Retiming runs to not include load times?
6 years ago
Wales

So it's clear that PC players have a massive advantage over other players and with alot of the runs using alot of time to simply sitting and loading the next fight this begs the question of whether or not we should time runs without load times.

On one hand timing with loads forces everyone to play on PC to compete and on the other hand timing without loads focuses purely on the run itself and removes the barrier for entry for those without a PC.

The big issue is that it will be very easy to time these runs for shorter Arcade mode runs but as we approach story runs with alot of loading screens this could be more hassle than it's worth, however I just wanted to make this thread to gather some ideas on what we think.

Keep it the way it is or change times to be without loads and if that's the case then should all runs not include load times or only a select amount?

Massachusetts, USA

Unfortunately, manual timing without loads is never really practical. The games that do this have autosplitters that pause when in a loading screen, which is only available for PC games. Otherwise load times would have to be exactly the same across all attempts in order to take them out. The only mode for this to work would be combo challenges, since they have an in game timer.

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