"Solution" to "Car AI" (increased accuracy)
6 years ago
Germany

The TL;DR version was terrible. This is a long post, admittedly unnecessarily long, but I have added one-line TL;DRs to each section (each section has an underlined header line). You can stop reading after the "Interesting Applications", stopping at my "notes".

After Nick has explained car AI, recently, I have found that the AI accuracy issue can be avoided in rare circumstances.

TL;DR: Make the game despawn your last car (wrecking it does not help).

The cause of "Car AI" is that the last vehicle you were in is not a motorcycle (->bicycles are evil, so are helis) and (this is new) it still exists. That simple.

  • The only fast way is to park it in a despawn area.
  • Wrecking the car does not work or help in any way ( Nick lied ;) ).
  • Park it in a garage (garages eat your vehicle)
  • Wait out the 3 minute timer so that it despawns.

TL;DR: To avoid "car AI" up until the Hazer garage, park your car near Cesar's friends, get out, wait for everyone to have left the car, then and only then get into the trigger. That despawns your car, disabling "Car AI".

There is a 30 meter despawn radius around the meeting with Cesar's friends. It happens after the 500ms fade that leads to the conversation with them. But if at that moment one of these things happen, the car stays:

  1. CJ is inside the car.
  2. Anyone is leaving the car, atm.
  3. The car is not inside the despawn area anymore. This is useful for OHKO, but for main categories, I doubt that it is worth it, unless your health is low.

Note that there is another huge despawn area when you enter the "second small marker" near the Hazer garage. That eats your vehicle, unless you bailed out, perhaps, as then it might leave the area.

Note how close that was, the last door was closed just before the fade ended (which is when the despawn happens). :D

It has a 200m despawn radius around the mansion. Since you abandone your car for the quicker exit, maybe it can probably fly outside that area, causing car AI. 200m is a lot, though. If you think you had it happen, post a clip on Discord, please. :)

This 7 meter despawn area is used at the start of the mission. It saves you from entering the bike, might be faster. I tried bailing out in a way that the car would stop inside the despawn area but that seems very hard to do. ^^ https://cdn.discordapp.com/attachments/271678111748194304/316720781218283521/unknown.png

These are my (edited) testing notes (no TL;DR for this^^):

[I have always wondered why some missions are not affected by car AI but then for some reason Green Goo is. Here is why]

  • Black Project: Always despawns: Mothership becomes player vehicle, gets destroyed.
  • House Party: Always despawns: 160m despawn area around Party house (reaches 20+ m beyond where you climb towards the spraycan).
  • Small Town Bank: Always despawns: has 100m despawn area around the bank (more exact: roughly where you spawn inside the bank)
  • Los Desperados: [covered in main part of the post] Always despawns at Hazer garage
  • Meat Business: no AI bug since your car is destroyed before the shootout and then recreated (with damages etc remembered and recreated, wtf R¤)
  • Saint Mark's: Taxi is destroyed -> AI bug ended
  • The Green Sabre: no hope: has only one clear_area that is used when you lose all weapons
  • Vertical Bird: little hope: the only despawn area at the ship is used when you get the silenced pistol at the boat.
  • Burning Desire: little hope

I have checked every mission that felt relevant. For most, I did not document results. DansGame No documentation means that there is nothing that needs to be done to avoid the AI bug or there is little hope.

Edited by the author 6 years ago
gui93, tduva and 5 others like this
Serbia

So could we park on the train tracks next to the marker and just get out?

Poland

Stop car? I can't just get out of car like in Cleaning the Hood? Edit: uh ok

Edited by the author 6 years ago
Russia

Destroying the car doesn't count as making it not existing, however, if I remember correctly, blown up cars are on 60 seconds timer after which they despawn if they are not visible. Regular cars are on 180 seconds timer after Carl exits it (with some exceptions like being in interior).

Germany

I published the paper, read the edit. ^^

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