Campaign Collectables List
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Campaign Collectables List
Updated 9 years ago by CarcinogenSDA

Credit: TheMixedHerb Click here for properly formatted version http://pastebin.com/uX6kBPes

                   Revelations Campaign Custom Parts, Ammo Cases and Handprints Lists
                                            Custom Parts

Name Episode Method Needs Scan? Damage 1 2-2 (Before first item box room with weapons) N Damage 2 3-2 (Conference room table) N -- 5-2 (On counter next to AUG Machine Gun) N Damage 3 1-1 (Room with first Ooze spawns) [INFERNAL ONLY] N -- 6-2 (Observation deck) Y -- 8-1¤ (Cargo room walkway) N -- 12-2 (Next to weapon box) Y Damage 4 3-2 (Upper cabins Helm Key room) [INFERNAL ONLY] Y -- 7-1 (Conference room safe) N -- 8-1 (Bilge area, lone catwalk before engine room) N Damage 5 9-2 (Room before virus preparation room) N Damage 7 8-3 (Next to item box in filing room) Y -- 12-1 (First Globster passage, at dead end) N Fire Rate 1 2-2 (Cabinet opposite library doors) Y -- 3-2 (Solarium control room) N Fire Rate 2 3-2 (Promenade, table near item box) N -- 4-1 (Dummy Chris room) N Fire Rate 3 8-1 (On top of tank in valve room) N Fire Rate 4 10-2 (Once side deck tilts, run back to door) N Fire Rate 5 6-2 (Antennae walkway) [INFERNAL ONLY] N Long Magazine 1 3-2 (Grand hall, bottom floor) N Long Magazine 2 4-1 (Solarium, on chair) N -- 4-1 (Floor near duct after Rachael's first escape) Y Long Magazine 3 7-2 (Scan UAV) Y -- 8-1 (Large elevator room, on sunken elevator) N Long Magazine 4 8-3 (Sterilization room, Chris' compartment) Y -- 10-2 (Flooded passage, behind fallen wreckage) N Long Magazine 5 3-2 (Helm key room with first map) [INFERNAL ONLY] Y Long Magazine 6 7-2 (Bottom floor of cargo room, north) [INFERNAL ONLY] N Bind 1 4-1 (Large elevator room) N Bind 2 7-2 (Defeat Rachael) N Daze 1 5-2 (Bottom level of engine room, on counter) N Daze 2 7-1 (Foredeck safe) N Daze 3 4-1 (Dummy Chris room) [INFERNAL ONLY] Y Critical 1 4-1 (Casino security room) Y -- 10-2 (Room with large ladder, in box) N Critical 2 6-2 (Observation deck) [INFERNAL ONLY] Y Burst 1 3-2 (Upper cabins Helm Key room) Y Burst 2 7-1 (Upper cabins safe, hidden behind painting) N Burst 3 2-2 (On the table at the start) [INFERNAL ONLY] N Burst 4 7-1 (Defeat Rachael) N Burst 5 10-2 (Catwalk near Parker's Government) [INFERNAL ONLY] Y Burst 6 10-1 (Defeat Rachael) N Auto Loader 1 --- (Complete campaign without using continues) N Edge Runner 1 10-2 (Attached to Parker's Government) N Edge Runner 2 --- (Scan all enemy types) Y Infighter 1 4-1 (Helm Key room in dining room) Y Infighter 2 7-2 (Defeat Scagdead) N Infighter 3 4-1 (Helm Key room in dining room) [INFERNAL ONLY] Y Narrow 1 8-3 (On bench in sterilization room) N Narrow 2 4-1 (Solarium, on chair) [INFERNAL ONLY] N Charge Shot 1 4-1 (Solarium, on counter) N Charge Shot 2 9-2 (Flooded lab, in water) N -- 12-1 (On table in first side room) N Charge shot 3 --- (Complete campaign) N Charge Shot 4 3-2 (Solarium control room) [INFERNAL ONLY] N Reloader 1 9-2 (Autopsy room) Y Reloader 2 8-1¤ (Near item box in cargo room) [INFERNAL ONLY] Y Brass Knuckle 1 3-2 (Grand hall, on cabinet near top) [INFERNAL ONLY] Y

