All Cases NG+ Route Notes
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All Cases NG+ Route Notes
Updated 7 years ago by indykenobi

[center][big][big]Phoenix Wright: Ace Attorney Speedrun[/big][/big][/center]

[section=How to Read These Notes]

These notes were written up by indykenobi for his own use. Here's how to decode his short hand:

Presenting

  • In Court: S# EX.Y (...) - this means on statement #, Present the Evidence (E) on page X in slot Y, where the slots are numbered 1-4 from left to right on the top row and 5-8 from left to right on the bottom row. The stuff in parentheses is shorthand for the cursor movements; for example, DR.R means to go down-right, then right. VR means to scroll one page to the right; the V stands for Vertical, which is how you scroll pages in the WiiWare version. Present EX.Y (...) - this means the evidence menu will pop up automatically; present the evidence as described above.
  • In Investigations: Present EX.Y (...) - this means enter the Present Menu, and present the evidence/profile as described above. Sometimes the Present menu will pop up automatically.

Pressing

  • S# P means Press the # statement in the testimony.
  • SA P means Press all statements in the testimony
  • SN P means Press the new statement (no movement necessary).
  • SN+X P means Press the statement that is X statements after the new one

Miscellaneous

X/Y means to choose the Xth option out of Y choices; so for example, Opt 2/3 is to choose the second of three choices. This applies to Talk, Opt, and Move.

If you have questions or corrections, contact indykenobi.

[section=The First Turnabout] Opt 2/3 - Larry Butz Opt 3/3 - Cindy Stone Opt 2/3 - Hit with a blunt object Opt 1/2 - Wait and see what happens Opt 2/2 - Stop him from answering CE - Frank Sahwit - Witness's Account S9 E1.2 (R) - Present Autopsy Report CE - Frank Sahwit - The Time of Discovery S2 E1.5 (D) - Present Blackout Record CE - Frank Sahwit - Hearing the Time S3 E1.3 (R.R) - Present Murder Weapon Opt 2/2 - Yes Opt 1/2 - Went into the apartment Opt 3/3 - Try sounding the clock Opt 1/2 - Yes Present 1.4 (L) - Passport Present 1.1 (.) - Attorney's Badge

[section=Turnabout Sisters]

Fey & Co. Law Offices Move 1/1 - Office Examine - Mia - Paper Swap sides - Phone Move 1/1 - Fey & Co. Law Offices Present E1.4 (L) - Receipt Detention Center - Maya Fey Opt 1/3 - It's up to you Talk 2/2 - The day of the crime 3/3 - Your cell phone 1/3 - Maya 4/4 - Spirit mediums Opt 1/2 - Accept Move 1/2 - Fey & Co. Law Offices Fey & Co. Law Offices - Detective Gumshoe Opt 1/3 - Detective Gumshoe Talk 1/2 - Mia 2/2 - Maya Present E1.5 (D) - Maya's Memo Opt 1/2 - Tell him straight Move 3/3 - Gatewater Hotel Gatewater Hotel Examine - Screwdriver Move 3/3 - Grossberg's Office Grossberg Law Offices - Marvin Grossberg Talk 1/3 - Your refusal 2/3 - Mia 3/3 - That painting Move 2/3 - Detention Center Detention Center - Maya Fey Talk 2/2 - Your family 3/3 - Your mother 4/4 - Your mother's enemy Opt 2/2 - Defend Maya Opt 1/3 - I can't abandon you Move 3/3 - Gatewater Hotel Gatewater Hotel Examine - Screwdriver

-- Don't Save --

CE - Detective Gumshoe - Maya Fey's Arrest S5 P - Press CE - Detective Gumshoe - Hard Evidence S6 E1.2 (R) - Present Autopsy Report Opt 2/3 - The day after the murder Opt 1/3 - You're a sham, Edgeworth! Opt 1/2 - Yes, I'm doing it! CE - April May - Witness's Account S3 P - Press Opt 2/2 - I question the testimony Opt 1/2 - You saw nothing CE - April May - Witness's Account S5 E1.5 (D) - Present The Thinker Opt 2/2 - It couldn't have rung Opt 1/3 - It's empty Present E1.3 (R.R) - Maya's Cell Phone Opt 1/2 - Yes Present E1.5 (D) - The Thinker Opt 2/2 - You had heard about it Present E1.6 (DR) - Wiretap Present E1.3 (R.R) - Maya's Cell Phone Opt 2/2 - Why the wiretap? Opt 1/2 - Call the bellboy as a witness Opt 1/2 - Accept the condition CE - The Bellboy - Miss May's Room Service S4 P - Press S5 P - Press Opt 1/2 - Protest Opt 1/3 - Check-in Opt 2/3 - The man with Miss May

