Website & Game History Change Log | Updated as of 4/11/2023
3 years ago
New Jersey, USA

Posted by Vinny / vCaffy on discord:

12/03/2020

Resetting servers for small update:

  • The halloween shop has been fully removed! I hope you managed to get the cosmetics you wanted!
  • New cosmetic shop!

Sneak-peeks of the new map coming later today or tomorrow! It's being built by @BIack_Smith 🛠

Update Part 2: https://twitter.com/vCaffy/status/1334680767742570497

vCaffy (@vCaffy) A hide UI button was added for mobile players so you can now easily jump in the obstacle course. Would have added it a little sooner but Roblox wasn't working for a bit.

It will take a little to update to new servers. I recommend joining someones VIP if you need it now.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

1/02/2021

Update on the progress of the new dungeon: The majority of work is done including the weapons, armors, logo, loot tables, most of the bosses, abilities, and the map.

The remaining tasks left include:

  • finish implementing the smaller mobs in the dungeon
  • 1 more warrior ability
  • finish the final boss mechanic (want it to be challenging but also solo-able)
  • balance health/damage/exp for the new dungeon.
  • icons for all items
  • some other things

If I had to give an ETA, I assume it will be ready by this weekend coming up. (the 8th) Maybe before then, but it probably makes most sense to release the dungeon on a Friday.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

1/09/2021

THE NEW UPDATE IS OUT!

Update notes:

  • New dungeon, Aquatic Temple!
  • New cosmetic store!

Update Part 2: Spawn protection duration in Aquatic Temple has been increased to 6 seconds from 3.

  • 2x exp event for dungeons/raids Desert Temple -> Orbital Outpost!
New Jersey, USA

Website Changelog: 1/09/21

Greetings fans and dungeon quests members alike. We hope that your new year has been going well so far. If you didn't, we have a new update that was made by the developers of the game to be added to the speedrun website.

Information about the dungeon:

Let's take a dive in the aquatic mi- Oh wait, wrong game. Explore the depths of the ocean in this new map update that allows you to fight the hazards in this bizarre temple. It is now the 12th dungeon that has been released and followed Volcanic Chambers' release six months prior. Aquatic Temple requires players to be level 160 for Insane difficulty and level 165 for Nightmare difficulty. The minions have 65T HP and deal about 40M on Insane and have 125T HP and deal 60M on Nightmare. The bosses have 195T and deal about 42M on Insane and have 375T and deal about 60M on Nightmare. It is recommended to have 130M HP on Insane and 220M HP on Nightmare. (Info used: https://dungeonquestroblox.fandom.com/wiki/Aquatic_Temple).

Mobs:

  1. Temple Spirit: Temple Spirits are mobs that attack by creating lines perpendicular to the direction they're facing multiple times over a large range. Between attacks, they stay stationary for a moment before attempting to either attack again or quickly move towards a player to close distance. Temple Spirits deal twice as much damage as the pylon mobs.

  2. Defensive Cube Pylon: Defensive Cube Pylons are completely immobile mobs that create an attack under a player every so often. This attack consists of a small square in the middle, and four lines around the square, requiring players to go between the two to dodge the attack. Defensive Cube Pylons cannot be taunted.

  3. Temple Guard: Temple Guards are mobs that move swiftly towards players before slamming the ground in front of them, dealing high damage in a large circle, before an even larger circle appears right afterward for more damage. Temple Guards deal twice as much damage as the pylon mobs.

  4. Defensive Pyramid Pylon: Defensive Pyramid Pylons are completely immobile mobs that create three lines in the direction of a player every so often, two of the lines being angled away from the opponent on either side of the middle line, similarly to Scout Drones. Defensive Pyramid Pylons cannot be taunted.

Bosses:

Temple Core Generator: The Temple Core Generator is the first boss of Aquatic Temple, encountered after the first stage. The boss has 3 attacks that it will use throughout the fight, one being passive. The first consists of 4 separate lines crossing the stage in random positions and random rotations, the boss shortly afterwards attacking these areas with lasers. After using the line laser attack 5 times, the boss will use the second attack once, summoning 4 large spheres around players before they move towards where the player's positions were when the attack started, dealing large damage upon hit. Cycles back to the laser attack. The passive attack consists of multiple squares in a line dealing damage in an area before shortly moving down the arena, overall being an arena-wide threat. The squares can be slightly above or below the line.

