Arcade Category request
5 years ago
Florida, USA

Hello was just wondering if the Arcade version could please be added! Categories:

Any% Any% Co-op

Thank you!

Québec

I second that, I also love playing through the arcade version and it offers quite a different challenge depending on the difficulty set by dip switches and would be pretty fun to run as well.

Basic settings should be thoroughly provided if this does go through.

Michigan, USA

I support the suggestion. I've never run across a machine so ive never gotten to play but would love to see more runners :)

Prince Edward Island, Canada

Awesome! I'll add an arcade category asap!! I'm really sorry I haven't been around the forums lately, I'm adding another mod to the game to help out with decisions and verification. You guys are amazing pushing this game to its limits, I never ever thought this game would reach the popularity it has reached when I started back 3+ years ago :D

Finland

Curses :D Once i get my snes moded i am joining the ranks but the dang keys to open it have taken ages to arrive :/ But i will join the leaderboards at one point or another! :D

Prince Edward Island, Canada

Hey, just joining into the discussion here and as I am a little unfamiliar with the arcade port (I have it on a multiboard Jamma in my cabinet but I mostly play the SNES version.) I am looking for input!

Since I don't have access to an original King of Dragons jamma to do a comparison would we be allowing Mame / bootlegs / Multiboard Jamma's in? or would we follow the no-emulator rule from the SNES category.

To make things easier i'm suggesting that we enforce default DIP switch settings these are as follows

Difficulty: 4 - Normal Lives: 2 Bonus Life: 100k and every 450k

Does anyone disagree with this?

I'm pretty sure the same timing rules should apply ( Start: character select, End: control of your character after the final boss.)

Open to any other comments / suggestions!

Edited by the author 5 years ago
Québec

Greetings! Since the original cabinet/board is exceedingly uncommon (Not to mention most have had their suicide battery go off already), and the MAME version is pretty stable, apart from a few sound issues and sprite tearing, I believe MAME and bootlegs should be allowed, as it seems that the speed emulation is on point.

Even TwinGalaxies allow MAME KoD for their high score submissions, so I believe this to be a good solution. The ROM used should be World 910711.

I agree that the dip switches should be default, that would be the best of worlds, but the question I am most concerned with is how are we to calculate credits?

1cc runs are probably too extreme, albeit quite possible when familiar with the game enough, but free play would make it too easy as anyone could just spam casts as the wizard until the end. This might need a little brainstorming.

The timing rules should remain the same indeed, I believe they work favorably well.

EDIT : As for co-op, should we have 2p or 3p, or both?

Edited by the author 5 years ago
Québec

Sorry for the double-post, but just a bit of development as I feel this deserves a new post rather than an edit. I have created a video comparing both arcade revisions in terms of gameplay and speed. I specify at the beginning of the video what the major differences are, then I go on about doing two speedruns of Rev. 1 and Rev. 2 respectively. Hopefully this will help the moderators choose which revision we should allow.

(If you read this post and it isn't been an hour since the post's creation, there's a chance that the video is not up yet as it's still uploading. I had to write this post in a hurry before leaving the PC but wanted to make sure it went out before I left. Should be available by 3:20PM EST)

crawdingle likes this
Prince Edward Island, Canada

NamajnaG thanks for the upload, that's super informative and very appreciated.

In my opinion I'd say we go for 910711 for now (as the game play is a decent amount different) and go from there if there is more demand for the other Rev.

As for CO-OP: I'm suggesting just 2P for now (again later we could add 3P if there is enough demand, just to cut down on potentially unused categories)

This just leaves the final question of credits, i'm looking for suggestions here if you have any strong opinions on this i'd love to hear them! I'm going to play a few runs of Rev 1. when I get some time this weekend hopefully.

Anything i'm missing? great work.

Québec

If we go by the rules of other Arcade games being ran, it seems that all speedruns are done on free play/9 credits. I've checked Sunset Riders, Knights of the Round, Tower of Doom and Captain Commando and they all use max credits. At this point, I think we should use the same ruleset since it seems to be a common occurrence.

The rules should also specifically state that; -Dip switch settings must be shown at the beginning/end of a run -Turbo and auto-fire are not allowed

Edited by the author 5 years ago
Prince Edward Island, Canada

100% agreed, I think I've got everything I need to make the category. I'll update the categories I mentioned in the other thread and add this one as well sometime this week (just would like to get confirmation from Bawkbasoup i'll give him an ask.) Thanks for the help.

Paraná, Brazil

Hey guys, new here! I have a complete run but played on M.A.M.E. emulator, can I submit the run?

Québec

Absolutely! I've done all runs on M.A.M.E. and since the original machine is insanely uncommon due to the suicide batteries killing the machines, it would be pretty much nearly impossible to run on real hardware. Make sure you are using 910711 World (Not 910805) and that you show dip switch settings at the beginning/end of a run. Settings should be default, although free play may be enabled.

Welcome aboard! Feel free to check out some tips I've put on the Discord's #arcade section if you wish.

Edited by the author 5 years ago