-- Don't Save --

Move 3/3 - Grossberg Law Offices Grossberg Law Offices Examine

  • Photos Opt 2/3 - DL6 Incident - Exhibit B Move 3/3 - Gatewater Hotel Gatewater Hotel - The Bellboy Present E2.2 (L) - Photograph Opt 1/2 - Have him write it Move 2/3 - Detention Center Detention Center - April May Present E2.3 (L) - Bellboy's Affadavit Opt 2/2 - Push her hard Move 4/4 - Bluecorp Bluecorp - Redd White Talk 1/3 - Miss May 2/3 - The night of the murder 4/4 - That painting Opt 2/3 - I've seen it before Move 4/4 - Grossberg Law Offices Grossberg Law Offices - Marvin Grossberg Talk 3/3 - Mr. White Opt 1/3 - That big painting Opt 2/3 - He's blackmailing you! Talk 4/4 - Reason for blackmail Move 1/4 - Fey & Co. Law Offices Fey & Co. Law Offices Examine - Case Files Opt 2/3 - File "J-S" Opt 1/2 - Skim Move 4/4 - Bluecorp Present E2.3 (L) - Newspaper Clipping Opt 3/3 - You were blackmailing him Opt 2/2 - You're wrong Opt 2/3 - Cheer me on in court

-- Don't Save --

Opt 2/2 - Let it go CE - Redd White - Witness's Account S8 P - Press SN E1.8 (DR.R.R) - Present May Testimony Opt 3/3 - Both are right Highlight K on floor plan CE - Redd White - She Ran to the "Left" S5 E1.2 (R) - Present Autopsy Report CE - Redd White - The Two Accounts S1 P - Press Opt 1/2 - Yeah, very odd SN E2.1 (L) - Present Floor Plans CE - Redd White - The Wiretapping S1 P - Press S2 P - Press S3 P - Press S4 P - Press Scroll through testimony CE - Redd White - The Wiretapping S1 E1.7 (DR.R) - Present Receipt Opt 1/2 - Object Present E2.2 (L) - Mia's Memo

[section=Turnabout Samurai]

Move 1/1 - Detention Center Detention Center - Will Powers Talk 1/2 - What happened 3/3 - Powers's alibi Move 2/2 - Studio Main Gate Studio Main Gate - Wendy Oldbag Talk 1/2 - The studios 3/3 - Mr. Hammer 2/3 - Will Powers 4/4 - Reason for suspicion Move 2/2 - Detention Center Detention Center - Will Powers Talk 2/2 - The security lady Move 2/2 - Studio Main Gate Studio Main Gate - Wendy Oldbag Present E1.2 (R) - Powers's Letter Move 3/3 - Outside Studio One Outside Studio One - Detective Gumshoe Talk 1/3 - The investigation 3/3 - The security lady 4/4 - Decisive evidence Move 1/1 - Studio Main Gate Move 4/4 - Employee Area Move 2/2 - Dressing Room Dressing Room Examine

  • Bag Move 1/1 - Employee Area Move 1/2 - Studio Main Gate Move 3/4 - Outside Studio One Outside Studio One - Detective Gumshoe Examine
  • Gate Move 2/2 - Inside Studio One Inside Studio One - Penny Nichols Examine
  • Camera Talk 1/2 - The day of the crime 2/2 - Will Powers Move 1/1 - Outside Studio One Move 1/2 - Studio Main Gate Studio Main Gate - Wendy Oldbag Talk 4/4 - Assistant's claim Examine
  • Computer Opt 1/2 - Try it Opt 2/3 - ST1-307

-- Don't Save --

Opt 1/2 - Skip it CE - Wendy Oldbag - Witness's Account S7 E1.5 (D) - Present Powers' Photo CE - Wendy Oldbag - The Man in the Photo S2 P - Press S4 P - Press Scroll through testimony Opt 1/2 - Object CE - Wendy Oldbag - Witness's Account (cont.) S2 E1.5 (D) - Present Powers' Photo CE - Wendy Oldbag - The Other Person S4 P - Press Opt 3/3 - The security lady Opt 1/2 - Press further Present E1.4 (L) - Cardkey CE - Wendy Oldbag - My Lips Were Sealed S2 P - Press Opt 2/2 - Take a break

