Noting new Game Rules precedent for pausing
2 years ago
Hawaii, USA

Hey all,

Just wanted to clarify an unclear part of the no-pausing part of our Timing Rules that I technically have broken by verifying a recent tempoless Weeks run.

That being that any and all pauses made while projectiles/enemies are active within a stage are cause for the disqualification of a run. This is for the purpose of upholding the nature of speed-running as a test of one's will, knowledge, and most of all, consistency.

I have only made this exception for the run formerly mentioned due to the fact that I wholly believe that its time can be improved upon, and that the pause period in question was initiated when no enemies were alive.

Thanks all.

LeGeek curtiram isso