Timing conventions
5 years ago
Norrbotten, Sweden

I've been setting up an auto-splitter and I would like to know what the exact timing conventions for this game are. At the moment, the rules state:

"Time starts once you select first race, ends after Captain Braddock screen advancing from Bogmire Division A."

However, I've seen people end the timer at different points; during the victory screen, during the ship cut-scene, when the Captain Braddock screen fades out and even when entering the final Braddock screen, in this case leaving out the ship AND ending cut-scene altogether out of the run.

In my opinion, the timing should end when the last input has been made that activates the ending at the very least. That would be the frame that you press the advance button, and the rocket starts moving.

On another note, the timing for the start of the run seems to be very clear. But we have to be precise about this, especially considering how different some submissions are for when the timing has ended.

WeaponLord and Ivanzypher like this
Pennsylvania, USA

Get in the Discord mang,that is where a lot of technical Strats get broken down and discussed for runs.

No matter where players stop the time. The time should always count as are the rules stablished. At the beggining of final cutscene. Which is in my opinion the perfect time for an "End". Maybe the moderator didnt have time to check all videos in the end? I know that it may be very tiring to watch all videos before accepting runs. Thats why I would suggest we have multiple moderators in this game. C'mon! RRR is a big community

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