The Temple Core Generator has a base of 195T HP on Insane and 375T HP on Nightmare.

Ancient Temple Protector: The Ancient Temple Protector is the second boss of Aquatic Temple, encountered in room 6. His attack pattern consists of 54different attacks. As soon as someone enters the arena, all areas of the map before the boss area are covered in a damaging substance, damaging everyone in it. His first attack consists of many lines intersecting each other in the middle of the arena outwards, dealing 55~70M damage per beam. Right after the radial attack is complete, the boss will summon multiple square outlines, the outlines getting bigger the further they are from the middle of the arena. Players must move between multiple square outlines to dodge the attack. The next attack has the boss turn to face a random player as they slam their fists onto the ground, creating a square on themselves that pulses constantly, every pulse making the attack wider and having the attack move forwards in the direction the boss was facing when they slammed. This attack instantly kills any player that touches it, and is used 3 times. His last attack surrounds the outer areas of the arena with the same substance as before, leaving only a large circle in the center for players to move in. Shortly afterwards, many lines appear in a checkered pattern, pulsing to show where the attack will be before vanishing and then dealing damage a small moment after. Multiple of these checkered patterns appear during this one after the other, so players have to memorize line locations to evade incoming damage. These lines deal regular boss damage and the attack lasts a few seconds. After the last attack, the attack pattern repeats.

The Ancient Temple Protector has a base of 195T HP on Insane and 375T HP on Nightmare.

Sea King: The Sea King is the last boss of Aquatic Temple. Upon entering, he will summon thunder on a random player, dealing AOE damage and create 4 extra smaller shock around it. He will summon these circles on top of every player in the arena but if there's more than one player in the arena, he will summon new circles after one has completed their attack. Then he will summon rectangular lasers that pulses and hits as soon as they appear. Unlike the Ancient Temple Protector, they do not kill instantly and will gradually get bigger as they go until they go off the arena. The starting square will vary in size but they all expand at the same rate. Its next ability is to shoots spheres to all players(numbers of spheres depend on how many players in the arena). damaging players that touches before it explodes, dealing larger blast damage on where it lands. Then, he will restart the pattern. Apart from those. the pillars around the arena will also constantly shoot lasers at the people who have a circle around their character. The circle can be defused by entering the green circle at both sides of the arena.

The Sea King has a base of 220T HP on Insane and 400T HP on Nightmare

We thank you all so much for those who are continuing dungeon quest or for first timers alike. I'll be providing the changes down below to this thread for the updates and changes that the devs made to this update. You can contact either @Jaydene19248 or me if you have any further questions about the changes that was made. I'll be doing run checks to see if all runs have been updated.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

1/24/2021

  • Daily Reward will now give items from Aquatic Temple!
  • New Cosmetic Store!
New Jersey, USA

Posted by Vinny / vCaffy on discord:

2/12/2021

  • New Cosmetic Store
  • Aquatic Temple Cosmetic Armor & Title
  • Teammate nameplates have been reduced in size to see all members of your party in a glance
  • 2x EXP event has ended!
  • Certain dungeons have had increased EXP gains and decreased mob health. (Steampunk, Orbital, Volcanic)
New Jersey, USA

Website Changelog: 2/07/21 - Present?

Greetings Dungeon Quest speedrunners.

As of today, there are new things that are updated and added to the site that you all will try out. The changes include:

  • Newly changed icons for those who are at the top 3. There will be a 4th place one added soon.
  • The RP2 event along with a ruleset has now been added. Thanks to @Jaydene19248
  • Reformatted all of server updates and history log website changelog added to one forum post instead.

We thank to those you are still enjoying Dungeon Quest. Message us if you have any questions that we missed regarding about the post or other things.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

5/21/2021

  • 2x EXP is now active for EVERY DUNGEON! This will last until the new dungeon release!
New Jersey, USA

Posted by Vinny / vCaffy on discord:

5/28/2021

  • New dungeon Enchanted Forest is live! This dungeon is SUPER CHALLENGING!!! You will have to learn the mechanics by playing it a decent amount or you will get destroyed. Good luck soldiers.

Oh yea, new cosmetic store and 2x exp event will last a bit longer! : )

New Jersey, USA

Posted by Vinny / vCaffy on discord:

5/29/2021

Just woke up and patched a few bugs.