-- Don't Save --

Move 2/2 - Studio Main Gate Move 4/4 - Employee Area Employee Area Examine

  • Grate Opt 1/2 - Rip it open Move 1/2 - Studio Main Gate Studio Main Gate - Penny Nichols Talk 3/3 - The director, et. al. Move 4/4 - Employee Area Move 2/2 - Dressing Room Dressing Room - Sal Manella Talk 1/1 - The day of the crime Move 1/1 - Employee Area Move 1/2 - Studio Main Gate Move 3/4 - Outside Studio One Move 3/3 - Outside Studio Two Move 1/1 - Outside Studio One Move 1/3 - Studio Main Gate Studio Main Gate - Wendy Oldbag Talk 1/2 - The fanboy Move 4/4 - Employee Area Employee Area - Cody Hackins Talk 2/2 - What happened Move 1/2 - Studio Main Gate Studio Main Gate Examine
  • Guardhouse Move 3/4 - Outside Studio One Move 3/3 - Outside Studio Two Outside Studio Two Swap sides Examine
  • Trailer Door Move 2/2 - Trailer Trailer - Dee Vasquez Talk 1/3 - The day of the crime 2/3 - The Steel Samurai 3/3 - The director Move 1/1 - Outside Studio Two Move 1/2 - Outside Studio One Move 1/3 - Studio Main Gate Move 4/4 - Employee Area Move 2/2 - Dressing Room Dressing Room - Sal Manella Present E2.1 (L) - Vazquez's Memo Move 1/1 - Employee Area Move 1/2 - Studio Main Gate Move 3/4 - Outside Studio One Move 2/3 - Inside Studio One Inside Studio One Examine
  • Director's Chair Move 1/1 - Outside Studio One Move 3/3 - Outside Studio Two Move 2/2 - Trailer Trailer - Dee Vasquez Present E2.2 (L) - Script Talk 4/4 - The blocked path Move 1/3 - Studio Main Gate Move 1/4 - Wright & Co. Law Offices Move 2/2 - Studio Main Gate Studio Main Gate - Wendy Oldbag Present E1.3 (R.R) - Cardkey Opt 2/2 - Lend her the cardkey Move 4/4 - Employee Area Move 2/2 - Dressing Room Dressing Room - Cody Hackins Present E2.1 (L) - Trading Card Move 1/1 - Employee Area Move 1/2 - Studio Main Gate Move 3/4 - Outside Studio One Move 2/2 - Outside Studio Two Move 2/2 - Trailer Trailer - Penny Nichols Present E2.1 (L) - Trading Card Opt 1/2 - Trade Move 1/1 - Outside Studio Two Move 1/2 - Outside Studio One Move 1/2 - Studio Main Gate Move 4/4 - Employee Area Move 2/2 - Dressing Room Dressing Room - Cody Hackins Present E2.1 (L) - URP Card Talk 1/2 - The Steel Samurai Opt 2/3 - His fighting skills 2/2 - What happened 3/3 - What you saw Opt 1/2 - I believe

-- Don't Save --

CE - Sal Manella - The Day of the Murder S5 P - Press Opt 3/3 - It's contradictory S7 P - Press Opt 1/2 - Press harder CE - Sal Manella - The Break S1 P - Press S3 P - Press Opt 2/2 - No, it's impossible CE - Cody Hackins - Witness's Account S9 E2.1 (L) - Present Cody's Camera CE - Cody Hackins - What I Saw S4 P - Press Opt 2/2 - Press him harder Opt 3/3 - Show evidence Present E2.1 (L) - Cody's Camera CE - Cody Hackins - No Photo? S5 P - Press Opt 1/2 - Press him hard SN E1.8 (DR.R.R) - Present "Path to Glory" Opt 3/3 - The Steel Samurai didn't win Opt 2/3 - Steel Samurai was the victim Highlight 2 in picture Highlight Studio 2 on map Opt 1/3 - The trailer is there Opt 1/2 - I have proof Present E1.6 (DR) - Empty Bottle Opt 2/3 - Fingerprint the bottle

-- Don't Save --

Move 1/2 - Detention Center Detention Center - Will Powers Talk 1/3 - Producer Vasquez 2/3 - Director Manella 3/3 - Mr. Hammer Move 2/2 - Studio Main Gate Move 4/4 - Employee Area Employee Area - Detective Gumshoe Talk 1/3 - The plate 2/2 - Prosecutor Edgeworth Move 2/2 - Dressing Room Dressing Room - Penny Nichols Talk 2/2 - The last episode 3/3 - Studio policy Present E1.7 (DR.R) - "Path to Glory" 1/3 - Mr. Hammer 4/4 - Five years ago Move 1/1 - Employee Area Move 1/2 - Studio Main Gate Studio Main Gate - Wendy Oldbag Talk 4/4 - Five years ago Opt 1/2 - I have proof Present E2.2 (L) - Sleeping Pill Bottle Present E2.1 (VR) - Steak Plate Move 3/4 - Outside Studio One Move 2/2 - Outside Studio Two Outside Studio Two - Dee Vasquez Present E2.3 (L) - Five-Year-Old Photo Move 2/2 - Trailer

