Quest 64 - All Spirits JP Guide
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Quest 64 - All Spirits JP Guide
Updated 8 years ago by JazzyChoi1991

Quest 64- All Spirits JP Speedrun Guide by JazzyChoi1991

This guide takes advantage of the two new glitches found recently, Out of Bounds and Spirit Duplication. For simplicity in this guide, we will assume we get 2 spirits per dupe. This guide is an adapted route from SquidTepig's run, feel free to use other routes yourself.

Timing starts from first frame available from movement after clearing the first text boxes. Timing ends on first frame of mammon explosion.


GAME START:

MELRODE MONASTERY: DON'T EAT ANY BREAD UNTIL FIGHTING SOLVARING -Pause game and set text speed to maximum. -Follow down the stairs and path until you get to the Castle Door. -Go to the room opposite. Lady: Fresh Bread Chest: Mint Leaves -Leave the castle front door and turn left down the path to the stables. Spirit #1: There's a spirit at the Stable. Add all spirits upcoming to Water until further notice. -Go down to Melrode.


MELRODE TOWN: -White Wings: Follow Path U-turn Right into the first house in Town. -Go to the Prarie in the fields. Chest: Fresh Bread: Spirit #2: Prarie Back Left Corner: -Use White Wings, Leave Melrode, make way to Dondoran.


Hounds may drop dew drop so you can skip the Dew Drop in Dondoran and Were Hares drop Fresh Bread. Kill enough enemies to get 33 EXP before Solvaring. Try mainly fighting Were Hares, Hell Hounds in Holy Plains and Bats in Connor Forest.

Monster List (mnst) A = Wind

Monster Name |Elem|-HP-|Def|Agi|Atk|EXP.|Item Drop | -----------------+----+----+---+---+---+----+---------------+ Were Hare | A| 9| 1| 5| 3| 2|Fresh Bread | Hell Hound |F | 10| 2| 8| 3| 3|Dew Drops | Man Eater | E | 24| 4| 6| 5| 4| | Big Mouth | W | 28| 2| 4| 2| 4|Fresh Bread | Bumpershoot |F | 9| 2| 6| 3| 3|Fresh Bread | Parassault | W | 13| 2| 6| 2| 3|Dew Drops |


HOLY PLAINS: -Follow the path Spirit #3: Off to the east/left after passing small hill on left: Spirit #4: Inside hut to the west/right: Spirit #5: Outside House by path, Inside Fence -You get healing at level 7 water. -Go to Dondoran Castle.


DONDORAN: -Go to Cracker Barrel. Free Item from Lady: Dew Drop -Get Honey Bread from Bar -Use this to heal and grab another Bread after (You can use this dew drop to help grind HP in the forest) -Get Yellow Wings in House By Cracker Barrel Spirit #6: Open Desert at bottom of town. -Use Yellow Wings -Leave town and go to Connor Forest



Monster Name |Elem|-HP-|Def|Agi|Atk|EXP.|Item Drop | -----------------+----+----+---+---+---+----+---------------+ Bat | A| 24| 3| 11| 5| 4|Celine's Bell | Man Trap | E | 65| 4| 8| 11| 8| | Kobold | A| 40| 6| 16| 7| 5|Fresh Bread | Marionasty | E | 28| 6| 10| 6| 4|Fresh Bread | Frog Knight | W | 38| 8| 10| 5| 6|Silver Amulet |

CONNOR FOREST 1: -Grind Defense on Marionasties and Frog Knights to 55 HP/ 9 defense by getting hit by Wind Cutter and healing. -Kill enough enemies to get to 33 EXP (15 Water) once adding the 4 spirits you'll collect in the forest. Spirit #7: Behind sign to the right Spirit #8: To the right, behind 3rd tree: Spirit #9: Go back to the left, Inside Hut Chest: Giant Shoes inside hut Solvaring is Southeast from Entrance, go this way. Spirit #10: By Giant Hook Tree Spirit #11: by Solvaring's Lair behind centre tree. -Enter to Solvaring.


SOLVARING: 200HP, 10-11 hits from Water Pillar

-Before the start of the fight,hug the wall to avoid entering battle and grab the Honey Bread in the chest. Chest: Honey Bread

YOU SHOULD BE -16 Water -55+ HP, 9+ defense -Have 4-5 breads to fight Solvaring

Turn 1: Step forward just slightly and use giant's shoes. Hold right to dodge immediately. Turn 2: Use Water Pillar 2 Turn 3+: Use Water Pillar 1/Eat a bread when at 18 or less Solvaring can deal exactly 1 10-13 damage + crit at 9 defense. -Add spirits to Water after beating Solvaring to get 19 Water. -Leave and head back into the forest.


