Descrição

I think I just about minmaxed every little aspect of this route that I could. At best I could probably get a 0.1 or 0.2 seconds off the clock but that time is probably better spent finding a better route.

I've found that the most time saved for all of these derived routes is within the very first drop, and the island "room". It seems like any route that relies on this river path first is bottlenecked by these parts the most and not so much the planes.

Strategies used:

  • Use passive camera. Spyro turns ever so slightly faster with passive rather than active.
  • Before the level even starts, hold charge and push right. Continue to hold charge until right when the "100% complete" sound sounds off.
  • Not verified, but I've been trying to take advantage of the archway debris forcefully boosting Spyro forward. Debris can either be your best friend or worst enemy.
  • Other runs have Spyro charge further left, but I've found that Spyro can actually charge precisely between two "walls"/platforms off the island (see "Take 2" video here ). This could be a potential part to optimize!
Placar
Nível
Wild Flight
Categoria
Individual Level
Wild Flight
Normal
Hard Drive Type
HDD
Corrida
Classificação
16th
In-Game Time
0m 46s 800ms
Tempo
0m 46s 800ms
Data
5 years ago
Plataforma
PS4
Detalhes
Jogador
Verificado
5 years ago
Enviado
5 years ago
Estatísticas do jogo
Seguidores
704
Corridas
2,700
Jogadores
349
Últimas notícias
Coveless in Any% NBS Rule Change

After a lot of discussion, we have decided to ban the use of coveless in Spyro 1 Any% NBS, and create a miscellaneous category called Any% NBS 1.0 for the runs that currently use it. It's been a tough decision, and not one that we're really happy with, but we believe that its best for the fairness a

2 years ago
Últimos tópicos