I was doing a EasyGlitchless run and Kratos just doesn't grab Pandora's door. See bellow at 3:28:45
Now what? It happened by backluck or by a specific reason? For what I know, I'm not forced to kill all enemies in the labyrinth, I did that very same thing in very hard and worked normally.
I will retry this run and want to prevent this again.
Repetindo o que escrevi no seu vídeo:
Isso aconteceu porque voce cancelou o ataque assim que quebrou o cristal. Nessa parte, nao cancele o ataque com L2 para quebrar o cristal, use apenas o combo normal de quadrado. De fato, voce quebrou tao rápido que o checkpoint foi após ter quebrado o cristal, causando esse soft lock. Esse bug já aconteceu algumas vezes comigo, mas nunca de o checkpoint ser depois de ter quebrado o portao (diferença na versão de ps3, talvez?).
This happened because you canceled the attack (with L2) as soon as you broke the crystal. The checkpoint was set after you glitch-broked the crystal, causing the softlock.
Bom saber, cheguei a achar que eram os punhos lvl 5 que bugasse ali, já que no VH eu nunca chego ali com eles no máx. Se fosse realmente isso, teria que jogar nerfado até ali...
Good to know, I even thought it was the lvl 5 Cestus that triggered a bug there.
According to our rules, any speedrun from a livestream requires a timer on screen to track any possible frame drops. This rule was created because the PS4 system has a handy built-in streaming layout that includes a timer, making it very useful to time runs reliably. The PS5, however, lacks this lay