CONNOR FOREST 2:

-Go to Dondoran Flats by heading Southwest from the Connor Fortress entrance.


DONDORAN FLATS 1:

-Put this upcoming spirit to Water. Spirit #12: Straight left at the start -Follow the path until you see a cliff to the right, there is a log by the cliff that you go down to get to Glencoe Forest. Easy to miss. Check your map is need to. Spirit #13: Turn Right after the log. Apply to Water. Glencoe Forest is to the left.


GLENCOE FOREST: Spirit #14: Go to the back to the right, Spirit is behind 2nd last Tree. -Cast Exit and Spirit Dupe to Water (1/1/23/1) -You should have Escape now (23 Water) -If you dont know how to spirit dupe, here's a video: http://www.twitch.tv/squidtepig/c/6727309 -If you fail on 2 of the dupes, put all spirits to Earth rather than Water as listed below. Spirit #15: Go forward around the left of Lake, then straight, near back right beside tree --Cast Exit and Spirit Dupe to Earth (1/3/23/1) Spirit #16: Head NW, near previous tree -Cast Exit and Spirit Dupe to Earth (1/5/23/1) -Then head NW then SW towards Cottage -Go in Cottage and get Silent Flute in chest for later. Spirit #17: Behind Cottage (1/6/23/1) Spirit #18: North/NW of Cottage, behind 2nd tree (1/7/23/1) Spirit #19: Straight West by tree -Cast Exit and Spirit Dupe to Earth (1/9/23/1) -Leave Glencoe Forest


DONDORAN FLATS 2:

-Back up log, then follow path southeast -Put all Spirits to Earth from here Spirit #20: Off West after going South around the next bend. -Put to Earth -Cross bridge towards boat. -Enter/Leave Boat Room to go to West Carmagh.


WEST CARMAGH:

-Use the inn at the top of the stairs to death warp later, say yes and get to the save screen. Spirit #21: Across Second Bridge, U turn right up the large hill, at back. Spirit #22: North/Northwest, uphill, Far West -Walk back and head towards the right towards Larapool.


LARAPOOL:

-Get Blue Wings in left building. -Head back out towards West Carmagh.


WEST CARMAGH:

-Head SW,W and across the log. Follow the path. Spirit #23: Behind house right before Cull Hazard (1/13/23/1) -Go to Cull Hazard


CULL HAZARD:

You need to kill 4 Blood Jells to get 3 extra spirits from EXP. Use the Silent Flute and Water Pillar. There are battles of only Blood Jells at the end of Cull Hazard if necessary. You should be at (1/18/23/1) by the end including the 2 spirits you collect on the way.

-Directions: S,E,N,E,N,E,S,W,S,E,SE,E,N -Directions: N,E,N Chest: Healing Potion Spirit #24: Near the chest -Directions: E,S,W Spirit #25: On the other side of the big circular rock plateau in an alcove. -Directions: NE,E,SE,E,NE,N,NE,E,S,SE,E -Directions: N,NW Chest: Healing Potion, Honey Bread -Directions: NE,N,NE,N,NW,N,E,N Chest: Silent Flute if needed to the left after the no encounter path -Directions: NE,N,W,N,N,W,N,W,S,W,N


NORMOON:

Spirit #26: Hug right wall into wheat field, in the centre Spirit #27: In back centre, then leave the field to the west [Optional] Windmill 2: Chest: Fresh Bread, Heroes Drink [Optional] Windmill 1: Chest: Fresh Bread, Fresh Bread Spirit #28: North East, East of Field in the corner (1/21/23/1) -Leave North West towards Windward Forest.