-- Don't Save --

CE - Dee Vasquez - The Day of the Murder S6 E2.3 (L.L) - Present Steak Plate Opt 3/3 - You didn't eat the steak Opt 1/2 - Meeting the Steel Samurai Opt 2/3 - You couldn't, could you Present E1.5 (D) - Samurai Spear Opt 1/2 - I can tell you Present E2.1 (VR) - Five-Year-Old Photo Opt 3/3 - She had another way Present E2.4 (L) - Van Opt 1/2 - Of course he was Opt 3/3 - No further questions, Vasquez! CE - Dee Vasquez - After Finding the Body S6 P - Press Opt 1/2 - Press harder SN E1.3 (R.R) - Present Powers's Photo Opt 2/2 - You saw Hammer limping Opt 1/2 - Of course I can! Present E2.1 (VR) - Five-Year-Old Photo Opt 2/2 - She had no motive Opt 1/2 - I don't know

[section=Turnabout Goodbyes]

Wright & Co. Law Offices - Maya Fey Move 1/2 - Detention Center Detention Center - Miles Edgeworth Present E1.1 (.) - Attorney's Badge Move 2/2 - Gourd Lake Entrance Gourd Lake Entrance - Detective Gumshoe Talk 3/3 - Defense request 1/3 - What happened 4/4 - Witness 2/4 - Edgeworth Opt 2/2 - How to get in touch with you Move 3/4 - Gourd Lake Public Beach Gourd Lake Public Beach Examine Party poppers Opt 1/2 - Take it Move 2/3 - Gourd Lake Woods Gourd Lake Woods - Lotta Hart Swap sides Examine Camera Present E1.1 (.) - Badge Talk 1/2 - What happened 3/3 - The camera Present E1.2 (R) - Lotta's Camera Move 1/1 - Gourd Lake Public Beach Move 1/3 - Gourd Lake Entrance Move 4/4 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Talk 2/2 - The meeting 3/3 - Trusting Edgeworth 4/4 - The autopsy report Move 3/3 - Gourd Lake Entrance Move 3/4 - Gourd Lake Public Beach Move 2/3 - Gourd Lake Woods Gourd Lake Woods - Lotta Hart Opt 1/2 - I reckon so! Move 1/1 - Gourd Lake Public Beach Gourd Lake Public Beach - Larry Butz Talk 1/2 - What happened 3/3 - Edgeworth 2/3 - Samurai Dogs 4/4 - Gourdy Move 1/3 - Gourd Lake Entrance Move 1/4 - Wright & Co. Law Offices Move 4/4 - Grossberg Law Offices Grossberg Law Offices - Marvin Grossberg Present E1.3 (R.R) - Autopsy Report Talk 3/3 - Robert Hammond 4/4 - The DL-6 Incident Move 2/2 - Detention Center Detention Center - Miles Edgeworth
Present E1.6 (DR) - Misty Fey's Photo E1.4 (U.R.R) - Lake Photo
Talk 1/1 - The DL-6 Incident 2/3 - The suspect 3/3 - Your father Opt 1/2 - Of course we will Move 3/4 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Present E1.7 (DR.R) - Edgeworth's Request

-- Don't Save --

CE - Detective Gumshoe - The Arrest of Edgeworth S5 P - Press S6 P - Press SN P - Press Opt 1/2 - No, I need you here Opt 1/2 - I think there was CE - Lotta Hart - Witness's Account S2 P - Press Opt 1/2 - Press further S3 P - Press S4 P - Press Opt 1/2 - Press further S5 P - Press S6 P - Press Opt 1/2 - Press further Opt 1/2 - Wrong CE - Lotta Hart - That Last Statement SN E1.4 (R.R.R) - Present Lake Photo CE - Lotta Hart - How Edgeworth Was Seen S3 P - Press Opt 1/2 - Press further SN E1.2 (R) - Present Lotta's Camera Opt 1/2 - Show evidence Present E1.6 (DR) - Gourdy Article Opt 2/2 - I have proof Present E1.2 (R) - Lotta's Camera CE - Lotta Hart - Lotta's New Testimony S7 E1.6 (DR) - Present Gourdy Article Opt 1/2 - Make her show the enlargement Opt 1/3 - Object to the enlargement Highlight shooter's hand Present E2.1 (L) - Pistol Opt 2/3 - The victim himself

