on an auto-splitter, given how short many of them are already. |
Forum: Ratatouille (Asobo) Thread: level leaderboards Started by: gamingguy63gamingguy63 (edited: ) |
This got me thinking, what of specific missions in general? What if we had 'IL' defined for those as well? Maybe not now, but if IL's continue to be competitive as they are, it could make it even more so if that was expanded upon. |
Forum: Ratatouille (Asobo) Thread: Potential Strategies Thread Started by: |
To start off, I’d like to throw my hat into my own ring with a potential for skipping a few levels. Right after The City of Lights the game opens up much more, despite not being able to get around the barriers of newer levels yet, the center of Home Stink Home is the closest we COULD probably get to them. Just before entering The City of Lights however, we may technically be in Home Stink Home with the only issue being the closed off gate. Going back even further though, the same could be said for the entrance just before Paris Streets. For this to work, we’d have to assume many things about level entrances, their hit-boxes, and the game’s sequence. I’m going to go over the assumptions, and then explain possible issues with them. |
Forum: Ratatouille (Asobo) Thread: Potential Strategies Thread Started by: |
Making an understanding of how the game works can greatly contribute to finding new time saves, 'Potential Strategies' is simply the application of that understanding into the game. Discussions like this happen on/off in the discord, and I thought this could be a good way to keep track of and compile them. So, feel free to contribute any findings! |
Forum: Scooby-Doo! Unmasked Thread: Tenths of a second Started by: |
Probobly not the most urgent of issues, but times (especially on the IL boards) can get a little close together considering how linear the game still is, so i think adding tenths or even hundredths could be necessary if not now, sometime in the future; at least until we learn enough about the game to open it up again. |
Forum: Scooby-Doo! Unmasked Thread: Tool Assistance Started by: |
Currently, emulation is prone to inconsistencies and most of all crashes. These crashes can be diverted by changing CPU Engine and/or Backend momentarily but completing the entire game on one setting has yet to be seen. So, unless these issues are fixed it's likely a TAS would require video editing and even then loadtimes could still become an obstacle. Best of luck to those who attempt this feat. |