RTA vs IGT New Game runs and Tactical and Non-Tactical Resets rules
6 years ago
United States

I think we either need to switch New Game runs to IGT or make a change to the rules for Tactical and Non-Tactical resets.

"It's considered a non-tactical reset when you:

  • reset to prevent time-loss from dying
  • reset when you don't get a quick kill, or make a mistake on a boss (Wesker, Jill, Irvin, etc.)"

These rules both make a lot of sense in a run timed by IGT because using a checkpoint reset takes the timer back to when the checkpoint was made. However, we use RTA in New Game runs, so neither of the rules make sense if you're trying to get the fastest time possible.

Personally I think we should make the switch for New Game to become IGT. Pretty much the only positive thing RTA has is that the timer counts the Menuing but that means we can't compare PC and console because of load times.

Edited by the author 6 years ago
Scotland

or just don't do a non-tactical reset lol

the reason NG is timed in RTA is because of menuing and stuff like that, changing it to IGT would render the category pointless.

Portugal

I would want to let runners know that the debate over what category should be timed with what timing method is something that has been ongoing for several years now,

New moderators came and went and all that I understand was concluded, is that there isn't one specific way to satisfy everyone. Everyone I know has made compromises on their desires to have the leaderboard done in a specific way, and I believe the way that things are now are the most fair and accepted by the active community.

PC and Console will remain separated, NG should be timed in RTA due to the importance of menuing NG+ should be time in IGT for convenience and the lack of menuing

The concept of tactical and non-tactical resets was created to bring fairness between runners and the opening of situational or category exceptions will only bring confusion to new runners.

I ask runners to understand this and abide to the rules, instead of opening more forum posts asking for the rules to be changed.

Portugal

I also want to say I respect what you mention on your conclusion @Danschemen In a RTA timed run, resetting your game on the chance of a mistake is already a detriment to your run.

I'd be happy if there was an easy way to overcome this rule to RTA timed runs and allow runners to do so without rendering whole runs invalid; but in this matter, I consulted the other moderators and it was agreed unanimously that non-tactical reset should not be open to exceptions. And thus changing the rule at this point would be very difficult.

I understand a following question might occur. "Then if I require to restart a section, instead of resetting, I'm forced to find a way to kill myself, and restart the section that way instead? When the same outcome would come from me resetting anyway, since I'm losing time for doing it?"

And sadly the answer to that is yes. Looking out for new runners that might see these resets and do so on their own runs on a IGT timed category invalidating their runs, it's easier for all to simply not open exceptions to non tactical resets.

California, USA

Everyone just needs to stop complaining about the rules. Just scroll down to the locked forum pages to see how many times this exact same issue has been raised. That's not to pick on you specifically Danscheman, but every time this issue comes up it gets the same response and is forgotten about. Follow the rules and submit your run. If you don't like the rules, learn to deal with them. I agree with you that there is literally no logical reason why the tactical reset rule exists for RTA (the argument of blanketing nonsensical rules onto runs where they don't apply to protect new runners is idiotic, if they don't read the rules for the run it's their fault if it gets rejected), but that's the way it is.

United States

Alright thanks for replying so fast guys. I saw the other posts but that rule was created with only NG+ in mind so I thought bringing this up in a new thread would be worthwhile.

I don't understand how slightly different rules would bring confusion to new or veteran runners. It's extremely normal for different categories to have different rules.

I understood why you wouldn't reset on a mistakes you make in NG+ because of the in-game timer. But it's extremely weird for a game that is timed by RTA to not take advantage of checkpoint resets to fix mistakes.

I'm really confused to why all the mods would agree "non-tactical resets should not be open to exceptions" because that's exactly what all the non-tactical resets rules are exceptions. There are exceptions for co-op (reset to let partner join) and 100% (reset because you forgot to obtain a treasure (also doesn't make sense why this rule wouldn't apply to NG as well)) so I think I really need it explained to me why it wouldn't be ok for New Game to have an exception.

If the rule never changes I really don't mind. All it means is more resets. I just thought I should bring it up since that rule doesn't really fit into an any% category.

Scotland

i would kinda understand getting rid of the "boss doesn't go your way"rule in NG tbh, i don't run NG but i can just imagine wasting a rocket on that boss in 5-1. that would suck to just reset because of that.

EDIT: it doesn't have to. And it likely shouldn't because these have always been the rules.

Edited by the author 6 years ago
Spain

The majority of current rules were done by previous mods so to be fair I just noticed that RTA runs have a limit about the "tactical resets" like the IGT ones, and that does not make sense at all.

So in order to be fair to what RTA timing implies to New Game runs in which absolutely everything counts including menus, I'm deleting that tactical reset rule immediately and it's only applicable to New Game+ runs as it should be from the beginning.

Thank you for pointing it out.

Edited by the author 6 years ago
Deln likes this
Portugal

@Danschemen I would just like to point out that the example you gave is quite incorrect, hopefully I don't come out as rude, but I feel that this just further points out the fact that runners don't read thoughtfully the rules...

There isn't an exception for co-op runs where people are allowed to reset to let the other player join in,

If you'd read the guide I specifically made for this confusion not to happen: http://www.speedrun.com/re5/guide/wsoh9

It's stated: " It's considered a non-tactical reset when you: (...)

  • reset so to let your partner join your session, after they left or disconnected (co-op)"

and for further clarification I also placed a Q&A explaining this as well: "Q.: So in a coop match, if my partner disconnected, I have to wait till the end of the chapter for them to join again? A.: A player disconnecting from a coop run even if accidental or due to a network issue renders a run invalid. If it happens the runners must restart the run from the beginning. "

As well, there isn't any exception opened for the 100% category As the rules state: "If not all necessary conditions are obtained during a subchapter, the player may rerun the same subchapter, quitting when the condition missed is met and then continuing from the next one."

This means that if a runner runs a subchapter, and forgot to get a BSAA emblem for example. They are allowed to play the whole subchapter until it's end, then quit to the main menu, select the same subchapter, get the BSAA emblem and the quit once again to resume from the subchapter that follows.

This said, I'll discuss the rule change with @zenix and the other moderators; And, as I now agree with Zenix that the rule change should be done, I will be revising any submitted run that has been rejected by the old rule.

Edited by the author 6 years ago