new JoeQuake build 5288
7 years ago
Hungary

Hello everyone,

I'm Joe, the maker of JoeQuake. In the cold and boring winter nights I dusted off my good old Quake engine and added some stuff in it you may like. The changes include:

  • complete new Options menu system: JoeQuake already has plenty of commands/cvars which are hard to keep in mind all the time, I tried to help players (especially newcomers) to make their customizations more easily
  • ability to set widescreen fov (turned on by default)
  • dynamic HUD/console scaling, no need to use -conwidth or -conheight from the command line any more
  • alternative HUD
  • providing more built-in crosshairs and console/menu character sets

If you're interested, download the new build on the JoeQuake download page: http://joequake.runecentral.com/downloads.html There's a slight chance that due to the new features - especially the dynamic HUD/console scaling - you will encounter bugs or engine freeze, so before trying out the new build make sure to create a backup of your current config.

Regards, Jozsef

Ingajke, lezytora and 8 others like this
Canada

Hey Joe! thanks for this, the only reason I didn't run this game was because of the screen flashes lowering my fps ( dual monitor issue I believe) now ive got a reason to learn this game again.

Hungary

From now there's a separate screen flashes menu so you can customize them as much as possible. What does the problem for you is gl_hwblend. Set it to 0, and the screen flashes will not affect your fps anymore, however they'll become less visible. This setting is not added to the mentioned menu though, I'll add it to my todo list :)

KELLZ likes this
Canada

thanks pal, :D

Jönköping, Sweden

heyo J0zzz, I'm a big fan of the new build, but why didn't you tell us about an actual (unstretched) 16:9 support? I had no idea until today, and I think it's the best thing ever