Comentários
ripWSB1 year ago

Was curious if there was a reason for the split? Also was wondering why loads are left in for console if they're accounted for in PC?

ripWSB1 year ago

Ok, did a run and went back and tried to time all the autosave lag spots. I counted at least 58 during my run. Most lasted just a tiny bit over 2 seconds though I had one that lasted 5 seconds.

The total of all the actual loading screens was 2:10. The total of all the autosave lag time lost where I couldn't move during those 58 spots was 2:13.

4:23 lost to lag and loads on ps4. Curious if xbox handles the game any better.

ripWSB1 year ago

I don't know if anyone else has played on PS4 but the game lags for a couple of seconds at basically every autosave and/or area transition.

I'll try and do a run to show what it looks like. Maybe try and see if they are consistent time losses and how many lag spots happen in a run just for curiosity's sake.

tópico: Unravel Two
ripWSB2 years ago

To help better compare runs between one another and to prevent hardware from being an unfair advantage or disadvantage, a 'time without loads' column is in the works to be added to the leaderboards. This will help account for parts of the game that are out of the runner's control.

There are load screens that take the player between the main hub and each individual level/chapter in the game and can vary in length from just a few to many seconds. Over a full run, especially in all challenge runs, these add up. The screens usually have the destination name and/or level number and look like this: https://i.imgur.com/L9yUYlG.png

A video showing load screens can be seen here (includes PC, Switch, PS4, and Xbox Series S)

Previous runs are in the process of being manually re-timed and once they have all been re-timed, the leaderboard will be updated. While runners are welcome to, calculating load screen times won't be required to submit runs. A mod will calculate them (or check if the runner has calculated them) during the verification process.

Collection of runs and their times without load screens can be found here: https://docs.google.com/spreadsheets/d/1h41atC9ktOgJ9BhzgT4Uwo-LDg9QOyGqiH6ftKrGlDc/edit?usp=sharing

Spreadsheet used for calculating the load times: https://docs.google.com/spreadsheets/d/1IB9_DmRKnXrMpeRoH6VEeSb3p-fvusfcN4YXjQvtSLA/edit?usp=sharing

tópico: Unravel Two
ripWSB2 years ago

What would a glitchless run entail? Are we talking no zoops (for co-op)? No infinite wall jumps? No neo-climbing? Would it be just a more limited NMS run?

On a somewhat related note, solo runs have been split up into any%, NMS, & RMS categories to mirror the co-op rules. This way, NMS stays in bounds and RMS allows for out of bounds, with the general definition of "in bounds" still being any place you can get to with autograb on and without using unnatural techniques like infinite wall jumps and neo-climbing.

Some examples of out of bounds stuff: climbing up and over black webbing, climbing up and over invisible walls, climbing up the wall to skip the fire maze in Ch 5, climbing up the left wall in the steam pipe room in Ch 5 to skip the cutscene before dropping down through the grate.

FloxyCola curtiram isso
tópico: Unravel Two
ripWSB2 years ago

Solo and co-op RMS levels added.

ripWSB2 years ago

As far as I can tell, you need to start the quick swapping before breaching the red circle around the enemies. You get a few seconds to run before needing to swap back and forth again. If you pick up artifacts or open chests, should do a swap right before interacting with the item/chest otherwise enemies might engage in combat.

You can pick up scraps, weapon parts, & items, open chests, and interact with story progressing or area leaving prompts. If there was a way to get past House of Bones and the Sealed Gate without the requirement of a fight, then you could probably beat the whole game without fighting anyone.

ripWSB2 years ago

No worries. Hoping to get some better runs at some point, anyway.

Yeah, I had noticed one of the trophies (100% old skool) was about collecting all of the artifacts and even if it was just that, it sounded like fun. Been having fun playing and learning the any% runs so was just curious about other options to spice things up. Thanks for the response.

ripWSB2 years ago

So what all would a 100% run include?

ripWSB2 years ago

Yeah, I think a visual autosplitter would be pretty simple to put together, especially for this game how it shows 'loading' every time.

Going back and manually adding up the 'loading' screens afterward would also be pretty quick and easy to do, albeit a small bit less accurate depending on the timer situation in VODs and VOD quality.

ripWSB2 years ago

I'm pretty much in the same camp as Droogie. I'd be down for merging everything if we wanted to take load times into account to make comparing runs "apples to apples" across all platforms (assuming there are no other differences besides loading times. How much are load time differences, btw?).

Otherwise, it seems a fair option to leave things as is. That being said, if someone runs on PS4 HDD and someone else on SSD, that can of worms could potentially be opened within the same platform category (seen this conundrum in quite a few games. Some take load times into account while others leave as is with hardware advantages unfortunately being part of the leaderboard).