-- Don't Save --

Move 2/4 - Gourd Lake Entrance Move 3/4 - Gourd Lake Public Beach Move 2/3 - Gourd Lake Woods Gourd Lake Woods - Detective Gumshoe Talk 3/3 - Maya Fey 2/3 - Prosecutor Edgeworth 1/3 - Tomorrow's Trial Move 1/1 - Gourd Lake Public Beach Move 1/3 - Gourd Lake Entrance Move 2/4 - Detention Center Move 2/4 - Gourd Lake Entrance Gourd Lake Entrance - Lotta Hart Talk 3/3 - Making it up Opt 1/2 - Deal Move 4/4 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Talk 2/2 - Gourdy 2/2 - Secret Weapons Opt 3/3 - Borrow the metal detector Move 3/3 - Gourd Lake Entrance Move 3/4 - Gourd Lake Public Beach Move 3/3 - Boat Rental Shop Move 1/1 - Gourd Lake Public Beach Gourd Lake Public Beach - Larry Butz Present E2.4 (L) - Air tank Opt 2/2 - Is it yours? Opt 1/2 - To inflate something Opt 2/2 - Ask more about the tank Talk 3/3 - The flying air tank Move 2/3 - Gourd Lake Woods Gourd Lake Woods - Lotta Hart Talk 2/2 - Gourdy Opt 3/3 - Gourdy doesn't exist Opt 1/2 - Is here Present E2.4 (L) - Air tank 2/2 - Case information Move 1/1 - Gourd Lake Public Beach Move 3/3 - Boat Rental Shop Move 2/2 - Caretaker's Shack Caretaker's Shack - Boat Caretaker Examine - Polly Present E1.1 (.) - Attorney's Badge Opt 1/2 - Promise to run the Noodle Present E1.4 (R.R.R) - Lake Photo Talk 4/4 - What you saw 3/4 - Polly Move 1/1 - Gourd Lake Public Beach Move 1/3 - Gourd Lake Entrance Move 4/4 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Present E2.5 (VR.D) - Polly Talk 1/2 - The boat caretaker 2/2 - The DL-6 incident Move 4/4 - Records Room Records Room - Maya Fey Talk 1/3 - The case summary 2/3 - Victim data 3/3 - Suspect data

-- Don't Save --

Opt 1/2 - Raise an objection Opt 1/2 - Cross-examine CE - Boat Caretaker - The Night of the Murder S6 P - Press SN P - Press Opt 2/2 - Wait and see what happens Opt 2/2 - Wait and see what happens CE - Larry Butz - The Night of the Murder S6 E2.3 (L.L) - Present Lotta's Deposition Opt 2/2 - Continue CE - Larry Butz - What Larry Heard S5 P - Press Opt 2/2 - We should care SN E2.3 (L.L) - Present Lotta's Deposition Opt 2/2 - Larry's right Present E1.5 (D) - Second Lake Photo Present E2.2 (VR.R) - Pistol Opt 2/3 - Edgeworth and the murderer Opt 3/3 - I don't know Highlight boat shack Opt 2/2 - The boat shop caretaker Opt 2/2 - To create a witness

-- Don't Save --

Wright & Co. Law Offices - Larry Butz Talk 2/2 - Edgeworth 3/3 - The class trial 4/4 - Edgeworth's goals Move 2/4 - Gourd Lake Entrance Move 3/4 - Gourd Lake Public Beach Move 2/2 - Boat Rental Shop Move 2/2 - Caretaker's Shack Caretaker's Shack Examine - Safe Move 1/1 - Boat Rental Shop Move 1/2 - Gourd Lake Public Beach Move 1/2 - Gourd Lake Entrance Move 2/4 - Detention Center Detention Center - Miles Edgeworth Present E2.4 (L) - Letter from Safe Talk 3/3 - Yanni Yogi 4/4 - The nightmare Move 4/4 - Grossberg Law Offices Grossberg Law Offices - Marvin Grossberg Present E2.4 (L) - Letter from Safe Opt 3/3 - Manfred von Karma Talk 3/3 - Prosecutor von Karma 4/4 - Gregory vs. Manfred Move 2/2 - Detention Center Move 3/4 - Criminal Affairs Dept. Move 4/4 - Records Room Records Room - Manfred von Karma Examine - Drawer Present E2.4 (L) - Letter from Safe

