Speedrun Tips & Tricks
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Speedrun Tips & Tricks
Atualizado 3 years ago por Nordanix

[section=Movement] [big]Short Hop Instant Airdash Chaining[/big] Since the game resets your Airdash each time you land, we can abuse this by simply doing a Short Hop into an Instant Airdash. This way we will land really early and can do it over and over again, resulting it the fastest movement method in the game! Just remember to not be too fast or you might input your Dash before even jumping by accident.

[big]Grounded Multi Dashing[/big] Normally there's a bit of a cooldown between each Dash, but with correct rhythm and timing you can circumvent this. It's a bit obsoleted by the fancier "Short Hop Instant Airdash Chaining" but could perhaps be useful in some situations.

[big]Airdash Transformation Momentum Preservation[/big] You can only start to transform after an Airdash is completed, but it turns out if you get the timing perfect you can preserve the Airdash momentum while transforming! Keep in mind it's really difficult to pull off, moreso if you want to actually avoid transforming into the Human form, thus you need to also time the release so that doesn't happen. I'm sure it could prove useful somewhere, but due to the difficulty of the trick I'm not sure right now.

[big]Instant Fast Falling Corner Bonk[/big] If you hit the corner at just the right angle, you fall almost instantly down! I don't know how useful it actually is, but it's still really cool to know about.

[section=Useful Mechanics Tricks] [big]Automatic Transformation Storage After Crawling[/big] I don't know if this is an intended mechanic or not, but it's super helpful for speedruns. Just press Y whenever you are crawling underneath something and when you emerge and stand up again, you will automatically transform as soon as possible.

[big]Taking Damage Gives Back Your Jump[/big] Even after exhausting all of your jumps, you will get one back upon taking damage. So be sure to be aware of this in order to avoid death!

[big]Drop Boxes With Transformation[/big] Because using your Transformation, you will also drop the box you're holding. This is really useful in situations where you are currently in Human form with a box, but want to both drop it on a button as well as transform back to Werewolf form. In this video, Level 3 is a perfect example of usage of this.

[section=Skips] [big]Level 6: Spike Damage Boost Skip[/big] Since taking damage gives you back 1 jump, you can abuse this and do this neat little skip!

[big]Level 6: Safe Death Warp vs Top Route Comparison[/big] Note: Keep in mind that neither of this video examples are perfect.

  1. They aren't exactly in the same spots (hard to get accurate)
  2. Top Route run took 1 damage from the Knight, and can be optimized better.
  3. Death Warp run was while I first was in Human form, thus also had to transform which lost a bit of time. (Also note that this route choice is at the mercy of the cycle for the damage boost skip, which can lose you more time)

Because of this, it's hard to estimate an accurate time between the two routes. But anywhere from 2-3s, give or take, of timeloss by using the Death Warp would be fair to say (This comparison is ~3,3s for reference).

Conclusion: Go for the Death Warp if you only have 1 HP and have a good pace with some time to lose by playing safe. Otherwise always go for the Top Route.

[section=Currently Useless Miscellaneous] I only listed stuff that could perhaps prove useful somehow, but there's more random bugs and glitches in my playlist here: https://www.youtube.com/playlist?list=PLIu4Xm07NlVv560PSvn8pSvsWAoZa0NaB

[big]Airdash into Corner Bonk Launch[/big] It seems you can Airdash into a corner of something, and if done right you will get launched just a bit. Not sure how useful it is, but perhaps it could be added somewhere in the run, assuming it's not incredibly difficult to pull off.

[big]Transform Pseudo Full Jump[/big] It seems that you can get the same height of a Full Jump by using a Short Hop + Transformation. It's a bit of a fast timing but not hard, however depending on the timing you will get worse or better height though. I don't think you can get more height than a normal Full Jump, so I see no current use for it.

[big]Box Falling Speed Acceleration Stacking[/big] It seems that for some reason, if you regrab the Box mid-air several times, it will stack it's acceleration each time. So after a bit of regrabbing it will fall very fast! It's quite useless but a neat trick nonetheless.

[big]Delayed Gate Descent[/big] It seems you can sort of delay the descent of the gate just slightly by abusing pausing. Sadly you can't make it in time anyway since you can't even skip up there from the button. If it would be possible it would save a ton of time!

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