Questions about standard practices
3 years ago
Pennsylvania, USA

I am hoping to try running "Espire 1: VR Operative". I have a few questions about timing in general and VR.

  1. Espire 1 gives a completion time at the end of each mission. Should I add a split timer, or use the timer given by the game? I do not know if it gives a full completion time when you finish the game.

  2. Is there a standard for videos for VR? Do I need to include a player cam, or is just the game video enough? Even if it is enough, do folks prefer to see the player flailing around?

69_others likes this
Israel

Hello and welcome!

  1. What you described seems like an in-game timer per level (or mission). This can work for individual levels runs, but not for full-game runs. You said you don't know if there is a "total completion time" at the end of the game; but if there is, I probably wouldn't rely on it if the timer isn't always visible.

You might want to go RTA with full game runs (real time from start to finish, which also includes intermissions between levels). Note that livesplit timer usually isn't required to be visible in runs.

  1. I never watched any VR speedrun to be honest, so I don't know if there are any global standards for this. Checking for examples in the leaderboard of "Half-life Alyx"; you can see runs with a body recording, and runs with raw gameplay footage. I guess watching the actual person flailing around can be funny, but it's not the center of the run.
Gaming_64, Symystery, and 69_others like this

Hi oreo321, thanks for the brief explanation on this, had an exact similar query.

Regards, Joshua Genin