Angles Can Matter A Lot
3 years ago

Normally the old adage "As the crow flies" holds true. The direct path often seems to reward the player with the best time. However, if people are trying to find a faster way to do something in RE3R sometimes a different approach can prove better.

Instead of going with straight lines there are often moments in the game where zig-zags or slight angles can result in saved time.

For instance while on Fine if you use proper angling you can actually go through this section faster with a Triple Dodge rather than running:

That's because when I dodged forward I went to the outside, which gave me a diagonal side dodge that was still a "True" dodge. That meant I was both going forward and to the side at the maximum possible speed while on Fine.(Caution's recovery time from dodges is awful btw)

Another thing I noticed was players kept running into the culture room and then dodging once. Needless to say where one can be utilized perhaps three can, and I figured out this:

I aimed my first dodge so that I went forward and to the right a little, once again putting my side at a sort of diagonal direction. That then put me in the perfect spot to go forward while also causing the door to open.

If you try to just do a straight dodge and then a side you actually get hung up on the door frame.

Basically what I'm trying to do is to show that there's still a lot more room in the game for experimentation in terms of movements. Maybe you can find something that shaves off .1 of a second, or maybe you can find something that shaves off an entire second.

Don't be afraid to experiment and have fun!

DayC, Natural11, and DrScarecroww like this
United Kingdom

Great to see the 3 dodge in action mate!

ArlanKels likes this