speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Quake III Arena
Quake III Arena (1999)
Quake series
Dreamcast, PS2, Xbox, PC, iOS
Leaderboards
    Full Game Leaderboard Level Leaderboard     All     Q3DM0: Introduction     Q3DM1: Arena Gate     Q3DM2: House of Pain     Q3DM3: Arena of Death     Q3DM4: The Place of Many Deaths     Q3DM5: The Forgotten Place     Q3DM6: The Camping Grounds     Q3DM7: Temple of Retribution     Q3DM8: Brimstone Abbey     Q3DM9: Hero's Keep     Q3DM10: The Nameless Place     Q3DM11: Deva Station     Q3DM12: The Dredwerkz     Q3DM13: Lost World     Q3DM14: Grim Dungeons     Q3DM15: Demon Keep     Q3DM16: Bouncy Map     Q3DM17: The Longest Yard     Q3DM18: Space Chamber     Q3DM19: Apocalypse Void     Q3TOURNEY1: Power Station 0218     Q3TOURNEY2: The Proving Grounds     Q3TOURNEY3: Hell's Gate     Q3TOURNEY4: Vertical Vengeance     Q3TOURNEY5: Fatal Instinct     Q3TOURNEY6: The Very End of You
News Guides Resources Streams Forum Statistics Boosters
Quake III Arena Forum  /  IL table

EwilEwil

Czech Republic

  EwilEwil
16 Nov 2015, 14:40

I've added all levels to IL table.

 

EwilEwil

Czech Republic

  EwilEwil
18 Jul 2017, 13:20

I would like to discuss how are we gonna time ILs. My proposition is the first frame to the last one, including miliseconds.

 

KiruaKirua

France

  KiruaKirua
18 Jul 2017, 23:09

Imo we should just go by IGT to the second, even if it leads to ties or whatnot. Honestly it's not like ILs matter a lot so it's overkill to framecount them (and also most maps are long enough that IGT to the second would be ok)

 

EwilEwil

Czech Republic

  EwilEwil
19 Jul 2017, 13:03

Well, there's not much competition so far, but when it gets full, we might need to do that.

 

bigbossbigboss

California, USA

  bigbossbigboss
19 Jul 2017, 15:02

Dont you have to hit "start game" before starting the map? Cant it just be the same as any% timing then? Timer starts once you hit start, and time ends once you get the final frag? (I havent watched any of the IL runs so forgive me if im incorrect).

 

KiruaKirua

France

  KiruaKirua
19 Jul 2017, 15:07

Well there's no reason not to accept ILs done during an entire run, in which case you wouldn't start from the menu. If you have the ingame timer on, it's honestly the most convenient solution.

 

EwilEwil

Czech Republic

  EwilEwil
19 Jul 2017, 16:21

Yeah, no reason to use real-time if the game has correct in-game timer built it (enable it with cg_drawtimer 1).

 

bigbossbigboss

California, USA

  bigbossbigboss
20 Jul 2017, 00:53

Oh, I thought we were talking about IL submissions that are just the IL and not a cut from the entire run. Retiming for each IL would be a pain, so an in-game timer does sound more reasonable when taken from an entire run. UT99's in-game timer actually rounds up and down depending on when you finish a map. Like ending a map at 28.7 will round it up to 29 iirc. I wonder if Quake's is similar in that way? It could reduce the amount of probable ties.

 

EwilEwil

Czech Republic

  EwilEwil
20 Jul 2017, 12:41

Doesn't really matter if it's taken from a full-game run or not. Since Q3 doesn't show you the final time, there is no rounding.

 
Latest News
View all
No news
Recent Threads
View all
Thread Author
Quake 3 : Arena Dreamcast
Last post 13 Mar 2020
WitchcraftWitchcraft
3 replies
Real time without loads
Last post 13 Mar 2020
KiruaKirua
3 replies
Fraglimit 1
Last post 27 Aug 2019
PitspawnPitspawn
1 replies
Autospliter?
Last post 17 Feb 2019
mr_blubbymr_blubby
5 replies
weird bug with the steam version
Last post 11 May 2018
AlbatroxAlbatrox
3 replies
Moderators
ElguElgu  KiruaKirua  SkizzieSkizzie  EwilEwil  feaJzfeaJz 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2022
Elo Entertainment Inc.