texture glitch
3 years ago
Hong Kong

can we find what causes texture glitch already please

it would save time as backup strats in 50d and up because it makes dreams end faster

Edited by the author 3 years ago
Hong Kong

i asked liuno/kimamass on one of his videos and he sent me a link to this

Hong Kong

i found this video

my japanese isn't good enough to understand what he's saying, and the autotranslated closed captions are near incoherent

Hong Kong

https://dreamemulator.fandom.com/wiki/Textures#Other_Textures

"Glitch: Occasionally, an area may lag while linking around. When a player links, all the other places in the game will have those same textures. The logo for LSD will appear a lot, strangely enough, and some places regularly not accessible will become possible to go to. It's seems that this glitch happens mainly when you play the game for an excessive amount of time without turning it off. The glitch will continue for as long as the game isn't turned off and on again.

The Glitch texture set may come about when the game attempts to read the aforementioned texture files in the game's data, but calls the data from other regions, most often containing both textures from other areas (usually just one area) and garbage data displayed as random colours (occasionally, it will call actual graphical data, such as the 'mascot' faces, although they will be miscoloured - possibly due to mismatched palettes or somesuch). "

i think it's very likely it has to do with lag

finding a way to intentionally lag the game would be helpful but i don't know if that exists

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