Bit of an odd one, but why is there only Wall and Portal modes on the full game leaderboard?
Its mainly because the other game modes are beatable (ie there is a final score that you can get such as 252 apples for normal size board). However, for portal and wall modes, it doesnt allow you to achieve the final score compare to other modes. So thats why they have highscore boards, whereas completed modes are based more on how fast you beat the mode. Wall and portal still do have their respected speedrun tables but highscores is like a replacement for all apples.
It'd make sense to have high score full game for twin mode until someone manages to fully beat it
So it seems that a gamemode stays in highscore until someone manages to beat it fully. Someone please confirm/deny my assumption
A lot of luck for a completable board. Also the skill to keep going with an uneven circuit until "all apples" is eaten. The small wall mode is known to be beatable tho, there is a TAS video done by Hoever.
nice, ive been thinking of ways to code a tas but just slowing down the game is the best i can think of at the moment
From now on the ingame timer, aqcuired by pressing t, is required for all runs. This includes speedrun and highscore runs. Your run will no longer be verified if the video only has audio.