And you can determine the code of the 1st lock by looking at the order of the paintings on the wall, from left to right; the man in the hat is 4, the baby is 5, and the other one is 8. So the fastest one using Lanzaa's method is 485, then 854, and 548 is too slow
Good luck on your runs
I'm agreeing with everything above, love the update, everything looks more professionnal, but bring the custom backgrounds back ><
It's so weird that it disabled all the customization of every game... Like even the big ones, everything is just Day Mode / Night Mode... Not sure how I feel about this
@A2ombie Indeed, I made 6 All Collectibles run, and even if it was possible to get PS11 in a first playthrough when the game first came out, now it's only available in NG+... Which means you're right, the rules have to be adjusted again, cause we have to play the entire game twice except for The Unmooring, so the timing rules are the same than Any% because you must end with Forever in NG+. So timer stops when opening the final door, and then the player has to show all the collectibles in the HUB
@maxylobes By the way, when you say "Interacting with the film reel" in the rules, you mean in the HUB with the projector or when you pick it up during the chapter?
(SI stands for Spyglass Item / MI stands for Mysterious Item)
As the title says, to collect the Conch (6th SI) and 3 of the Mysterious Items, you need to start a NG+. There is one in The Hunt, one in Bloody Roots and one in Breathe. However, the rules say that "the timer ends upon interacting with the final door".
Does that mean that after picking up the last Mysterious items, we have to play through chapter 5 again and see the ending?
Thanks for your answer again, this is the last forum post you'll see from me haha
You can only get an achievement once. When you complete it again after, you earn nothing, because you already have it.
So what about the 100% run? Is it okay to complete the achievements without actually receiving them because you already have it? Doesn't it feel a bit useless? (like the S.O.S one or the "Choice and Consequences" one for example, which just feel like a free time-loss if already earned...)
I probably already know the answer to this, but I felt like it needed to be pointed out.
Hello @Liv , I just wanted to know if you had any news of TripleStacks on Twitter for https://www.speedrun.com/Rider_Mobile , just to see if I can submit my currently waiting runs or if I still have to wait a few more days ;)
Hi @lanzaa, @A2ombie and everyone else
Yesterday, after a few runs, I realized I couldn't turn my back at the doll in the red hallway in Brush anymore. Doing it saved almost 10 seconds, because it made your character die faster.
However now, everytime I trigger it, the game locks my camera on the doll, making it impossible to look away. I tried walking backwards before the trigger, but the game locks my mouvements and rotates me around to look at it.
- Videos of it: / / For these 3 clips, I was moving my mouse like crazy and nothing happened, I could only move it up or down.
So has the game been updated? If yes, is there any way to go back to previous versions? Because if there's no way to turn my back to the baby anymore, the fastest time I can get is the one I already have... Or at least I'll never be faster than 32:30.
Hello, I requested a Rider (Mobile) run 14 days ago ( https://www.speedrun.com/Rider_Mobile ). No verification went through from the mod team, and I can't manage to contact them on any platform (twitter, discord).
I wanted to wait 7 more days for the 3 recommended weeks before posting here, but today, my run disappeared from the pending actions tab. It isn't in the "Rejected Runs" tab either. Did it get reviewed and denied, or is it just a bug? Do I request it again and wait another 3 weeks...? I don't understand how it disappeared like that, being the only active player in the game ( https://www.speedrun.com/Rider_Mobile/gamestats ).
Is there an explaination to this? Can I try something else to submit a run on this game?
Thanks for your answer and sorry for the inconvenience.