Using Autohotkey to rebind hardcoded buttons
8 years ago
Belgium

Hello, Am I allowed to use Autohotkey to rebind hardcoded key? I have an azerty keyboard so moving forward or left is not possible because Q and Z are hardcoded for other stuff in the workshop menu. Also I hate having E being the hardcoded interact key.

Sure, I don't see why not.

England

You can change all of those keys in game anyway, movement keys and the interact key aren't hardcoded within the game. I don't know if this is what you mean, but keybinds don't really affect the run too massively anyway, so as long as you're not using macros or scripts, just rebinding them should be fine. Let me know if I've misunderstood your question.

France

You can't rebind keys in "build" mode, some are bound on left and forward keys on azerty keyboard, making movement in those directions impossible. For the interact key, it doesn't change the loot key if I remember well.

Belgium

Ok thx for the replies.

Jsha: what I mean with interact is the dropdown menu when hovering the cursor over an enemies. By default it is E to loot (same as interact by default) and dropdown menu E cannot be rebinded (which is annoying since I use F). And movement keys I use ZQSD which is WASD on qwerty keyboard. In the workshop menu where you build generators, the machine to go to the instute and all those other stuff, Q and Z are hardcoded to other action within that menu, disable my forward and left strafe movement. Well it's technically called a script but all it does is rebinding keys, here is the script.

#SingleInstance Force #MaxHotkeysPerInterval 99999 #IfWinActive ahk_class Fallout4 #Persistent #UseHook e::f f::e z::w w::z q::a a::q

England

oh ok, yeah i didnt understand what you meant fully sorry