* [EN] Setting up the Auto Splitter (ASL) / Obtaining "Time without loads"

By HakuaHakua Last updated

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Introduction

Currently the leaderboard takes submissions using 3 different timing methods. Only the Real Time or "Time with loads" is required. The other two timing methods are recommended but are not required. If you are familiar with Rabi-Ribi, the following timing methods, in the order listed on this website, are as follows:
1. Time without loads = T. Runtime
2. Time with loads = Real Time
3. In-game time = T. Playtime

While the Real Time and T. Playtime are easy to obtain, the T. Runtime is only obtainable via the Auto Splitter. If you are not using the ASL Auto Splitter, do not submit runs with "time without loads", and do not submit runs with millisecond accuracy unless you have verified it with a mod on Discord.

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Setting up the Auto Splitter (ASL)

1. In order to use the Auto Splitter, you need to be using LiveSplit as your timing program of choice. After opening LiveSplit, right click and select "edit splits" to open the Split Editor window.
https://i.imgur.com/jTrAE0K.png

2. Type and select Rabi-Ribi as your game in the game name field. If done correctly, the Auto Splitter will show up just above the splits and you'll be able to select "Activate."
https://i.imgur.com/dU78t6X.png

3. After it has activated, you can select "Settings" to change various settings such as when to split. By default, the Auto Splitter is ready for 10TM. Make sure you have "Use T. Runtime" checked as that will be used to obtain the "Time without loads." Make sure you also make splits for everything that you set up in the settings.
https://i.imgur.com/uaFPf99.png

4. After completing a run, you can obtain your "time without loads" (T. Runtime) by opening your splits and navigating to the "Game Time" tab. It will be the time in the final split. In order to verify this time, you must either submit your splits to http://splits.io or have T. Runtime displayed on your splits.
https://i.imgur.com/AflxawU.png

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Displaying T. Runtime on LiveSplit (Optional, but strongly recommended)

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Runtime and Playtime Explained

Runtime and Playtime are both internal timers within Rabi-Ribi that is actually just a frame count converted into time via 60 frames per second. As such, even with lag, slow downs, or speed ups, these two timers will always be an accurate measure of "how many frames of the game have passed." Runtime is further more useful than Playtime because Playtime's frame count pauses during pausing, cutscenes, text, shopping, and menuing.

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