I'm still pondering a few things about the requirements of 100%. Currently, they are as follows:
- Collecting all XL items.
- Collecting all XS items. (I am probably going to change this to "Complete every level with all XS items collected, such that full completion is displayed on the level select screen.", since people might get the impression that you can miss out items then ¤only¤ collect those items in subsequent playthroughs)
- Completing all mini-games (ie. end-of-tier) at least once, geting all light-bulbs.
I was thinking about the hub, mostly. As there's XS items within the hub, I was wondering whether we should make it a requirement to collect all XS items within the hub too. I'm unsure if this contributes to your pile, correct me if it does. I ask because the XS items respawn after "restarting the level", leaving me unsure about whether it actually contributes to the 32,000ft.
It will, probably, only add a few minutes to the run, if that, that's why I'm still unsure.
If you can see anything that could contribute to "100% completion" (potentially some stuff in In Ze Wiimote, beyond minigames), please fill me in :)
============================== I was also wondering about the PC version. The version, to my knowledge, only saw a release in France, Poland, Germany (not sure about that one) and Russia. The only physical copy I could find was this one (I assume it's physical, it could be digital) on a Polish shopping site, http://www.ceneo.pl/15594131. It seems that the PC version had a pretty limited distribution cycle, and thus that probably explains its rareness. I don't think it ever saw a release on a platform such as Steam. Does anyone out there have a copy?
If there's something we shouldn't be forced to do for 100%, it would be this: https://drive.google.com/file/d/0BybQ4CVL578yYzRWSjNEZEtfOWs/view?usp=drivesdk You can do this by collecting stuff, giving it to a collector rabbid, dying and then recollecting them. (I believe there are other ways too) Should this be allowed in 100% though? Because you can use this method to max out a level without getting everything in it,but its sometimes slower.
Edit: Im guessing every level caps out at 1000 (because its not possible to go over 1000 in normal levels) even if they don't have that much stuff.
I wasn't aware of such a glitch.
Maybe we should have "No Item Duplication" and "Item Duplication" categories? I probably wouldn't set it as a variable, because otherwise the board will get messy, but I might consider it. I doubt anyone would run the former, but it's there for when one of us 3 is bored enough lol, doubt that I'll have time for it any time soon. It's likely that a first run would take in the region of 4 (maybe even 5) hours, maybe even more.
Edit: Looking back, I guess we could add an additional variable, ie.. Glitches or Glitchless, but that might get a bit messy.
I don't think it's a big deal, it almost always requires some pretty annoying tricks and probably doesn't save much time
Ok, I'll leave it as-is. :)