|
|
I haven't seen them but are they about the terrible rule changes that make no sense? |
|
xVxMediaxVxMedia likes this. |
|
(edited: ) |
They weren't, but I got it cleared up. Didn't realize the run I posted was on a different board. However, I did just see the 34 notifications of my runs being removed due to Snow being blacklisted haha. Sucks that my hard work got removed in the process due to them being coop with him but oh well, what can a guy do Edit: Now that I've done some research about what's going on (haven't kept up with anything RE5 in years), using LRT is pretty dumb. This game is a shining beacon of how IGT should work and it should 100% be used. Not sure why anyone would want to change it. |
|
RE_SnowRE_Snow likes this. |
|
|
It's unfortunate your old runs were removed, but Snow was blacklisted for good reason and you were an unlucky casualty of his actions. As for your edit, using the LRT isn't dumb. The IGT in this game is not a shining beacon in any way shape or form and if you can't see that then I don't know what else to tell you. IGT should NEVER under any circumstances revert when restarting checkpoint, and all you were doing before was manipulating the IGT to get a better time with "Tactical resets" The LRT fixes both of these issues, and you're now actually allowed to make mistakes and restart checkpoint to mitigate that timeloss, and you can actually complete runs now without worry of a DC invalidating it. Another reason for the change was the 30 minute difference between RTA and IGT, IGT people boast about how them not being allowed to mess up is a good thing and it just means they're good at the game, but how can you call that a speedrun when you're sat in the shop menus for nearly 30 minutes figuring out what you need next and taking breaks, which is 20 minutes more than a NG run using the LRT? |
|
|
|
|
People sit in the shop because it wasn’t a rule, not because they have to or that it’s benefiting them. LRT and IGT are played completely differently why are we not allowed to upload runs using either timing method? They both utilize different skills in different ways, I’d say that’s the definition of deserving a different category. If you want to be technical you could sit at the chapter end screen for 45 minutes and the LRT timer will never change because it doesn’t count the chapter end screen so that entire argument is flawed. I could sit there and “plan” as you say during the chapter end screen even though there’s nothing to plan for as every level is the exact same every time you play them. The only thing preventing people from “sitting” is the newly introduced rule that you only have 5 or so minutes for a pause during a run. If that rule wasn’t there then the LRT would be fixing nothing besides the fact that you can reconnect without losing your run. I’d say if you DC on record pace most people wouldn’t keep the run anyways. It’s almost like changing the entire timing method of a game that’s been played the same way for years isn’t needed. There could be a time limit in the rule set for people who sit in the inventory screen excessively. |
|
RE_SnowRE_Snow likes this. |
(She/Her)
|
(edited: ) |
fascinating conversation. Nevertheless, I hope that everyone is doing well |
|
xVxMediaxVxMedia likes this. |
|
|
It adds more competition in my opinion having both LRT and IGT. On top of that it’ll make the board look less dead. That’s all I gotta say about it I liked Ellie’s point of view on this. |
|
|
|
''and you're now actually allowed to make mistakes and restart checkpoint to mitigate that timeloss''. That's why lrt is dumb, that way the runs will never be optimized and will be mediocre even though it's ''WR''. And I agree with Auddy, IGT was used for years in the game and had decent competition, nowadays you can't even call the game dead because it seems like the game doesn't even exist. |
|
![]() |
|
![]() |
RE5 is a game that's had it's rules changed more times than I can count. Even though it is annoying having to reset for optimal item changes every loading screen, instead of changing the entire board and timing method, it would have been much simpler to just ban the constant resetting and just have the actual tactical resets like how it used to be. Getting rid of the legacy of old runs and world records and the history was pretty weirdchamp and having to push through the same vote different times until you get your own way on a discord server instead of the forums is also kinda shitty (I may have missed the forum post so correct me if i'm wrong) |
|
![]() |
|
|
Odds are this post will be removed but; |
|
vardemirvardemir and ![]() |
(She/Her)
|
|
This game does not deserve even 1% of our disagreements and wasted nerves! |
|
RE_SnowRE_Snow likes this. |
|
![]() (edited: ) |
