Skips / bugs / researchs
7 years ago
France

Hello everyone, I start this topic to centralize the differents discoveries we can have during our playing time that may lead us to improve the speedrun.

Yesterday, while playing with friends, I found it's possible to fall to activate the trigger of the next checkpoint after pushing the safe. But I don't know yet if we can conclude to a future setup for this (I did it only twice in ~9min, and it's difficult to do it)

Edited by the author 7 years ago
Ireland

lol I just made a video on this. turns out I was too late.Great find.

Ireland

This is one thing I have found though

France

I found a little skip, it save 5 sec. On the passage to the 2 ropes, we have to climb a little the first rope in the beginning, and still we are enough high to pass the 2nd rope in one time.

Norway

The spam trick also works for pulling of planks. Here's a video I made:

Arizona, USA

Found out, the barrel at the end of the Shockwave level can kill you.

Goodland, SpeedrunsSin and 2 others like this

Underwater Turbine 1cycle (after the 2min cut scene)

This is the turnaround optimization for waistdeep water - there are 2 long sections where (if done properly) this technique can save up to 4 seconds :) good luck

Waltoo_Poyndeaux and VHILL like this

This is the jet box mount optimization. I used 3 different techniques in the video and I showed the time difference between them. There's a clear 1 second gain here (hehehe, I love these small gains)

NOTE: this is not my own find. If someone knows exactly who found this little trick, pls let me know (so I can include the name in the description :D )

here I go again with another 2-3 seconds skip :P this time there's absolutely no risk to try it - for anyone this is the Zombie Line Optimization - which cuts the last cycle considerably the video shows a comparison between a normal run vs an optimized version

VHILL likes this

this rope skip has been known for a while ... but I wanted to make a video showing how much it saves (~4sec) compared to the normal/safer way ... also what the dangers are when going for this 1 cycle rope swing (+14sec for missing the rope - or +20sec for missing the last jump) ... so, watch out :P

this is at least 1.4 seconds gain \o/ so I hope it's justified posting it :D

France

Hep, I think it was me for the Jet Box Mount Optimization :) Nice work and good runs !

For the one cycle rope, release the Jump Button just before to grab the rope ^^

hey, thank you UnMind :P I edited the description of the video btw, hope to see you run Inside again \o/ lets get that 1:08:xx

France

I recently found this glitch, all is on the description. Actually it saves maybe 1 sec on the entire part with the hat :'( but it's awesome to see in my opinion ^^

this is the trapdoor glitch it's a bit risky to go for, so be careful :P but it can save up to 1 sec \o/

skip idea : the underwater double button door

NOTE: the girl is a bit closer to the button when respawning, but I still got under the door

NOTE: using the super boost can make this skip very much possible ( the super boost : )

Edited by the author 7 years ago