Removing load times
9 years ago
Poland

Recently, competition in a few categories has sparked up, and records are being put into question (CNK, Crash 2 etc.), so I wanna ask you guys whether or not you'd be up for re-timing PB's for some games. Also it would be good to know which games you guys want to see without loads.

TheRedhotbr likes this
Finland

CNK's the only one I can think of that "needs" load time removal whenever other versions (non-PAL PS2) have runs of. Other communities I can't even speak for. B­)

United Kingdom

I like the idea of removing loads as a comparison for runs, however I don't think they should be the main leaderboard for that game, but there as a comparison for all the runners. (maybe a new category?) Having the option for people to remove loads from their own runs to see how it stacks up seems fair, as long as people don't abuse it, and people don't claim their SDS run is better therefore should be WR (etc.) Definitely should be for games like CNK with console variants where load times are severely different, but PS1 games should be more for comparison, if anything it's for competition too.

TheRedhotbr likes this
Poland

You can already sort runs by loads/loadless on the pages where it's implemented (CNK, TWoC), so I don't see how it's warranting a new category.

It's also why we don't have seperate categories for PAL/NTSC.

Germany

Shoutouts to Natty for spelling "definitely" correctly.

BetaM likes this
United Kingdom

I kinda posted this before checking the CNK/TWoC boards, but the comparison layout does look pretty good actually

And thankyou Peter, I try my hardest

United States

It would be nice to have more information readily available for runners on different consoles and emulators more readily available so its easier to compare the strength of runs. If someone has timed differences in loads in different games (I'm curious about crash 3 loads) and would like to share it please do so because I'm too lazy.

Portugal

You can easily (not that easy actually) get a pretty damn accurate time as to how long a Crash 1-3 level takes to load (initially).

I am just curious if mid-level loads (aka Un-Bearable secret route and bonus) should be included, because getting an accurate time on those is tough.

United Kingdom

There isn't a huge demand to have this information, as far as I'm aware. If anyone does time differences then go ahead and share it on here, but it's time consuming (geddit) for someone to just do for another's sake

United States

Well I decided to time my loads in 105 on psx fin, timed Sabooms 2:11:07 load times, compared them, and the difference turns out to be roughly 4 minutes. This is a very rough estimate with a decent margin of error since I didn't spend much time on it and started/stopped my timer manually while watching each video as opposed to timing it to the frame. But just sharing for those wanting to know the strength of 105 runs. Minor note that both runs did tomb time 3 times as opposed to doing them twice with the new one cycle so that's maybe 4 seconds difference and both runs used sfx.

United States

Reminder that some levels take shorter or longer to load than others so if anyone wants to try and time loads in any crash game id recommend doing more than timing one load then multiplying it by 60.

Portugal

Yeah, that's kind of obvious.

Load times in Crash 1-3 aren't actually 100% consistent for each level too, it depends if a texture chunk is loaded already or not (this isn't the case with some levels because they use very little texture chunks).

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