Everything to do with DA
3 years ago
England

Hi all,

Just thought I would create a space in which we can collectively compile information on DA. All info welcome from manipulations to gain/loss tables etc

I have only tested DA a little bit so far but here is what I have found:

DA Gain on ammo <See table below>

DA Gain on health <See table below>

DA Loss on miss <See table below>

https://cdn.discordapp.com/attachments/690714052523065397/700019438782644274/DA_Table.png

Perfect Dodge - Rank 0 +50DA; Rank 1 +100DA; Rank 2 +150DA; Ranks3-9 +200DA; Ranks 11-19 +100

DA Loss on received damage is DMG*0.7

DA Gain on dealing damage is DMG*0.9

Dying - -500DA

Flame Nemmy - Standard DA floor is 7000 (if you have less DA than this the game will put you at 7000DA)

At the current patch players are able to use flame Nemmy to lower their DA by approximately 4000 points. The tactic involves picking up the shotgun before the fight. You will need to stagger flame nemmy, throw the grenade behind him, get real close and shoot his heart with the shotgun. The tank should then explode and your DA will lower by 4000+-

As far as I can tell this is a bug in the way the game is calculating DA, there seems to be an overlap being caused between the damage being dealt formula and the da loss on a miss formula. The game gets confused and calculates the damage dealt but removes it from the players DA because it thinks you have missed.

CT Nemmy - Standard DA floor is 7000

Acid Nemmy - Standard DA Floor 7000

For Inferno all bosses have had the minimum DA value removed.

Defend Jill - for this entire section DA is not affected. If you die however you will still lose DA.

DA resets in sewers (Standard Only)

Anything else that you have found n want to add please do.

Edited by the author 3 years ago
NuZ likes this
England

Update: I have just discovered that dodge da gain is dependant on rank

“oh i forgot that. Dodge at rank 0 is 50, rank1 100, rank2 150, rank 319 100“

Thanks to iMissWonder and Pegaiur on the discord

NuZ likes this
England

https://cdn.discordapp.com/attachments/690714052523065397/700019438782644274/DA_Table.png

Courtesy of iMissWonder on the discord

NuZ likes this
England

Clock Tower Nemmy DA Manip Strat:

Mostly useful for knife only/handgun only. Might have possible uses for the standard speedrun

Edited by the author 3 years ago
England

Special Inferno DA Rules:

Inferno difficulty has no DA floor on bosses.

DA does NOT get reset in sewers on Inferno difficulty.

After DA rank 16, only damage received by enemies is increased. Damage dealt is not decreased any further at higher DA ranks.

South Africa

https://gamefaqs.gamespot.com/boards/278662-resident-evil-3/78552046

This topic is to provide all of you kind folks with data regarding DA for the RE3 Remake. As of right now, I have data regarding what the minimum and maximum DA values for 4 of the difficulty settings and how much damage you receive on each of those ranks. Note that I have not yet done this for Inferno; DA for Inferno goes up quite high, so testing everything for that is going to take a bit of time. I also have not yet gathered data on how much damage you do to enemies yet; testing that is time-consuming and will take a while.

What is DA?

I guess I'll start with this if you aren't sure. Many of the Resident Evil games since 4 (I think that was the first one) have used some form of adaptive difficulty, where the game will make things either slightly easier or slightly harder for the player depending on how well they're performing. In Resident Evil 3 Remake, this is used to adjust how much damage the player gives and takes. The Difficulty Adjustment operates on a Rank system; this rank raises and lowers based on how many DA points the player has. For example, at the beginning of a Standard playthrough, you start with 5,500 DA points. 5,500 points is equal to DA Rank 5. Each time you kill or perfect dodge an enemy, that score goes up. If it reaches 6,000 DA points, you advance to DA Rank 6. On the other hand, if you take a lot of damage and die, reloading from your last checkpoint, you'll lose DA points and likely drop to under 5,000, meaning you'll fall to DA Rank 4.Every DA Rank is within a 1,000 point range, which makes it easy to digest.

What is the Starting DA for Each Difficulty?

Assisted: Rank 2 (2,500 DA points) Standard: Rank 5 (5,500 DA points) Hardcore: Rank 9 (9,000 DA points) Nightmare: Rank 10 (10,500 DA points) Inferno: Rank 11 (11,500 DA points)

What are the Minimum and Maximum DA Values for Each Rank?

Assisted: Minimum is Rank 0 (0 DA points), Maximum is Rank 3 (3,999 DA points) Standard: Minimum is Rank 3 (3,000 DA points), Maximum is Rank 8 (8,999 DA points) Hardcore: Minimum is Rank 8 (8,000 DA points), Maximum is Rank 9 (9,999 DA points) Nightmare: Minimum and Maximum is Rank 10 (10,000 to 10,990 DA points) Inferno: Minimum is Rank 11 (11,000 DA points), further research needed for Maximum value

How Much Damage Does the Player Receive For Each DA Rank? Does Difficulty Affect Damage?

So I put Jill through the misfortune of getting bitten quite a few times in order to determine how much damage she takes at each Rank. Note that I've only tested this up through Nightmare difficulty; Inferno difficulty will have to come at a later point. For reference, Jill has 1,200 HP when at full health.

So, here's the amount of damage Jill takes from a zombie bite at each DA Rank for each difficulty:

--Assisted-- Rank 0: 133 Rank 1: 133 Rank 2: 152 Rank 3: 152

--Standard-- Rank 3: 152 Rank 4: 171 Rank 5: 190 Rank 6: 229 Rank 7: 304 Rank 8: 380

--Hardcore-- Rank 8: 380 Rank 9: 532

--Nightmare-- Rank 10: 618

There are two important things to note. The first is that damage taken jumps by quite a bit between Ranks 6 and 7, as well as between Ranks 8 and 9. The second is that difficulty itself has no direct bearing on how much damage the player takes. It only determines your starting and possible DA values. If someone better at math wants to go ahead and determine what the percentages for damage taken based on DA Rank are (Rank 5 being default 100% damage taken), by all means do so!

What Affects Your DA Value Rising or Falling?

--Actions Which Raise Your DA Value--

Shooting an Enemy (Varies based on your current DA Rank and weapon used)
Performing a Perfect Dodge (+150 below Rank 3, +200 from Rank 3 to Rank 9, +100 above Rank 10)

--Actions Which Lower Your DA Value--

Taking damage (Amount varies based on your current DA Rank)
Dying and continuing from checkpoint/last save (Quitting out and then loading will NOT affect your DA Value) ( -500)

This is all that I have for now. I'll update this again if I get more information on damage dealt to enemies and DA values for Inferno. If you have any questions, feel free to let me know. If anyone wants to help with this lengthy project, feel free to pitch in!

Thanks for reading

SauceDallas93 likes this
England

Bump.

Have updated my original post with some new information. I’m going to write this up into the guide section over the next few days when I get some time.

Sorry if bumping threads isn’t allowed, I’m just trying to share this new information.