-- Don't Save --

CE - Yanni Yogi - Why I Left Court S4 P - Press S5 P - Press Opt 2/3 - Yanni Yogi Opt 1/2 - Yes, I'm doing it CE - Polly the Parrot - Who Is Your Owner? S1 P - Press Opt 3/3 - What's the safe number? Opt 1/2 - Actually, it does Present E2.2 (VR.R) - DL-6 Case File Opt 1/3 - Case Summary S1 P - Press again Opt 2/3 - What's your name? Opt 1/2 - Of course Present E2.2 (VR.R) - DL-6 Case File Opt 3/3 - Suspect Data Opt 2/2 - Leave it to Edgeworth CE - Miles Edgeworth - The DL-6 Incident S6 E2.3 (L.L) - Present DL-6 Incident Photo Highlight bullet hole Opt 1/2 - Yes Present E2.2 (VR.R) - DL-6 Case File Opt 2/3 - Victim Data Opt 2/2 - I have an objection Opt 2/2 - The murderer didn't need it Opt 1/2 - Say it now Opt 2/2 - Show evidence Present E1.8 (DR.R.R) - Metal Detector Present E2.4 (L) - DL-6 Bullet Present E1.1 (.) - Attorney's Badge

[section=Rise from the Ashes]

Wright & Co. Law Offices - Ema Skye Move 1/1 - Detention Center Detention Center - Lana Skye Talk 3/3 - Lana 4/4 - Relation to Mia 1/4 - The case 2/4 - The victim Move 2/2 - Underground Parking Lot Underground Parking Lot - Angel Starr Examine

  • Wallet
    • Open wallet Swap sides
  • Car Talk 1/3 - The case 3/3 - Angel 2/3 - What you witnessed 4/4 - Prosecutor's Office Move 3/3 - High Prosecutor's Office (last) High Prosecutor's Office - Miles Edgeworth Examine
  • Prosecutor's Trophy Present 1.3 (L) - Prosecutor's Trophy Talk 1/2 - The case 3/3 - Lana Skye 2/3 - Edgeworth 4/4 - The day of the crime Move 1/1 - Underground Parking Lot Move 4/4 - Police Dept. Entrance Police Dept. Entrance - Detective Gumshoe Examine
  • Blue Badger Present
  • 1.2 (R) - Goodman's ID
  • 1.3 (R) - Prosecutor's Trophy
  • 1.4 (R) - Edgeworth's Knife Talk 1/4 - The case (1st) 2/4 - The investigation (2nd) 3/4 - Bruce Goodman (3rd) 4/4 - Rumors at law (last) Move 2/2 - Underground Parking Lot Underground Parking Lot - Jake Marshall Present 1.7 (DR.R) - Letter of Introduction Swap sides Examine
  • Car
  • Cell Phone Opt 1/2 - Check it out
    • Open Cell Phone
    • Hit Redial Talk 1/1 - The victim 3/3 - Lana Skye 4/4 - Office atmosphere 2/4 - Marshall

-- Don't Save --

CE - Angel Starr - Witness's Account S1 P - Press S4 P - Press SN 2.3 (L) - Present Crime Photo Opt 1/2 - Objection! SN 1.4 (R.R.R) - Present Edgeworth's Knife CE - Angel Starr - Angel's Deduction S4 1.7 (DR.R) - Present Autopsy Report SN 2.3 (L) - Present Crime Photo CE - Angel Starr - Apprehending the Suspect S2 P - Press Opt 2/2 - Press her S3 P - Press Opt 1/2 - Ask further SN 2.2 (L.L) - Present Floor Plans Opt 2/3 - Where she saw it Highlight security room Opt 2/3 - Distance to the crime Opt 1/2 - Raise an objection CE - Angel Starr - Decisive Evidence S5 P - Press Opt 2/2 - There's a problem Highlight blood on the sole Present 2.3 (L.L) - Crime Photo Highlight muffler of car Present 2.1 (VR) - Lana's Cell Phone

-- Don't Save --

Open switchblade CE - Damon Gant - Department in Disorder S2 1.8 (DR.R.R) - Present Note SN+2 P - Press Opt 1/3 - Where the victim was found SN P - Press SN P - Press Opt 2/3 - The victim's ID number Opt 1/2 - This tells me something! Present 1.2 (R) - Goodman's ID

