Let's talk about quickturns!
4 years ago
Germany

Alright, so just yesterday i was watching TheLeviathan's stream (shoutouts!) and asked him what he thinks about 90° quickturns. He told me that it is not actually faster, but more a thing of personal preference: some runners like it, some don't. But i still think that quickturns are a consistent timesafe (if done right), although i don't have any video comparisons to back this up. It's just a feeling, for example: think of going up the stairs in the RPD towards the spade key OR the stairs in the Lab also seem a lot faster when doing quickturns. The character is using a more direct route, so it seems just logical to me that staying close to corners at all times should safe time in the long run.

So here goes my question: Are quickturns actually faster than normal ones or not? Does it depend on the situation/location/hitbox of the corner? What do you think? I know that they are very useful to dodge incoming attacks. But still, i've spent lots of time practicing my quickturns, so was that even worth the time or not?

Another example: The licker's down in the kennel also behave in another way if i go there by using quickturns. Today the first licker in the kennel room instantly jumped towards the ceiling and hit me afterwards, which he never did before. My guess is that this might be because i entered the room just a tiny bit earlier than usual. If anyone has any actual footage of a normal turn/quickturn route comparison than please put up the link. Maybe it has to do with 60/120FPS or Leon/Claire (I was doing a Claire A 60FPS run by the way and i was on caution which is common for the category.)

Licker example for reference:

Greetings and good luck on your runs! :P

-trashcat

(Please delete if this topic was already discussed, i couldn't find any other threads about this topic after checking the forums tho.)

Edit: Some ppl seem to get me wrong, i didn't mean to critize TheLeviathan's opinion in any way. I just wanted to actually make this a discussable topic ;). Also it was that moment which sparked my interest - and it made an interesting opener.

Edited by the author 4 years ago
Canada

I'm almost positive that they're faster just by nature of the fastest line being a straight line, but I have no actual evidence to back this up, only feel. Even if they're faster it's by an extremely small amount, I feel like messing one up probably nullifies any time save the rest of them would give you.

Germany

I did a quick test on casual 90° turns vs. 90° quickturns. This pretty much proves my point. As expected it safes about 1 second on a ~20sec long split. So in the long run this movement technique safes significant amounts of time!

Still i don't get why it's such a taboo topic in the community. I've seached this forum, reddit, youtube, etc. There are some videos explaining how to do quickturns, but no one is claiming that they are faster, which they actually are. Also everyone just seems to ignore it as if people just don't know about it!?

Here's the video, starting out in the darkroom, running the exact same route with the same amount of stairslides on each stairs.

(60 FPS)

As speedrunners we should care about shaving off every second we can get, i'm sorry for everyone who is not into learning quickturns but if you want to achieve the best time possible you just have to learn it. There is no way around it.

Although keep in mind that you should test this out yourself! My crappy gear can barely record my runs, and even then i get stuttering lags. But the ingame time and FPS are not connected, so even with stutters this proves that quickturns are indeed a consistent timesafe, as expected.

We still need side-by-side comparisons, so if there is anyone out there with better specs than me, please make a video on the topic!

Edit: My clips seem off, maybe someone else can capture clear evidence?

Edited by the author 4 years ago
Queensland, Australia

Not faster? How. Sure, sometimes they're slower and not meant to be used. But at rpd1's stairs its way faster combining quick turns with stair skating. No way it's not faster there.

trashcat178 likes this
Queensland, Australia

A straight line is always faster than a curve and that's a fact.

trashcat178 likes this
Rio de Janeiro, Brazil

I feel like they are faster or make the most difference when it's not only about "taking the fastest line". There are lots of doors in this game that are easier and faster to open if you quick turn into them (the one leading to the Clock Tower is one that comes to mind since you can even get bitten by the zombie if you don't get there fast enough). Also the fastest way to evade Mr. X involves quick turning. And I agree with qdezeta that the stairskatting in RPD 1 seems faster with it.

But the PS4 controller stick is kinda bad. If you let go of it too fast it vibrates in a way that you end up quick turning backwards unintentionally. This happens even with a new controller. So you have to be really careful with it, because the time loss of a wrong quick turn (probably one second) is way worse than the time save of a correct one (a tenth of a second, half a second?).

trashcat178 likes this
Queensland, Australia

I use controller, I just quick turn with L2/LT. It’s just personal for most ppl but it’s better imo. Using the stick to quick turn can kinda suck since you can do what your were saying about moving in a random direction unintentionally.

trashcat178 and morelan like this
São Paulo, Brazil

My 2 cents:

Testing this on stairs is kinda of a bad move for the purpose of measuring general movement. A weird "side-effect" of quick turns is that they also work as a way of stair skating early when you get to any slope/stair, so you're getting the boost automatically for your first steps whereas you're not really getting it in your casual turn example.

I honestly think the time save from quick turns is actually quite neglible aside from situations where you would benefit from an efficient and more straight stair skate.

trashcat178 and tdans like this
Germany

Alright, i'm back after taking a 2month break :P. Well, looks like all Claire Runs are using proper quickturns now, which proves my point. Still, you guys are quite right when it comes to Leon: 1 missed quickturn wastes way too much time for it to be an overall "timesafe". But still, quickturns on all Claire runs remain as the fastest way.

Thanks for all the answers! :)

Still i don't get why no one was talking about it at the time i left :/. Maybe the community wasn't ready to put in the extra training time or something, i don't know. At least (through evidence) we can put aside anyone saying it's an "opinion thing" or a "question of preference", which it is clearly not, as it is a question of wanting to save time more than anything else.

After all i wonder why no one made a better video than mine about it but well... speedrunners gonna speedrun i guess :D no time for proving facts, it's about proving your best possible time. :) that's all there is.

Thx @qDezeta, @vinev, @tdans and @morelan for jumping in on the discussion, while most WR holders are too busy with their streams to even post anything here :/. But well, as i said "speedrunners gonna speedrun".

If there's no admin or anyone else having to say something about this i am pretty sure we can close this thread? Most of them run themselves but again, there seems to be no time for these trivial questions :P.

Seeya and good luck on your runs!

-trashcat

Edited by the author 4 years ago
tdans, Dezeta and 2 others like this
Ireland

From my timings it was the exact same speed but i could be wrong

trashcat178 and andrewlim like this
New Brunswick, Canada

Thanks for all the helpful tips I just started speed running this game. Only did 1:47:10 on my run but I'm going to get there!

trashcat178 and andrewlim like this
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