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Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando (2003)
Ratchet & Clank series
PS2, PS3, PSVita, BCPS3
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Ratchet & Clank: Going Commando Forum  /  Crane Skip Explanation/Tutorial?

EP1C_EP1C_

New York, USA

  EP1C_EP1C_
26 May 2017, 02:25

I've been wanting to get into speedrunning RAC2 any%, but I've pretty much hit a road block on this one. I've done the skip a few times before, but it's very inconsistent and I think that I'm clearly not doing something right. If anybody can explain in-depth how this skip works, I would really appreciate it. Making the jump after the wrench swing isn't an issue. The problem is that I often hyperstrike and kill the enemies rather than do the regular swing 9 times out of 10. FYI I'm playing on PS2 Greatest Hits.

 

ypyp

(Any/All)

British Columbia, Canada

  ypyp
27 May 2017, 02:05 (edited: 27 May 2017, 02:05)

Hi.

I've found that the wrench swing really depends on how you approach the corner and when you jump. How I do it is best shown with video reference.
I really just get into the right corner, and then as soon as the bots are close enough I'll do a single jump while holding up/upright. From there I do the wrench-swing while continuing to hold upwards on the analog and then I just do the jump. If it's a sloppy explanation I'm sorry but really it's something you get a feel for after doing it a few times correctly. The main point is to make sure you're not neutral when trying the wrench swing though, and try and find a timing to jump that is consistent.

EP1C_EP1C_ likes this. 

EP1C_EP1C_

New York, USA

  EP1C_EP1C_
27 May 2017, 15:08

Thanks. I've been getting the swing a lot more consistently as of late. I'm not really sure what my problem was before but it's a lot better now. I'm beginning to realize that a big amount of this run is just tricks that you get a feel for, haha. Thanks again for the help.

 

mrjarnottmanmrjarnottman

Leicestershire, England

  mrjarnottmanmrjarnottman
18 Jun 2017, 16:02

i have found it helps a ton if you hold back when you do the first jump, stops you wall bouncing

 
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