                                            Ammo Cases

Weapon Episode Method Needs Scan? Handgun
Ammo Case 1 2-2 (Bridge, on console) N Ammo Case 2 4-1 (Casino, on counter) N Ammo Case 3 5-2 (Next to Daze 1) [INFERNAL ONLY] N Ammo Case 4 8-3 (Long tunnel after exiting elevator) [INFERNAL ONLY] N Ammo Case 5 10-2 (Burning dead end, before dropping down) N

Shotgun Ammo Case 1 3-2 (Promenade, in small connecting room) Y Ammo Case 2 5-2 (Room after valve room, on counter) [INFERNAL ONLY] N Ammo Case 3 6-2 (After escaping flooded engine room, vent) N Ammo Case 4 10-2 (After side deck tilts, run back) N Ammo Case 5 12-1 (Table just before dining room) [INFERNAL ONLY] N

Machine Gun Ammo Case 1 4-1 (Solarium, diving board) N Ammo Case 2 5-2 (Upper level of engine room, near file) N Ammo Case 3 7-1 (Observation deck, near item box) N Ammo Case 4 8-3 (Key card door, behind pipes) [INFERNAL ONLY] N Ammo Case 5 9-2 (First fingerprint room of episode, on table) N

Rifle Ammo Case 1 4-1 (Casino, between two slot machines) [INFERNAL ONLY] N Ammo Case 2 6-2 (Observation deck) N Ammo Case 3 7-1 (Foredeck, to left of item box) [INFERNAL ONLY] N Ammo Case 4 8-1 (On underwater pipe next to long ladder) N Ammo Case 5 12-1 (Room left after seeing first Globster) N

Magnum Ammo Case 1 3-2 (Foredeck, vase in corner) [INFERNAL ONLY] Y Ammo Case 2 4-1 (Solarium, other side of pool) [INFERNAL ONLY] Y Ammo Case 3 8-1¤ (Bottom floor of cargo room) N

                                            Handprints

Number Episode Location 1 1-2 (FBC container to right after exiting tunnel) 2 1-3 (Room near starting area, on wall) 3 1-3 (Cafeteria vending machine) 4 1-3 (Rachael's death room) 5 2-1 (Control panel in cockpit of plane) 6 2-1 (Caves, after second jump down scan the pillars) 7 2-2 (On a turkey in the dining room) 8 2-2 (Room where Jill woke up, bathroom wall) 9 2-2 (Window to right of main console) 10 3-2 (Grand hall, on wall opposite emergency comms room) 11 3-2 (Left of casino entrance) 12 3-2 (Solarium control room) 13 3-2 (Promenade bottom floor, cabinet in kitchen) 14 3-2 (Wooden box in room Scagdead was locked in) 15 3-2 (Foredeck, on table) 16 4-1 (Solarium, diving board) 17 4-1 (Casino, on the side of a slot machine) 18 4-1 (Dummy Chris room, on Veltro flag) 19 5-1 (On the projector screen) 20 5-2 (Large elevator area, on book to right of door) 21 6-2 (Scan the power generator before using screwdriver) 22 7-1 (Foredeck helipad, on the edge) 23 8-1 (Large cargo room, window in control room) 24 8-3 (Sterilization room, on locker) 25 8-3 (Large fish tank after Sterilization room) 26 8-3 (Scan the left arch in the tunnel to the lab) 27 9-2 (Autopsy room, wall above the computer) 28 11-1 (On a barrel during the fight) 29 12-1 (Dining room, on the wall)
30 12-1 (Below Norman during his speech)

¤These are also available during 7-2 but they're easier to get now with no time limit.

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