Due to some runners saying that AMD is slower and basically adds 3 minutes to the end IGT, I have decided to question these statements and prove that this is not the case. I will be making a video with commentary this evening and will show, down to the frames, that there is no difference, so this is more of a warm up for later on really.
Door skips
It has been said that the loading times are slower on AMD than Intel. There are actually no loading times, but i presume this is what was meant.
Intel Instant Skip - 23-24 frames AMD Instant Skip - 23-24 frames
Intel Delayed skip - 42-45 frames AMD delayed skip - 42-45 frames
Camera changes
Something else that might be considered loading times
Intel - 1 frame AMD - 1 frame
So it is looking pretty similar at the moment. If there is anything else that you want me to time then please comment below.
Nice findings
Time differences may actually have to do with slower single core speeds rather than specifically AMD (lol) vs Intel. I know I say AMD is slower but this is based solely on several other RE3 runners who seem to suspect that their times are a bit slower due to AMD.
Maybe I put too much faith in the skills of others. dudsLmao
My findings show that there is no time difference whatsoever. Unless an AMD runner can prove that there is a time difference, they are on the backfoot.
On a serious note, if you feel people is really going to bring out the AMD/Intel to justify poor skill performances, just let it go already.
We just can't defend all the time these old Japanese PC ports that work good for some people and weird for others. If they don't like how it runs they'll go to emu or console plain and simple.
i have a slow PC and it runs perfect so i doubt it. the game is over 15 years old. anything can run it
Once we get video proof i'll be guuchi. Not feeling any salt so once we get that vid proof we all can quit the "AMD vs Intel" blablabla so just gotta be patient :D
Do keep in mind that you need some processing power for streaming too - not just for running the game.
the way the game is programmed, the processing cycles are emulated within the game engine, not in the processor.
this is a port of a console game and that is how the timer works. The actual GAME itself will run faster or slower between machines (between instances, even) but the calculations of the game timer are totally bound to the processing cycles, and therefore, how many of these 'cycles' are rendered (not frames per second). that is why if two players take the exact same lines/actions, their timers will turn out exactly the same, but one may still be faster in real time than the other.
The speed of the processor may have some small influence on how fast the game engine actually runs (ultimately mitigated by the code that imposes a clock speed limit/framelimit) but that's the only spot where there could possibly be a difference between AMD and Intel.
AMD vs. Intel is bullshit, and whoever came up with it just got a subpar time.