WINDWARD FOREST:

Spirit #29: Straight NW from start next to wall -Cast Exit and Spirit Dupe to Earth (1/23/23/1) -Directions: NW, SW, NW over the grass. Chest: Healing Potion behind cabin on left hand side Spirit #30: Inside Cabin Chest: Honey Bread in back room of Cabin Spirit #31: Right/East of Cabin, behind tree (1/25/23/1)


ZELSE: 680HP, 9-10 hits from Avalanche

Turn 1: Run at him Turn 2: Run at him, stay about half a brian arena away from him, cast avalanche, hold joystick away from zelse in case he uses mid-range, try to stay in the same position to continue to manipulate him to use mid-range

You should always be able to dodge the mid range.
It is a little stronger than the large cutter. Use avalanche and bread to heal. Use Mint Leaves or Dew Drop if low on MP. Put 2 spirits to Water and the rest to Earth after beating Zelse (1/30/25/1)

-Cast Exit and Spirit Dupe the spirit after the Zelse fight and use Yellow Wings in Normoon to return to Dondoran. (1/32/25/1) Spirit #32: See above


DONDORAN 2:

-Head towards the Castle and go straight behind the throne. Spirit #33: In the castle go to the back and go behind the throne room. Chests: Healing Potion, Replica, Heroes Drink Spirit #34: Follow the secret passageway in the throne room and you'll see it. -Back track and leave the castle the same way you came in. -Use Blue Wings and arrive in Larapool


LARAPOOL:

-Go to the inn. Free Item: Mint Leaves from lady in Inn -Go downstairs, U-Turn downstairs again. -Enter and leave the door to lower the water level. Don't talk to lady. Walk straight back out. Spirit #35: Straight East at first clearing after draining water Spirit #36: Off left at split (by other inn door, don't go inside) Spirit #37: By Blue Cave entrance, behind first pillar (1/37/25/1)


BLUE CAVE:

FOLLOW THE SIGNS. Cast Escape on enemies.

-Go left at the start and go to the end of the long passageway. Spirit #38: At the end of the passageway. -Cast Exit and Dupe to return to start. (1/39/25/1) -Directions: N,E,E,N,Nw,W, go right -Directions: N,NE,N,NW,W -Another fork will be in your way. Keep going straight past the arrow stones and you'll see a spirit in the corner. Spirit #39: End of passageway -Return to the fork and go down -Directions: NE,NE,E,SE,E Spirit #40: By Pillar in Center of Open Room (NE Side) (1/41/25/1) -Add all spirits to Water until 50 now -Directions: N -Enter Corridor, Exit Corridor -Directions: S,SE,S,SW,S,SE,E,NE,N, through the signs -Directions: E,SE,S,SE,E,NE,N,NW,W,NW,N -Enter Corridor, Exit Corridor -Directions: N,NE,N


BLUE CAVE MAZE AREA:

DO NOT CAST ROCK SHOWER AGAINST SKELEBATS, IT CAN FREEZE YOUR GAME.

Spirit #41: From Start, go left at the fork and grab the spirit -Walk back and go right from the start of the maze and then left Spirit #42: By chest -Go south at the junction and keep going until you see a left run. -Go straight then left, left, right. Spirit is here. Spirit #43: At the end of this path (1/44/25/1) -Go back the way you came and and continue on original path before turning left. Follow the path til the end -Directions: N,NW,W,Nw,N


CRYSTAL VALLEY/ISLE OF SKYE:

Spirit #44: Far left of house, behind and to the left of the giant hill -Enter the house, enter the portal in the back room. -Go downstairs and don't talke to anyone Spirit #45: Back Room on ship Chest: Dragon's Potion by Spirit -Exit Ship Spirit #46: Sharp Right Spirit #47: In front of house's left fence Spirit #48: Behind house, back centre Spirit #49: Up the hill in the back right behind the portal (1/50/25/1) -Enter the portal.


NEPTY: 880HP, 6-7 hits from Avalanche

-Use Magic Barrier every other turn and Avalanche, HP item or MP item on the other turn. -At the end of a round, you can use Magic Barrier, Avalanche, then Confusion, to intentionally take damage and regain all MP. -Nepty does roughly half damage. -Use mostly fresh breads and honey breads here if feasible. -Try to use as few MP items as possible.

All spirits should go into Water until further notice. After Nepty you should be (1/50/29/1). It's fine if you're one or two short.

-Go back and return to Isle of Skye. -Head down to the cottage and find the spirit in the backroom. Spirit #50: Inside Cottage -Leave the cottage. -Get into encounter and die on purpose to Death Warp back to the Inn you saved at earlier. -Save at the inn again to heal. -Go down to the docks and ride the boat. Enter, leave then enter again. Spirit #51: In the corner box -Enter and exit the door twice. Leave the boat and you should arrive in East Limelin now.