-- Don't Save --

Underground Parking Lot - Angel Starr Luminol Tutorial Spray behind trunk of car Opt 2/3 - The amount of blood Present 2.3 (L.L) - Crime Photo 2.5 (L.DL) - Switchblade Talk 1/2 - Today's trial 2/2 - Detective Starr 3/3 - SL9 Incident 4/4 - Detective Marshall Move 4/4 - Police Dept. Entrance Move 4/4 - Security Office Move 1/1 - Police Dept. Entrance Move 1/4 - Wright & Co. Law Offices Move 1/3 - Detention Center Detention Center - Officer Meekins Talk 2/2 - The victim Present 1.2 (R) - Goodman's ID Talk 2/2 - Crime details 3/3 - Reason for arrest Move 3/3 - Criminal Affairs Dept. Criminal Affairs - Damon Gant Examine

  • Chief Detective Talk 1/2 - Edgeworth 2/2 - Evidence Incident 3/3 - Permission granted Move 2/2 - Police Dept. Entrance Move 4/4 - Security Office Security Office - Jake Marshall Examine
  • Door Present 2.7 (DL.L) - Steak Lunch Talk 1/2 - Guard Office 3/3 - Security System Present 1.2 (R) - Goodman's ID Move 2/2 - Evidence Room Evidence Room - Detective Gumshoe Present 2.5 (VR.D) - Switchblade 2.8 (R.R.R) - ID Card Record Court Record Spray Luminol (2.6, VR.DR) - Handprint on top left locker Swap sides - Blood near crime scene - Blood on top right locker Talk 1/4 - Judge for a day 3/4 - Evidence safe 4/4 - SL9 Incident 2/2 - Edgeworth Swap sides Examine
  • Rubber Glove
  • Jar Pieces Opt 1/2 - Check it out closer - Fragment 5 (R.R.R.R.U.U) - Fragment 4 (L.D) - Fragment 6 (D) - Fragment 1 (L.L.L.D) - Fragment 8 (R.R.R.D) - Fragment 3 (L.D) - Fragment 2 (L.U) - Fragment 7 (U) Move 1/1 - Security Office Move 1/2 - Police Dept. Entrance Move 2/4 - Underground Parking Lot Move 3/4 - High Prosecutor's Office High Prosecutor's Office - Miles Edgeworth Present 2.5 (VR.D) - Switchblade 2.8 (R.R.R) - ID Card Record Talk 2/3 - Tomorrow's Trial 3/3 - Allegations of forgery 1/3 - Inquiry committee Move 1/1 - Underground Parking Lot Move 4/4 - Police Dept. Entrance Move 4/4 - Security Office Move 2/2 - Evidence Room Evidence Room Fingerprint tutorial
  • Dust the bloody middle finger print
  • Dust the dark print at bottom left
  • Match to Detective Gumshoe (1.5; D) Swap sides Examine
  • Top Left Locker Opt 1/2 - Check for prints
    • Dust the invisible index finger print
    • Match to Jake Marshall (1.3; R.R)

-- Don't Save --

CE - Officer Meekins - Crime Report, Sir! SA P - Press all statements CE - Officer Meekins - Mystery Man S3 3.8 (DL) - Present Security Video Highlight the light over the locker Highlight glove as it falls from locker Present 3.4 (L) - Rubber Glove CE - Officer Meekins - Mystery Man 2 S2 1.2 (R) - Present Goodman's ID Opt 1/2 - Object Present 1.3 (R.R) - Jake Marshall

-- Don't Save --

CE - Jake Marshall - Day of the Crime S4 3.7 (L.L.DL) - Present Marshall's Fingerprints CE - Jake Marshall - Bloodstained Fingerprints S1 P - Press S5 P - Press SN P - Press Opt 1/2 - Show evidence Highlight jacket in locker at end of video Present 3.5 (VR.VR.D) - Evidence Locker Highlight the V Highlight bloodstain on Marshall's coat CE - Jake Marshall - Marshall's Confession SA P - Press all statements SN 4.1 (L) - Present SL-9 Incident Files Opt 1/2 - I object! Present 1.6 (DR) - Blue Badger Present 2.7 (VR.DR.R) - ID Card Record

