Ghost Damage Boost Gets A Little Strange - Is This Known?
7 years ago
Michigan, USA

So, this happened on my stream today (magic starts around 15 seconds):

https://oddshot.tv/shot/beardedbusker/UzomZdZomZdHa7822t0mOboU

It was in one of Natos's levels. Unfortunately, I am 95% convinced it has something to do with either the water, or else Yuri's proximity to the wall as he takes damage. But what if it has to do with how the wall is treating Yuri BEFORE the shot?

Does the game "store" collision the same way it stores y-velocity for a few frames after the shot? If so, it seems like we could actually make use of this in Grigori's Tower. Otherwise, just enjoy this amusing blooper. :)

Timbouton likes this
Denmark

I believe the game has a mechanic where if you are stuck in a wall it will push you up until you're no longer stuck. At least we use something like that in any% after triggering the glitch where we if we jump into the left side of a block we get pushed up until we are unstuck (presumably because we get stuck in the block). Rezoons investigated this behavior in the context of the any% glitch in the post: http://www.speedrun.com/post/7ounr

I have never seen it happen on screen and didn't know you could get stuck without triggering the any% glitch first. It would be interesting if it could be triggered in the main levels. For example in The Guard if we could get the big brute to push us into the wall it is standing at we would be pushed all the way up to Deathmatch. I doubt it will work, but some testing should definitely be done on whether there are non-obvious ways to get ourselves stuck in a useful wall.

Bourgogne, France

Here's a clip of this glitch with a frame by frame view if anyone wants to see what actually happens.

EDIT : Some more tests.

Edited by the author 7 years ago
chocolatecake5000, PrettzL and 2 others like this
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