  • Inner rage cooldown is back to 6 seconds instead of 8. Not sure how I messed that up. (live)
  • camera glitch and glitchy character load time in lobby fixed (noticeable in new servers an vip servers)
New Jersey, USA

Website Changelog Update: 5/29/21

Greetings Dungeon quest speedrunners. This took a while to wait for the wiki but here are again with dungeon update made by Vcaffy and the team. Introducing the enchanted forest map update.

Enchanted Forest is the thirteenth dungeon in Dungeon Quest. It was released on May 28th, 2021, and followed Aquatic Temple's release almost 5 months prior. Enchanted Forest requires players to be level 170 for Insane difficulty and level 175 for Nightmare difficulty. It is recommended to have at least 250 million to 300 million health on Insane and at least 320 million to 500 million health on Nightmare. Players have 11 minutes to clear the dungeon.

The questing theme is Enchanted Forest and the boss theme is Enchanted Forest Boss Battle (both the questing and boss themes were composed by Albert Kim).

Mobs: Enchanted Forest has 4 different mobs. Each mob has 340T base health on Insane and 650T base health on Nightmare. The mobs deal between 75M and 85M damage on Insane and between 105M and 135M damage on Nightmare.

  1. Mushroom Spearman: Mushroom Spearman are mobs that follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a spin attack around itself, dealing damage and momentarily stunning any players within range.

  2. Mushroom Wizard: Mushroom Wizards are ranged mobs that create a triplet of lines at the nearest player or the player that has done the most damage to it, one line being aimed directly at the player with the other two angled to the sides.

  3. Mushroom Battle Mage: Mushroom Battle Mages are ranged mobs that cast a large purple ball in a straight line at a constant speed at the nearest player or the player that has done the most damage to it. The projectiles deal rapid damage to players they touch.

  4. Poison Mushroom Mage: Poison Mushroom Mages are mobs that create a lasting circle of damage under the nearest player or the player that has done the most damage to it. The circle lasts until it casts another circle. Note that the circle can still damage even after the mob is dead.

Bosses: Enchanted Forest has 3 bosses, consisting of 2 mini-bosses and the main boss at the end of the dungeon. The bosses deal between 85M and 92M damage on Insane and between 140M and 175M damage on Nightmare.

  1. Crystal Golem: The Crystal Golem is the first boss of Enchanted Forest, encountered in the 2nd room. The boss has 5 attacks that it will use throughout the fight, one being passive. This passive has numerous crystal shards rise from the ground and land at random spots, shortly after continuously pulsating 6 times, dealing damage each time to any player within the ring of damage until they vanish. The main attack cycle starts off with a crystal being created over a maximum of 5 players, slowly falling until it aligns with their torso, exploding and damaging all players on the map. To prevent this, players must move into a green bubble that appears within 1 of 3 spots along the edges of the arena, and stay there until the crystal aligns with the torso, in which case it will do nothing. Shortly before the crystal aligns, however, the Crystal Golem will throw up to 3 geodes towards 3 random players, and once they reach the targeted player, two electrical beams will extend outwards from each before they start to spin, dealing rapid damage to players they touch. Once this is done, the Crystal Golem will create up to 2 orbs that each follow a random player, and whenever one makes contact, it expands into a dome of high energy, dealing rapid damage to anyone within once it reaches maximum size. While the orb is created, 3 orange rectangles will appear near the boss, and 3 purple rings which house a pile of rocks will also appear. Players who go into the purple rings will carry a rock, which can be used to create a wall on one of the orange rectangles, which creates a green rectangle behind it- a safe zone. A few seconds after the rock piles appear, the boss will send out a massive wave, instantly killing anyone not located within a safe zone. After this, the attack cycle repeats.

The Crystal Golem has a base of 1.01Q HP on Insane and 1.94Q HP on Nightmare.

  1. Ancient Enchanted Tree: The Ancient Enchanted Tree is the second boss of Enchanted Forest, encountered in the 4th room after every mob group. Before it starts attacking, it'll rise up from the ground for a few seconds, giving players a window of time to attack the boss free of risk. Its attack pattern consists of 3 attacks, one attack being passive. This passive spawns Ancient Spirits, stationary orbs that occasionally shoot lasers at a random player, and each can be destroyed. Its main attack cycle starts with firing a triplet of lasers 2 times, the middle one aimed directly at the player and the other 2 angled away. Each time it uses this attack, it fires a triplet of beams for each player up to 3. Immediately after that, it will create thin lasers around the arena which started spinning in a random direction, dealing rapid damage to players who come into contact with it. During this, multiple circles will appear all at once 4 times, damaging and stunning players hit. After this, the attack cycle repeats.