EAST LIMELIN:

-Go up stairs and head straight East until path then follow path. -Head E/SE, follow path then get spirit off path to the right. Spirit #52: Off to the path on the right (1/50/32/1) -Follow the path go on to Limelin Castle.


LIMELIN CASTLE:

-Follow this in order dock > wings > field > prison tower > castle> ghost house

Spirit #53: At the docks to the left -Go to the shop to get Red Wings. Spirit #54: On the opposite side of the city is a giant field of flowers. Immediate right Spirit #55: Enter the overpass. -Follow the path and go around the back. Spirit #56: Upstairs in the jail. -Go to the castle now. Spirit #57: Behind the statue in the garden Spirit #58: Behind Marble ornament inside Castle Spirit #59: Next to previous. -Go up the stairs to the 3rd floor and enter 2nd right door. Spirit #60: Walk up the step ladder in the library and press A Spirit #61: Leave the castle now and follow the long path down to an abandoned house. -You should be (1/50/41/1) now. -Use Red Wings and leave the town.

EAST LIMELIN 2:

-Go straight and turn right at the split with the sign to get a spirit. Spirit #62: End of path (1/50/42/1) -Pull all spirits to Fire now. -Go back and turn left at the sign. Spirit #63: Down rock stairs then directly right -Go down the hill. Enter the Cabin. Spirit #64: Inside Mining Cabin front Spirit #65: Inside Mining Cabin back -Exit the Cabin Spirit #66: Head W Behind Mound (5/50/42/1) -Head South to the door and enter


BARAGOON TUNNEL

-Stay at high health, enemies can deal about 60 in one turn.

Chest: SW of Entrance, Heroes Drink and Healing Potion -Directions: E/SE,E,N,E,S,E,E,NE(bridge),E,N,N,E,S,SE,S,E into open area with spirit and chest. Spirit #67: East by door Chest: Healing Potion -Follow the mine tracks. -Follow the path -Head left at the start of the maze for a spirit Spirit #68: Left of Maze (7/50/42/1) -Follow around the maze -Directions: E,NE,E,SE,E,NE,E,SE,E,NE,N,NE,SE,E,NE,E,SE,E,NE,N,E Spirit #69: Left on the floor in the antechamber Spirit #70: Right and in the corner of raised platform (9/50/42/1) -Keep walking down the stairs until you see Shilf.


SHILF: 1000HP, 5-6 hits from Avalanche

-Use Magic Barrier every other turn and Avalanche, HP item or MP item on the other turn. -At the end of a round, you can use Magic Barrier, Avalanche, then Confusion, to intentionally take damage and regain all MP. -Shilf does roughly half damage. Try to use as few MP items as possible. Add spirits to Fire, should be (12/50/42/1).

-Directions: E Chest: Healing Potion on the right hand side, skip left chest. Spirit #71: Between Chests (13/50/42/1) -Exit North


DINDOM DRIES:

-Stay at high health. Spirit #72: Inside the tent in the corner -Get it and exit the tent. Save at the tent.

  • Head West/South West Spirit #73: Found floating in the southwest corner. -As you follow the path, it will lead into a canyon. -When the road splits to the left, walk to the right. Spirit #74: On a raised ledge -Head South West. -Follow path through town. Chest: Replica inside first building in the corner -Directions: NW,W,SW,S -Directions: Hug the left wall to go into a small path. Spirit #75: The path leading to the Boil Hole is littered with hardened molten rock. There is a giant boulder in the middle of the path. You can make your way around the boulder to the right to find it. Spirit #76: On fault in your path. Head West Spirit #77: NW after Fault (19/50/42/1) -Add spirits to Water again now. -Should now have 19+ Fire and have Compression. -Directions: SW to Boil Hole

BOIL HOLE:

-Keep walking until you encounter Magma Fish. -Kill other the enemies first then use Magma Fish to clip out of bounds on the right hand side by using Compression.

  • Watch video on where to go after clipping () -Get the spirit after Fargo from OoB. -Spirit #78: Near Fargo -Make your way to Fargo and fight Fargo from above.

FARGO: 1500HP, 9 hits from Avalanche

-Use magic barrier first turn and walk towards until he does his short range attack. Short range attack will not hit you. -Spam avalanche, use confusion or MP item to heal MP. -Head E after fight and clip inbounds to exit when you see the light. -Leave through to Baragoon Moor.


