Jumping Over to Junkyard Exit OOB strats for real-time runs
8 years ago
Denmark

EDIT: I just noticed that the 17.98 standard strat time was mistimed, ignore that particular time, but the point still stands. It should be 18.78.

Since we're now moving on to using real-time for some categories and it seems that is here to stay for at least any% there is a dialogue box in Alien Outpost that we can skip by going OOB in Jumping Over and never actually entering Alien Outpost. This saves 2 seconds when done correctly. The following is a summary of my times with these strats compared to standard strats (timed with external timer):

Standard strats: 18.60 19.25 18.78 (updated from 17.98 earlier which was incorrectly timed)

OOB strats: 16.71 16.23 17.52

OOB strats failing and doing backup strats: 20.28 17.30 20.79

All are timed from I enter Jumping Over until I stand on the rightmost destructible platform in Junkyard Exit. The following is my comparison video where I get these times:

The strats are pretty self-explanatory I think even if they take some practice to get good at.

The OOB strats are nothing new; I first saw the OOB strat used in timbouton's pacifist run, but I've never seen anyone else do the jump from Outpost Cache to Junkyard Exit (which is required for the strat to make sense). To get the fast version of the OOB strats can be a little hard, but with a 3 minute any% category I think it makes sense to consider them. The hardest thing is the jump from Outpost Cache to Junkyard Exit, when you exit the platform you have to jump 2-4 frames after you've left the platform to get the required height (similar to green beam jump, but easier to time and with only 1 try).

The only reason this strat makes sense is because we skip the dialogue box in Alien Outpost. With IGT runs OOB strats and standard strats are almost identical in time (well executed OOB strats might still be slightly faster, but only slightly and considerably harder).

PrettzL likes this
Denmark

One small addition. When we enter Junkyard Exit from the left with the OOB strats we can actually shoot the blue beam as we're first falling and get out of Junkyard Exit that way without even going to the destructible platform side. Not sure exactly how much that saves, but at least another second.

Video of the slightly updated version:

With this optimization I think it might even make sense in runs using IGT.

PrettzL and Timbouton like this

I toyed around with this while doing a stream to practice my new route and also for the pacifist category since it allows for a quick pick up of 2 health upgrades.

It's not very risky- though because of the breaking blocks it can be a major timesink/run killer if you mess it up.

Edited by the author 7 years ago
Bretagne, France

Very good discovery. The strat is indeed pretty tricky to do consistently.

The wall jump after the first teleport is really tight, the third teleporter has to be shoot right after being teleported and you have to be careful not jumping off-screen after the third teleport.

Netherless it is a very useful trick.

For any%, since each second count seeing how short the runs are, it's worth being able to do it.

For 107% it's very useful because it makes you arrive directly into the ancien alien artifact and you can then fall to the left onto the abandonned core making you gain probably around 15~20s.

For other categories, if we ever found a huge time saving trick that need you to take some damage, here again the trick could reveal to be very useful since you can get an ancien alien artifact right in your path.

I don't know if i'll ever be able to do it consistantly but i'll give it a try!

Denmark

Yeah the shot you highlighted prettz is kinda tricky. When I first played around with this trick I would get it maybe 25% of the time at best, but now I get it the majority of the time. I think it's easier than a green beam jump, but you only get 1 shot at it and if you fail you lose like 5seconds. Probably not a "beginner strat" but if you're trying to optimize your gun pickup time it's a nice way to gain about 3 seconds, especially in tight categories like the current any%.

For runs where you want alien artifacts (hp upgrades) it makes sense even if you drop down to Junkyard since you only lose a few seconds and get to pick up an alien artifact. So for pacifist%, and maybe 107% I think it makes sense even if you don't do the tricky jump+shot to Junkyard Exit as it's the quickest way to get to Outpost Cache.

I'm not suggesting that everyone adopts this or anything, but just thought I'd share it seeing as it can save time and I haven't seen others really do this strat except to pick up an alien artifact.

PrettzL likes this
Bourgogne, France

I guess if it hasn't been done, it would be worth shouting out Abbys71 for the original idea of this OoB (well I guess he's the first one who found it : he suggested me to use it when I was grinding for my first Pacifist%, before I even asked for it to be a category). ;)

abbyss likes this
Game stats
Followers
105
Runs
428
Players
109
Latest threads
Posted 2 years ago
27 replies
Posted 6 years ago
1 reply
Posted 7 years ago
4 replies
Posted 7 years ago
21 replies