Single Player in 49m 39s 210ms by
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Categoria
Single Player
Quicksaves
Yes
Version
1.8
Corrida
Classificação
198th
Tempo
49m 39s 210ms
Data
Plataforma
PC
Divisões de tempo
Fornecido por Splits.io
# | Nome | Divisão | Finalizado em |
---|---|---|---|
1 | -Container Ride | 0m 21s 795ms | 0m 21s 795ms |
2 | -Portal Carousel | 0m 32s 203ms | 0m 53s 998ms |
3 | -Portal Gun | 0m 42s 555ms | 1m 36s 553ms |
4 | -Smooth Jazz | 0m 35s 966ms | 2m 12s 519ms |
5 | -Cube Momentum | 0m 25s 427ms | 2m 37s 946ms |
6 | -Future Starter | 0m 41s 411ms | 3m 19s 357ms |
7 | -Secret Panel | 0m 26s 571ms | 3m 45s 928ms |
8 | -Wakeup | 0m 42s 501ms | 4m 28s 429ms |
9 | {Chapter 1} Incinerator Ouro | 0m 31s 003ms | 4m 59s 432ms |
10 | -Laser Intro | 0m 15s 036ms | 5m 14s 468ms |
11 | -Laser Stairs | 0m 31s 354ms | 5m 45s 822ms |
12 | -Dual Lasers | 0m 21s 318ms | 6m 07s 140ms |
13 | -Laser Over Goo | 0m 35s 446ms | 6m 42s 586ms |
14 | -Catapult Intro | 0m 32s 352ms | 7m 14s 938ms |
15 | -Trust Fling | 0m 40s 974ms | 7m 55s 912ms |
16 | -Pit Flings | 0m 35s 039ms | 8m 30s 951ms |
17 | {Chapter 2} Fizzler Intro | 0m 32s 531ms | 9m 03s 482ms |
18 | -Ceiling Catapult | 0m 56s 666ms | 10m 00s 148ms |
19 | -Ricochet | 0m 48s 736ms | 10m 48s 884ms |
20 | -Bridge Intro | 0m 59s 347ms | 11m 48s 231ms |
21 | -Bridge the Gap | 0m 38s 862ms | 12m 27s 093ms |
22 | -Turret Intro | 0m 36s 785ms | 13m 03s 878ms |
23 | -Laser Relays | 0m 25s 007ms | 13m 28s 885ms |
24 | -Turret Blocker | 0m 27s 035ms | 13m 55s 920ms |
25 | -Laser vs. Turret | 0m 34s 879ms | 14m 30s 799ms |
26 | {Chapter 3} Pull the Rug | 0m 50s 930ms | 15m 21s 729ms |
27 | -Column Blocker | 0m 46s 099ms | 16m 07s 828ms |
28 | -Laser Chaining | 0m 56s 464ms | 17m 04s 292ms |
29 | -Triple Laser | 0m 28s 639ms | 17m 32s 931ms |
30 | -Jailbreak | 0m 51s 451ms | 18m 24s 382ms |
31 | {Chapter 4} Escape | 0m 43s 839ms | 19m 08s 221ms |
32 | -Turret Factory | 1m 23s 679ms | 20m 31s 900ms |
33 | -Turret Sabotage | 1m 43s 632ms | 22m 15s 532ms |
34 | -Neurotoxin Sabotage | 0m 45s 140ms | 23m 00s 672ms |
35 | {Chapter 5} Core | 0m 43s 502ms | 23m 44s 174ms |
36 | -Underground Ouro | 1m 06s 385ms | 24m 50s 559ms |
37 | -Cave Johnson | 1m 13s 629ms | 26m 04s 188ms |
38 | -Repulsion Intro Ouro | 1m 20s 924ms | 27m 25s 112ms |
39 | -Bomb Flings | 0m 49s 888ms | 28m 15s |
40 | -Crazy Box | 1m 04s 024ms | 29m 19s 024ms |
41 | {Chapter 6} PotatOS | 1m 01s 779ms | 30m 20s 803ms |
42 | -Prop Intro | 0m 37s 817ms | 30m 58s 620ms |
43 | -Prop Flings | 0m 40s 205ms | 31m 38s 825ms |
44 | -Conversion Intro Ouro | 1m 31s 202ms | 33m 10s 027ms |
45 | {Chapter 7} Three Gels | 2m 09s 359ms | 35m 19s 386ms |
46 | -Test | 1m 16s 748ms | 36m 36s 134ms |
47 | -Funnel Intro | 0m 48s 589ms | 37m 24s 723ms |
48 | -Ceiling Button | 0m 43s 452ms | 38m 08s 175ms |
49 | -Wall Button | 1m 34s 236ms | 39m 42s 411ms |
50 | -Polarity | 0m 19s 428ms | 40m 01s 839ms |
51 | -Funnel Catch | 0m 36s 522ms | 40m 38s 361ms |
52 | -Stop the Box | 0m 38s 088ms | 41m 16s 449ms |
53 | -Laser Catapult | 1m 12s 076ms | 42m 28s 525ms |
54 | -Laser Platform | 1m 11s 365ms | 43m 39s 890ms |
55 | -Prop Catch | 1m 08s 499ms | 44m 48s 389ms |
56 | {Chapter 8} Repulsion Polarity | 0m 39s 567ms | 45m 27s 956ms |
57 | -Finale 1 | 1m 07s 901ms | 46m 35s 857ms |
58 | -Finale 2 | 1m 25s 812ms | 48m 01s 669ms |
59 | -Finale 3 Ouro | 0m 53s 756ms | 48m 55s 425ms |
60 | {Chapter 9} Finale 4 | 2m 05s 582ms | 51m 01s 007ms |
Celeste Mode Proof Requirement Update
Prior to this update, the proof requirements for Celeste Mode were the same as the requirements for the main Portal 2 boards, being all top 200 runs needed demos. We have decided to lighten these restrictions to only top 10 runs needing demo proof, while video proof is still fine outside of the top
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