BARAGOON MOOR:

-Go to the Inn and get the spirit behin the Inn. Spirit #79: Behind the Inn -Head upstairs to grab another spirit. Spirit #80: Inside the Inn -Head towards Brannoch


BARAGOON MOOR:

-Directions: SW,S,W -Directions: Back on main path, SW Across Fault, W, slight NW Up Ramp -Remember to hug the right wall after passing the fault to avoid encounters. Spirit #81: Left hand side overlooking the sea -Enter and leave Brannoch Spirit #82 Left coming out of Brannoch the bridge towards the Inn. Hug the left hand side to avoid encounters. Spirit #83: Long path to the end -Return and walk back towards Boil Hole


BRANNOCH TOWN:

-Go through the town and head through the gates. Hug the left wall to avoid encounters. Go behind the castle and up the ramp. -Enter the Castle door.


BOIL HOLE 2: -Grab the Dragon's Potion in the chest. Chest: Dragon's Potion -Make your around to the spirit Spirit #84: Inside Boil Hole -Death warp back to the hut. -Save to heal and head outside.

-Go to Shamwood in the South East Spirit #85: Near bottom middle of the desert, near a slope -Go to the teleport, South East


SHAMWOOD: Spirit #86: Go through invis wall at the start and follow around Spirit #87: Enter castle walls and go around the back. -Head towards the entrance. -Get these chests with #1 being the one at the top going clockwise. #1 Dragon's Potion #4 Giant's Shoes #5 Healing Potion #6 Replica #7 Spirit Light Spirit #88: In this room Spirit #89: Next to previous

-Walk up the stairs and go behind the stairs Spirit #90: Spirit behind the stairs -Walk around up the stairs now. -There is a door in the center, go in. Spirits #91-94: Four corners of the room. -Walk to the right coming out of the doorway to find a spirit. Spirit #95: On a ledge. -Cast Return + Dupe to head back to Brannoch Town.


BRANNOCH TOWN:

-Go through the town and head through the gates. Hug the left wall to avoid encounters. Go behind the castle and up the ramp. -Do not enter just yet; continue to go around the ledge to find at a dead end. Spirit #96: At the end. Go back to the soor -Enter the Castle door.


BRANNOCH CASTLE:

-Stay at high health. Follow the path up. Chest: Dragon's Potion on path as you progress up -Go through side door. Spirit #97: Spirit in the corner -Keep walking until you face Guilty.


GUILTY: 1800HP, 10 hits from Avalanche

  • Don't use confusion unless you're almost out of MP items, if you have 40 Water, you have Drain Magic but this is highly inaccurate. -Use Magic Barrier every other turn and Avalanche, HP item or MP item on the other turn. -At the end of a round, you can use Magic Barrier, Avalanche, then Confusion, to intentionally take damage and regain all MP. -Guilty does around 50 on his mid-range attack and around 100 for his short range.

-Exit South after beating Guilty and follow path. -Carry along until you see a chest and a door. -Enter the door. Chest: 1st Dragon's Potion, 3rd Healing Potion, 5th Spirit Light Spirit #98: Behind third pillar on left

-Leave and continue -Head on towards Beigis


BEIGIS: 1900HP, 10 hits from Avalanche

CONFUSION, MP ITEMS, HP ITEMS, DRAIN MAGIC, as you see fit for the items you have left. Beigis does slightly more than half damage.

-Walk upstairs, follow path. Talk to Shannon and get the Book -Follow the path and enter the portal to the World of Mammon.


THE WORLD OF MAMMON:

-Use Replica to leave battles, keep at high health, beware of Pinheads. -Directions: N into door -Directions: N,E, bare right on the wall until halfway downstairs East and slightly south, north into door -Directions: Finish Maze -Directions: Exit Room -Directions: E,N up ramp -Directions: N,NW -Directions: exit Room -Directions: NE,N,E -Directions: NE,N, hug left wall after the bridge against wall, NW -Directions: GO DOWNSTAIRS IN BOAT -Directions: Finish Maze -Exit door -Directions: East between two fences, through door -Directions: NE,N hug left wall after the bridge against wall,NW -Directions: Walk NW to talk to Shannon -Directions: Walk around to the right of Mammon to enter battle from right.


MAMMON: 2300HP, 12-13 hits

CONFUSION, MP ITEMS, HP ITEMS, DRAIN MAGIC, as you see fit for the items you have left.

GG