-- Don't Save --

Wright & Co. Law Offices - Ema Skye Talk 1/2 - SL9 Incident (1st) 3/3 - Permanent picture (last) 2/3 - After the incident (2nd) 4/4 - Something puzzling (last) Move 1/3 - Detention Center Detention Center - Lana Skye Talk 1/2 - Today's trial (1st) 3/3 - Darke investigation (last) 2/3 - Detective Lana Skye (2nd) 4/4 - First one at scene (last) Move 1/3 - Wright & Co. Law Offices (1st) Move 3/3 - Police Dept. Entrance (last) Police Dept. Entrance - Jake Marshall Talk 1/2 - Darke trial 2/3 - Prosecutor Marshall 3/3 - Scars 4/4 - Gant & Skye Move 3/3 - Criminal Affairs Dept. Move 3/3 - Chief's Office Move 3/3 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Present 2.5 (VR.D) - Switchblade Talk 1/3 - Edgeworth's Crisis (1st) 2/3 - SL9 Incident (2nd) 3/4 - Darke's crimes (3rd) 4/4 - Murder weapon (last) Move 2/2 - Police Dept. Entrance Move 2/3 - Underground Parking Lot Move 3/4 - High Prosecutor's Office High Prosecutor's Office - Miles Edgeworth Present 4.2 (L.L) - Gant Team Photo Examine

  • Crumpled Paper Talk 4/4 - Prosecutor trophy Move 1/1 - Underground Parking Lot Move 4/4 - Police Dept. Entrance Move 3/3 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Present 4.4 (L) - Letter of Resignation Move 3/3 - Chief's Office (last) Chief's Office - Detective Gumshoe Examine
  • Desk
  • Safe Opt 1/3 - Input number Input Code 7777777 (D.D)
  • Examine Safe again Present 3.6 (VR.VR.DR) - Unstable Jar Opt 1/2 - Assemble fragments Rotate and combine (U) Present 2.8 (VR.DR.R.R) - Fingerprint Powder Dust the middle finger print Match to Ema Skye (1.7; DR.R) Talk 1/2 - The Chief's Office 2/2 - Chief Gant Detention Center - Lana Skye Talk 1/1 - Keeping quiet Present 1.1 (.) - Chief Gant 1/1 - Damon Gant Present 3.6 (VR.VR.DR) - Unstable Jar 1/1 - "Orders" 2/2 - Darke's Knife

-- Don't Save --

CE - Ema Skye - Two Years Ago S4 P - Press Opt 1/2 - Hear more Opt 1/2 - Ask about the picture SN 4.4 (L) - Present Evidence List CE - Ema Skye - Ema's Picture
S4 4.2 (VL.R) - Present Neil's Autopsy Highlight knife tip Opt 2/2 - There is another one Present 4.3 (L.L) - Gant Team Picture CE - Ema Skye - Ema's Recollection S5 P - Press Opt 1/2 - I just might know... Present 3.6 (VR.VR.DR) - Unstable Jar Rotate jar and present it Opt 1/3 - The location Opt 1/3 - is in the evidence. Present 3.6 (VR.VR.DR) - Unstable Jar Connect the dots to spell EMA

-- Don't Save --

Present P1 (.) - Damon Gant CE - Damon Gant - SL-9 Incident S5 4.4 (L) - Present Evidence List CE - Damon Gant - Evidence & Forgery S5 P - Press SN P - Press Opt 2/2 - Point out accomplice Present P6 (DR) - Lana Skye Present 2.7 (VR.DR.R) - ID Card Record Present 3.2 (VR.VR.R) - Lost Item Report Present 3.1 (VR.VR) - Screwdriver (Parking Stub?) Opt 2/2 - I have no proof yet Present P6 (DR) - Lana Skye

-- Don't Save --

CE - Lana Skye - Gant & The Fabrication S4 P - Press SN P - Press Opt 2/2 - Why did you move the body? SN 3.6 (VR.VR.DR) - Present Unstable Jar CE - Lana Skye - Jar & Message in Blood S4 3.6 (VR.VR.DR) - Present Unstable Jar CE - Lana Skye - Actual Crime Scene Court Record 4.6 (DL) - Check Evidence Law Open book by examining back cover Opt 2/2 - Cannot show evidence Opt 1/2 - Show evidence Present 4.5 (VL.D) - Strip of Cloth Present P7 (DR.R) - Ema Skye Present 4.7 (DL) - Lana's Picture Opt 2/2 - I did not Present 4.6 (DL.L) - Evidence Law Present 1.1 (.) - Attorney's Badge OBJECTION!

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Latest news
Trilogy Release Changes + New NG Category

Hello everyone! Jay here with some news.

First things first, there will be some changes in the Trilogy Release category. The "Phoenix Wright: Ace Attorney Trilogy HD" release will be delisted from the App Store and Google Play Store. This release will be replaced with "Phoenix Wright: Ace Attorne

1 year ago