Weird thing that happened/might be ACE(able)
So I was playing SMB1 and I noticed this weird frame that looks like it was ACEd. Here is the image: https://docs.google.com/document/d/17Vx7BqG0oHp2U1_qhaR4xwshO13cc5OXq9v6lfYl8h4/edit?usp=sharing (Couldn't get the image on here)
Like likes this
It's a lag frame, there is no way to perform any type of arbitrary code execution at any point within the game currently, the game is just simply slowing down because there are too many moving objects on the screen at one time and the CPU can't handle it.
This image should also help visualize what I mean.
Edited by the author
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
Recent runs