IL Explanation
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IL Explanation
Atualizado 3 years ago por ToxicTT

Introduction

This guide uses following abbreviations and signs: Team C : C Team Q : Q Team D : D

Escape Rooms are numbered with row and column. So "D-2.1" would mean "Team D - Trash Disposal Room"

During voting/plot choice you have 2 choices on the screen (left and right) <- for the Left -> for the Right

Initial voting

Coincide Choose a coin - you will get CQD-END:1. Return to that fragment through Team Select screen and choose the opposite coin to start the Decision Game.

After that - we need to go through voting as fast as possible, which means witnessing no death scenes in the process, as they waste you time.

Execution - CQD Wards C-1.3: vote against D-Team (->) Q-3.1: vote against C-Team (<-) D-1.2: vote against Q-Team (->)

^^^ That part is the same for all ILs. ^^^

IL: Q-END:1

This is an in-game ending, that is achieved when Sean is leaving Dcom facility.

To get it you need to complete Study escape room (Q-3.3) and input ERIC during the Decision. After that you get 6 X-Passes and can escape the Dcom facility with Mira. X-Passes: FIGHT, JUMP, POOR, BLUE, RED, MILK (any order)

IL: D-END:1

This is an in-game ending, that is achieved when Radical-6 spreads outside of Dcom facility.

To get it you need to complete 2 escape rooms: Q-3.2 - Biolab: choose DON'T INJECT (->) D-3.3 - Manufacturing: choose RUN AWAY (<-)

IL: Akane's Resolve

This is a custom IL, that is based around Akane surviving through difficult moments of the Decision Game.

Following escape rooms (or specific outcomes) must be completed:

C-3.3 - Rec Room - Anthropic Principle outcome, where you manage to throw 3 x1 dice. After you throw it for the 3rd time - you are guaranteed to get that outcome.

C-1.2 - Pantry - Carlos's Decision outcome, where Carlos takes his life away, after realizing that he might have killed Junpei. To get it fast - type I during the decision.

C-3.1 - Infirmary - The Antidote is?: Correct - and outcome where you successfully guess the correct antidote slot. A few seconds before the decisions starts Carlos describes how the antidote testing went - you can use this cheat sheet to quickly analyze his answer and choose a correct slot:

"No one felt anything": A "Only Akane felt numb": B "Only Junpei felt numb": C "Only i didn't feel anything": D "Only i felt numb": E "Only Junpei didn't feel anything": F "Only Akane didn't feel anything": G "All three of us felt it": H

C-4.1 - Control - Find the Mask: Correct - you need to choose the correct slot with gas mask. For first part - choose any of the 10. For second part - change your decision and choose the opposing one. This has a very low chance to fail - restart the segment and try again if there is no mask.

IL: Mira's Deceit

This is a custom IL, that is based around Mira and mischievous deeds around Dcom facility.

Following escape rooms (or specific outcomes) must be completed:

Q-3.2 - Biolab - INJECT RADICAL-6 (<-)

D-1.1 - Healing - Don't Press the button. Afterwards you need to input following X-Passes: FIRE, CRASH, FIVE, ICE, DAD, TIME (any order)

Q-3.3 - Study - Don't Shoot, Shoot Eric - both outcomes are required. Start with Don't shoot one by typing NO as an answer. Then restart the segment and kill Eric by typing ERIC; X-Passes: FIGHT, JUMP, POOR, BLUE, RED, MILK (any order)

IL: Diana's Demise

This is a custom IL, that is based around Diana failing to make correct decisions in Dcom and dooming everyone around her.

Following escape rooms (or specific outcomes) must be completed:

D-2.1 - Trash Disposal Room - Shoot:Live, DON'T DRINK - both outcomes are required. So you need to kill Sigma and fire a blank - after firing a blank don't drink antidote - choose DON'T DRINK (->).

D-3.3 - Manufacturing - DON'T RUN (->) outcome.

D-1.1 - Healing - both outcomes are required. Start by pressing the button, restart the segment and wait out a 65s timer. Afterwards you need to input following X-Passes: FIRE, CRASH, FIVE, ICE, DAD, TIME (any order)

D-2.2 - Transporter Room - DON'T TRANSPORT (<-)

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