My vote is for whatever keeps things the most fair so that hardware accessibility or limitations don't deter new runners and don't put current runners at a disadvantage. I understand some solutions (like load time removing as an example) are sometimes easier said than done and don't always work for every game. That being said, I only ran/run this game somewhat casually so take my opinions with a grain of salt.

tópico: Unravel Two
ripWSB2 years ago

Solo gameplay comparing normal gameplay vs. "neo-climbing" at various spots throughout the run :

NMS co-op gameplay comparing normal gameplay to zoop cancels and partner swings at various spots throughout the run : Playlist found here ( https://youtube.com/playlist?list=PLuRMtWadfMWGyfHYxuYJYLH5GPgedPGea )

A_Bird e FloxyCola curtiu isso
tópico: Unravel Two
ripWSB2 years ago

I think there used to be a video in the old discord of someone with keyboard input display showing their setup that was supposed to be somewhat consistent? We never had replicable success with their method (or any method so far, like Lou said). Not sure but maybe that video is around somewhere on youtube or something.

If there ever is a way to consistently launch straight upward while keeping the skateboard between the two yarnys, you can jump and create your own speed (kind of like a SM64 blj). Still no good setup for that outcome either though.

Solo clip doing the same thing

FloxyCola curtiram isso
tópico: Unravel Two
ripWSB2 years ago

Hopefully there are more to be found. Some of these are more consistent than others but a few that are known of so far:

Ch 1 - near beginning to skip ch 1

Ch 2 - near pipes on truck part

Ch 2 - near crane on rooftops

Ch 3 - before balloon and truck

Ch 3 - coming out of the party barn

Ch 3 - before dropping underground

Ch 5 - before dropping down into factory

Ch 5 - after box conveyor belt

Ch 6 - on top of the log truck

Ch 6 - after the big rock rolls down the hill

tópico: Pinstripe
ripWSB2 years ago

In the sack chute, you can skip spelling out the words and jump across the gap at the end. Probably more helpful in adventure plus since in new game you'd have to cross the gap multiple times. But it does work from either side.

gerby876 curtiram isso
tópico: God's Trigger
ripWSB3 years ago
  1. download autosplitter program "AutoSplit_1.5.0.zip " found here and extract files (exe, ico, and pkl) to a new folder. There is more information about the program itself if you're interested in reading up on it.

  2. download split comparison images found here and put this in the same folder as the autosplitter program you downloaded from step 1.

Folder should look like this at this point : https://i.imgur.com/LAV50z8.png

  1. in whatever program you use with your capture card (I use OBS, personally), either project that capture or figure out the coordinates of the capture region (position and size) I use fullscreen or windowed projector (right click capture card source and near the bottom) https://i.imgur.com/EhB98RN.png but you could also just right click the capture card source and go to 'transform' -> 'edit transform' https://i.imgur.com/mbMNYHV.png

  2. open AutoSplit program and do these things :

    • make sure your livesplit hotkeys match the autosplitter hotkeys https://i.imgur.com/7KmZFdq.png

    • choose the Split Image Comparison folder by clicking 'browse' then selecting the folder downloaded from step 2 https://i.imgur.com/mLfToky.png

    • click 'custom thresholds' and then change the value for 'pause time after split' to 1.0 https://i.imgur.com/pjaV3b3.png

    • click 'select window' and then depending on how you set up your capture card from step 3, click in the windowed/fullscreen projection or input your X/Y/Width/Height from your 'edit transform' OBS screen to match and you should then see your game feed in the left 'capture region' box in the autosplitter https://i.imgur.com/4Mkbxsf.png (note, you may have to adjust X/Y/Width/Height to make sure all gameplay is being captured properly for the autosplitter to compare against correctly)

    • go to 'file' -> 'save settings as' and save these settings to the same folder where everything is stored at. This way, when you open the autosplitter in the future, you can go to 'file' -> 'load settings' and bring in everything so you don't have to click through all of the boxes and manually set it up every time https://i.imgur.com/NM6cvIM.png

  3. open livesplit (double check your livesplit global hotkeys match the autosplitter global hotkeys) and then start livesplit before heading into the first level of the run. The timer will start but should pause at about a second or two until the first level loads

  4. keep the autosplitter program and livesplit active, I don't think the program works well or at all if it's minimized or it's not actively engaged but you can always mess around to see what you can and can't do

That should be about it, I think. Hopefully if the capture region is set up properly, the split images will work in conjunction with livesplit to pause and unpause your timer throughout the run.

A test run :

n3r0t curtiram isso
ripWSB3 years ago

Haha no worries! Thanks for the verification :) Always enjoyed the game and the speedrun was definitely a fun new way to play through it!

Desconhecido
ripWSB3 years ago

Hmm interesting. Thanks for the answer! Yeah, I could get it maybe like 30-40% from the other side of the scientist on console but still no dice with PC. What a bizarre game haha

Desconhecido
ripWSB3 years ago

Was curious what the setup was for PC. On Switch/PS4 it's pretty hit or miss in terms of timing and everything. Is it the same for PC where you just have to find that sweet spot or is there a more consistent way to get OoB past the laser scientist successfully?

I have yet to hit it on PC and can't, for the life of me, figure it out. Any help would be appreciated!

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