I do know that RE5 has gone through many rule changes. Hell, I was there for a portion of them. Regardless, the issue wasn't restricting the resets. If anything, doing so only made rules more confusing. From my experience, restrictions on tactical resets only made everyone more confused. Even if we did this, there would still be some extent of moderator/runner discretion on what would and wouldn't be considered tactical. I've seen this very prominently when tactical resets were still little to no restrictions (just if you didn't progress much and if you modified the inventory), so who's to say that wouldn't be the case if we were more restrictive on them? I feel the only way we can fully get rid of the moderator/runner discretion on tactical resets is to either: Regardless of whichever route we take, there will be people who don't like it and complain that it isn't to their liking. As a moderator, I've suggested the first option countless times, as I frankly believe the IGT shouldn't reset the time when resetting a checkpoint, but pretty much every time I've suggested it, we've always come to the conclusion that "we'll figure something else out," which in turn lead to us taking the second route. As for the archiving of runs under the IGT timing method; if we've created a new timing method that would make the game more fair and less confusing as a whole, why allow runs to still be submitted under the old ruleset? Also, the lack of an SRC vote falls back on me, as I figured most of the active runners would be in the Discord, so I felt there was no reason to create a post about it. I realize now that it was a mistake to just assume that, and that an SRC vote would have been better, but based on what was done, I believe it's a little too late for that. In addition, if we didn't archive the IGT runs themselves, every run would have been re-timed under an RTA timing method, breaks included in the time. Also, based on the other responses in this thread, the mod team is currently working on branching LRT/IGT timing methods and allowing both to be submitted, though, that is going to take some time to do. |
|
|
![]() |
Firstly, I'd like to clear up that you were not blacklisted for simply stating your opinion. When we saw everything that was put in the mod chat on Discord, we agreed to blacklist you for the continued harassment/defamation of a certain moderator. I've also asked many people to read over what was said, and they agreed that it was harassment. We've blacklisted another member of the community for the same exact reason, and you were a moderator during the time this person was blacklisted, so you should know that this behaviour was disrespectful and disgraceful, and that the attitude you had towards people would not be tolerated. It is true that the vote for LRT was pushed quite a bit, yes, and because of that, we did go forth and put LRT on the boards. But tell me, did you or did you not say that you were okay with the idea of an LRT that emulated IGT so that disconnects could still be allowed (https://gyazo.com/f76f39a873eecb8e042e71aef0494945)? If that's the case, what makes you so against it now? Regardless of that, the only thing that is timed on this LRT that wouldn't be on an IGT script is the inventories. The rest is all emulating IGT, just as you said you'd wanted. And for clarification, the only reason the inventories are timed on LRT is because a lot of people consider menuing a skill as a whole, so why should you not be rewarded for having faster inventories? As for your comment about runs never having the potential to reach a "perfect run"; the definition of a perfect run varies based on timing method and overall skill. A "perfect" IGT run cannot be obtained doing LRT strats, because there are so many resets that we just don't do. The same for a "perfect" LRT with IGT strats. Just like we talked about last night, we both agreed that the current IGT WRs can be beaten by a good amount using LRT strats. Low 1:11 IGT Co-op, low 1:21 IGT Solo. Those times are not out of the realm of possibility, and still attainable. And going by your argument, in general, no single segment run has the potential to be a perfect run, as there are so many little things we do in Segmented that just aren't done single segment because it's too risky. So that argument falls apart. And now for your list of questions. At the end of the day, this is a video game. We should not be resorting to personal attacks on people just because we disagree with certain takes on aspects of the game. Something as petty as a timing method shouldn't warrant harassment and/or defamation towards someone, regardless of what their past is. |
|
RE_SnowRE_Snow likes this. |
|
|
Regarding NG+ Solo: |
|
![]() |
|
|
Using LRT would make sense if the game didn't already remove the loading time and it didn't make speedrunning the game worse. I'll make a separate post explaining why it's stupid so I can go into more detail. |
|
![]() |
Thread | Author |
---|---|
Questions about Co-op speeding running.
Last post
|
Knuckle_MasterKnuckle_Master
1 replies
|
Resident Evil 5 Steam Update
Last post
|
AsterxyxAsterxyx
1 replies
|
Board Revisions
Last post
|
AsterxyxAsterxyx
2 replies
|
Forum posts being deleted
Last post
|
AuddyAuddy
13 replies
|
Auto splitter and load remover not working
Last post
|
insatingsinsatings
4 replies
|