The Ancient Enchanted Tree has a base of 1.01Q HP on Insane and 1.94Q HP on Nightmare, and the Ancient Spirits have a base of 76.49T HP on Insane and 146.24T on Nightmare, 7.5% of the Tree's total health.

  1. Enchanted Forest Dragon: The Enchanted Forest Dragon is the final boss of Enchanted Forest, encountered in the 6th room. This boss has 5 attacks, one being passive. The passive attack consists of numerous lines spawning across the arena, each facing the same direction with gaps in-between. This array of lines happens 6 times in a row, the rotation of the lines changing each time based on the orientation of the first pattern. After all 6 line waves have passed, there is a delay before the passive repeats. The main attack cycle consists of the boss clapping its wings together 3 times in quick succession, each time creating 2 lasers that converge at a random player's position, often forming an X shape. The next attack has the boss face a random player and breath flames, creating an arc of circles near the player's position, each leaving behind damaging flames that last until shortly after the next flame breath. Almost immediately after the flame breath, up to 3 players will have a large pink circle appear under them, creating a spiraling laser a few moments later that rapidly damages players inside, the laser(s) lasting a few seconds. Almost immediately after the spiraling laser(s), if there are at least two players in the arena, pink rings will appear under up to 3 players. If a player without a ring comes into contact with a ring, everyone in the arena takes high damage, and the player who made contact with the ring gets a ring of their own. After this, the attack cycle repeats. If there are only 2 players, only 1 will have a ring initially, if there are only 3 players, only 2 will have the ring initially, and if there are only 4 players, only 3 will have the ring initially[verification needed].

The Enchanted Forest Dragon has a base of 1.12Q HP on Insane and 2.19Q HP on Nightmare.

As for the run entirely, the site and game rules has yet again been updated by @Jaydene19248

Edited by the author 2 years ago
New Jersey, USA

Posted by Vinny / vCaffy on discord:

6/12/2021

I just reset the servers for a small change to take affect.

  • Daily reward can now give loot from Enchanted Forest!

Also, I'm working on a rotating cosmetic shop which will randomly change every 24 hours. Everyone will have their own shop which can be different from other players (Similar to Valorants shop). This will come soon, I'll keep you updated!

New Jersey, USA

Posted by Vinny / vCaffy on discord:

6/19/2021

Resetting servers to push an update!

  • New rotating cosmetic store! (rotates every 24 hours) -Event and dungeon cosmetics are not in the rotation-
  • New Featured cosmetic store that displays the newly released cosmetics (same as the old store)
  • 2x EXP event is over
  • Gold drops for Desert Temple - Steampunk Sewers has been TRIPLED!
  • Teammate nameplates are now in alphabetical order
  • New cosmetic armor and title for Enchanted Forest

There are two shops! One is "Featured" which is the SAME FOR EVERYONE! The other is "Cosmetics" which is different from player to player.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

10/27/2021

Halloween update is here! Just reset servers!

  • 2x EXP!
  • 2x GOLD!
  • +1 Item Drop!
  • Increased Legendary Drop Rate!
  • Limited time Halloween Candy Cosmetic Shop!
  • Earn Candy by completing dungeons!
  • New Halloween boss fight for Candy and rare cosmetics!

Later Updated: Pumpkin King's Boss health has been slightly lowered

New Jersey, USA

Website Changelog Update: 8/07/21 - 11/23/21 | INTRODUCING BOSS RAIDS

Greetings dungeon quest speedrunners. It's been a while since there was any update change in regards to the site. We hope that everyone from the dungeon quest community as well as the Roblox speedruns community has a happy thanksgiving. Not only that we are here to give thanks but to have given out what awaits for the updates that are in store.

