REmake1 SRT Next
6 years ago
Wisconsin, USA

Releasing a new SRT tool for Resident Evil HD Remaster called REmake1 SRT Next.

The current release is 0.2.3.0 (Beta) and has the following features: • Character health (old-style visual with colorized numbers) • Inventory view showing your current items and quantities. • Equipped weapon.

  • Defensive items. • Misc. stats such as IGT (stylized), raw IGT value, total saves, shots fired.

To do (subject to change): • Add current character avatar (Jill, Chris, Rebecca)

  • Add lockpick, lighter.

You can reach me here, via Discord (Squirrelies#0001) or E-mail at gutjahr.travis on gmail period com.

Download link (v0.2.3.0 Beta): https://drive.google.com/file/d/1CrtlOuzepuwZseOAruaq_QYhPPMF3v1D/view?usp=sharing

Edited by the author 5 years ago
Voxgizer, Liv, and BashyCake like this
Wisconsin, USA

Screenshots are lovely.

https://imgur.com/OA2lDtT

Edited by the author 6 years ago
Wisconsin, USA

A few anomalies (and they're related) I've noticed and I say anomalies because it is how the game is coded and I am not sure it is fixable from an SRT aspect so I am not sure bug is the right word.

  • Inventory view does not update when you use an item outside of the inventory UI. For example: Reloading your gun in-game, not via inventory combine. The item is removed but the items do not shift over to the slots they would be in the Inventory until the inventory UI is opened in the game because the game does not update the inventory tables until then.

  • Weapon quantity (ammo) does not update for the same reasons listed above. This specifically affects equipped weapons as your quantity goes down as you shoot. This is semi-fixable as I have the current ammo quantity via another variable so I attempt to update the inventory view with this value as well. This results in weirdness though where quantity fluctuates in some cutscenes and as you go through some doors. It fixes itself but it looks weird.

Wisconsin, USA

Download link (v0.2.0.0 Beta):

<Link removed, outdated>

Changes:

  • Defense items added. Shows which is equipped and their quantities.
  • Increased size of IGT and raw frame count stats.
  • Performance improvements (shifted several areas of code to async/await, updates to statistics panel (IGT, raw frames, etc.) remains 15ms but the other panels now update at 200ms)
Edited by the author 6 years ago
Wisconsin, USA

Download link (v0.2.2.0 Beta): https://drive.google.com/open?id=1YfX0SV9nxXx5wvuFYg8g0w3y6pq-xLIu

Changes:

  • Fixes a bug where equipped weapon quantity sometimes shows an extremely incorrect value, usually totaling in the millions, due to a pointer calculation issue that happens intermittently.
United Kingdom

I'll put the SRT into the resources section also, and keep the link updated as new versions are released. If that is fine with you, that is.

Edited by the author 6 years ago
Squirrelies likes this
Wisconsin, USA

Absolutely. StevenMayte told me I could update resources tab if I'd submit a run but I suck at runs. I just program and observe. ;)

I'll try to keep a change log here as well as an updated link so you'll know when a new release is out.

São Paulo, Brazil

vc teria pra uma versão digamos não original?

Wisconsin, USA

Updated to support the updated version on Steam.

https://drive.google.com/file/d/1CrtlOuzepuwZseOAruaq_QYhPPMF3v1D/view?usp=sharing

0.2.3.0's only change is adding the new update checksum hash. Main offset did not appear to move but I did not extensively test it. Loaded into game as Jill, HP, IGT, equipped item and ammo counts all worked.

Wisconsin, USA

If a mod could update the resources link, that'd be dynamite. <3

Wisconsin, USA

@Liv Could you update the resources link? <3

Emilia-Romagna, Italy

could we please get an invisible background, and option to disable inventory display? Thanks!

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