Should runs require tenth second precision?
2 years ago
United States

At the end of a run, if you hover over the time you got, it will show you your time and clicks per second. But this time goes to the tenth of a second, instead of the normal rounded to whole second that the normal timer does. It would help the clump up of runs, where everyone gets the same time. Has this already been proposed, and I just haven't seen it?

Valhalla

If we did do that, about 99% of runs would be rejected which would be like 10k runs minimum and then most people would forget to hover over the timer so it would be a disaster. I just see nothing but trouble if we did that just saying.

Sagaris, VyPr and 2 others like this
Italy

Again, it would be as tedious as pointless for this game specifically to use milliseconds, in my opinion. Milliseconds are good when a category gets so optimized to reach a point where every frame counts.... but this is a skill-bases game and there's no category that is "optimized" in that sense. There is no hard limit to the game, player can always improve his time. So I think full seconds are good steps of improvement to keep track of.

Sagaris and Markelobitx like this
United States

I agree, but in some categories, like World: Continents pin the world record is 1 second, so I think it would help in categories like that.

Martinique

could help but where would the runs that have already been posted in full second be then. there is 11 runs that have 1-2 seconds on world continents and it would be a lot of work if u had to retime those runs, plus it would be inaccurate and thats just a few of the runs on that category

Italy

99% of submissions will not hover to show decimals even if we put that on top of the rules, so yeah it would also be very inaccurate to retime.

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