We have now finally presented the long and awaiting boss raids to now be added in the speed runs. To require doing boss raid runs, you will have to be at level 130+ and must have a boss raid key to start the run. These boss raid keys can be found only on the nightmare difficulty on Steampunk Sewers. When earning a key on steampunk sewers, these keys can be proceeded to the next tier and so on. Passing/failing to beat the tier will either go to the next tier or lose a tier. For more information about the wiki, you can go to the wiki here: https://dungeonquestroblox.fandom.com/wiki/Boss_Raids

While looking at the information, we have also provided updates and rules in the speedrun site.

  • Updated rules to be more visibly clear such as:

-Clarifying about the real-time and in-game timer for the leaderboards- -Update final boss description with final frame at 0 HP- -Changed Main Rules to Game Rules text-

  • Added final rules to boss raid runs
  • Anything higher than boss raids gear will not be counted

Thanks for all tuning in to this update and stay safe.

New Jersey, USA

Posted by Vinny / vCaffy on discord:

10/27/2021

Shutting down servers to remove the bonus event and halloween boss fight. You can no longer earn candy by completing dungeons but the shop will be around for a little longer in case anyone hasn't spent their candy yet. Most of the legendary drop rates will stay increased, especially the lower tier dungeons.

The new dungeon is still being worked on and is starting to look real nice 😎 Will have some sneak peeks soon! 😄 For anyone who was close to getting a cosmetic in the Candy shop, you are still able to purchase Candy amounts with Robux if you choose to.

Later updated: Updating dungeons to not give candy anymore. Oopsies xD

New Jersey, USA

Posted by Vinny / vCaffy on discord:

12/27/2021

Dungeon Quest will be opening back up now!

  • The new dungeon "Northern Lands" has arrived for levels 180 and 185.
  • new featured cosmetic store! (pickles vs. carrots)
  • removed candy shop completely

Later updated 1: Okay I've pushed a few more small nerfs. I don't want it to be harder for bigger groups, I think that makes it less fun. Tomorrow I'll see how its going and make more necessary changes.

Later Updated 2: For anyone curious of some of the nerfs, some of the notable ones are:

  • first boss spiked circles have a smaller radius of their explosion instead of damaging all players.
  • second boss orb explosions have a radius instead of hitting everyone, anti healing doesnt last as long
  • second boss ice spikes deal 2x damage instead of 3x
  • second boss anti healing less duration and orbs move slightly slower
  • second boss stun is much shorter
  • third boss anti healing duration is 1.2 seconds instead of 3 seconds.

Later updated 3: UHH, okay sooooooooooo the last boss had a bug where he was hitting everyone multiplied by how many people were in the group. This should be fixed so those missiles wont one shot your group anymore : )

New Jersey, USA

Posted by Vinny / vCaffy on discord:

12/29/2021

Shutting down for a tiny update!

  • Robux Gold Shop now scales with your level! Higher levels should get much more gold from spending Robux.
  • Northern Lands item sell prices have been fixed (a while ago but all servers will be fresh now)
New Jersey, USA

Posted by Vinny / vCaffy on discord:

1/08/2022

Incoming daily rewards for northern lands, I'll reset servers once it's live. Daily rewards now will give loot from Northern Lands if you are the appropriate level! Goodluck! Coming very soon will be the dungeon cosmetic.

New Jersey, USA

Skipping the updates a bit for the New map update information and runs that were being added. Credits to @Jaydene19248 for adding them in.

Website Changelog Update: 12/27/21 - 2/10/22

Almost seven months have passed and the winter has magically come out of nowhere for another brand new dungeon quest map update. And no it is not the north pole.

Northern Lands is the fourteenth dungeon in Dungeon Quest. It was released on 2021-12-27, and followed Enchanted Forest's release almost 7 months prior. Northern Lands requires players to be level 180 for Insane difficulty and level 185 for Nightmare difficulty. It is recommended to have at least 550M to 750M health (240M glass) on Insane and at least 850M to 1.5B health (400M glass) on Nightmare. Players have 11 minutes to clear the dungeon.

The questing theme is NLDungeon and the boss theme is NLBoss.

Northern Lands has 3 different mobs. Each mob has 1.53Q base health on Insane and 3.2Q base health on Nightmare. The mobs deal between 184M and 216M damage on Insane and between 294M and 326M damage on Nightmare.

Mobs: Northern Warrior Northern Warriors are mobs that follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a circle attack around itself, dealing damage twice with a second circle slightly bigger than the first, before firing ahead an attack in the direction it is facing.

Northern Spearman Northern Spearmen are ranged mobs that attack in a line that spans both ahead of them and behind them. Players damaged are temporarily frozen in place.

Northern Mage Northern Mages are mobs that attack by creating lines perpendicular to the direction they are facing multiple times over a large range. Between attacks, they stay stationary for a moment before attempting to either attack again or move towards a player to close distance. Each attack deals damage and inflicts the 'Anti-Healing' debuff onto hit players, preventing them from being healed for a moment.

Bosses: Northern Lands has 4 bosses, consisting of 2 mini-bosses, a main boss at the end of the dungeon, and an optional boss. Each normal boss attack deals between 205M and 352M [verification needed] damage on Insane and between 324M and 590M [verification needed] damage on Nightmare, while the optional boss deals between ?M and ?M [verification needed] damage.

Midgardian Champion The Midgardian Champion is the first boss of Northern Lands, encountered in the 2nd room, standing upon a pillar. Passively throughout the fight, two beams will span through the middle of the pillar and rotate around the arena, pulsing with set timing to deal damage. The distance from one beam to the last is random. The first attack consists of many red whirlwinds being summoned from outside the arena to fly inwards, moving in straight lines around the arena, dealing rapid damage to players who make contact. Next, a massive circle will appear under a random player, with the Midgardian Champion appearing in the middle after a long delay while dealing damage to players within the circle. 5 spiked rings will then be summoned and directed towards random players. The Midgardian Champion will then release a bigger spiked ring which is much bigger in size. All spiked rings explode and deal damage in an area upon contact with a player. Afterwards, the Midgardian Champion teleports back onto the pillar and the rate at which the passive beams spawn is increased intensely for a few seconds, along with an increase in the damage the beams do. After this, the attack cycle repeats.

The Midgardian Champion has a base of 5Q HP on Insane and 9.6Q HP on Nightmare.

Bob The Frost Giant Bob The Frost Giant is the second boss of Northern Lands, encountered in the 4th room. Throughout the battle, ice beams connected by two orbs will be sent in random directions from random locations outside the arena, moving very slowly. Bob The Frost Giant starts off by slamming the ground towards a random player, creating rings towards the target, the size of the rings expanding as the attack travels. Next, a ring is summoned under up to 3 players with the highest health, with icicles appearing on attack, the attack greatly expanding in size each time until it has attacked thrice, dealing double the damage of other attacks. Bob The Frost Giant will then send out an orb towards up to 6 random players, homing in on the targets while moving at the same speed a player would without speed abilities, requiring targeted players to lead the orb into a crystal of the same color located around the battlefield, either red, yellow, or green. If the orb makes contact with the player, damage is dealt in an area around the orb while also inflicting the 'Anti-Healing' debuff for a short moment. If the orb makes contact with a crystal of the same color, the orb vanishes. Dotted lines are connected between orbs and the targeted player to indicate which orb is targeting which person. Almost immediately after sending out the orb, Bob The Frost Giant will create a burst of beams outwards all around, stunning players hit for an extremely brief moment, dealing damage twice if the player is close enough. Afterwards, large lines will span the arena once while similarly stunning players for an extremely brief moment, before the attack cycle repeats.

Bob The Frost Giant has a base of 5Q HP on Insane and 9.6Q HP on Nightmare.

Odin Odin is the third boss of Northern Lands, encountered in the 8th room. Throughout the battle, halved-circular beams along with a whole circle in the middle of the arena will passively[verification needed] appear 4 times in succession, damaging players and inflicting 'Anti-Healing' for 1.2 seconds. Shortly after players enter the arena, Odin will unleash a wave of fireballs over time from one random side, the path of the fireballs indicated by dotted lines, which explode on contact with players. One is sent out initially, and then two more are sent out a moment afterwards to the left and right of the initial projectile, with more fireballs being sent out even further left and right over time. Then, Odin will create beams towards a random player, with more beams appearing over time, progressively directed away from the target and more so to the sides, inflicting 'Anti-Healing' for roughly 2 seconds upon hit. His final attack is to shine a light down upon the middle of the arena, releasing orbs in a spiral that bounce around the arena and detonate upon contact with a player, lasting until the next time this attack is used. Afterwards, the attack cycle repeats.

Odin has a base of 5Q HP on Insane and 9.6Q HP on Nightmare.