Runs awaiting verification
4 years ago
United States

why does it matter when a run gets verified? while im waiting for runs to get verified most of the time i just take a break from running the game/category and focus more on irl stuff. i used to care about the amount of time it took for runs to get verified until i realized 1) the mods have lives and sitting around verifying runs day and night doesnt seem too appealing 2) i could be doing stuff in the meantime while i wait.

ofc this is just my opinion, im sure everyone else has a different take on this

TheFirstOreo likes this
Oklahoma, USA

You answered your own question. "while im waiting for runs to get verified most of the time i just take a break from running the game/category and focus more on irl stuff."

Meaning it affects your interaction with the game.

There's just no reason for it to take more than a few days with as many qualified people in this community that would be happy to verify.

It's like we have a 4 lane highway, but two of the lanes are closed. For no reason. (open lanes being mods, closed lanes being mod-capable people that aren't mods)... Why not open the lanes when traffic backs up?

"the mods have lives and sitting around verifying runs day and night doesnt seem too appealing"

^ this is the argument that gets recycled over and over and over in favor of not adding mods and exercising "patience" instead. - ironically I think it's an argument TO add more mods - precisely BECAUSE they have lives and their ability to verify goes in and out with time.

It's just unfortunate and it's an easily fixable problem.

That's not oversimplifying it. It really is that easy. Half the people currently in the warpless tournament would be great mods. Then we wouldn't have this backup.

"but in the past we've had problems with verifying fake runs" - typical counterargument.

Well... First of all who cares if a fake run is verified for a few days before its taken down... And that's where the expertise of the veteran mods comes in. Second... I'd so much rather have one or two fake runs verified temporarily than have a huge backup in the queue

The only valid argument for keeping mods as they are is that it's okay to wait a month. I just don't accept that. "mods have lives" argument is true... But that's a reason to get more mods

By letting the queue build its not helping anyone. The mods still have to verify the same number of runs ultimately. It just backs up. It's like credit card debt. You still have to pay it... Just with negative consequences.

If we had a lack of skill then definitely... Wait and be patient. But there are skilled and teachable runners sitting on their hands who could be verifying runs... Helping the load of the other mods and getting the queue down to a manageable number, even in off-times.

Verifying is a teachable process. It is legitimately technical and time consuming, but it's a teachable process. There are several runners that would be great at it. One month is unnecessarily long.

Edited by the author 4 years ago
DaniëlHarteveld, mrmedozlas and 2 others like this

I want to be moderator, but I'm sure that they don't necessarily want people who aren't trusted enough to become moderator for a game with this high quality/standards. Even if I became moderator, I'm sure there would be tons and tons of runs inside of the verification process, and I would probably be able to verify those non-millisecond timed runs, but especially for those millisecond timed runs, it's very difficult to be 100% sure that those times are correct, I'm sure multiple moderators sometimes work on the same thing without even realizing (unless they have some sort of chat group to tell the other moderators which run they're working on). I can definitely understand where the moderators are coming from, since I'm sure it would be a pretty big deal for a fake run to get by, especially a world record or a sub 5. The reasons a lot of runs get verified quickly is because one of the moderators was watching it while it was being recorded live, because if you haven't noticed, most of the runs being verified fast are ones being Live Streamed from twitch, and also where a moderator is, this is actually a good thing, because if you record then you can always splice it making it much more difficult for your run to get verified due to the fact that it's just simply recorded, so please, just be patient while the moderators get everything figured out, it takes a long time, I'm sure.

NickySteingraber likes this
Illinois, USA

One issue (not sure if its ever been mentioned) that was mentioned to me at one point by a mod (could be fixed now?) Is that runs appear newest first. So if someone submits a run and then 100 people submit after them, their run appears at the bottom of the list. This is probably the reason it takes soo long for a run to be verified for some people. A simple fix for this would be just have all mods go to the bottom of the list instead of verifying whatever is at the top. I may be wrong, but why not try it.

Edit: Found mav telling me about how verification works: https://share.icloud.com/photos/0_jCiBNSU9iQiFdrpmwgndQ-g I do think this sorting is an issue

Edited by the author 4 years ago
Mars02 likes this
New Hampshire, USA

The SRC rules say that after 14 days you can contact the moderators about your run. And mdoerators usually have 21 days to verify. So you COULD tell the mods after 2 weeks. But they also have a lot of other runs to handle, your choice.

Drenthe, Netherlands

The cycle of verified runs on this leader-board Step 1: people submit runs Step 2: wait a month or two Step 3: make a post on how their run isn't yet verified Step 4: have people argue about how 'they have real lives' or 'they're doing their best' Step 5: have mods come in and make excuses on why no run has been verified 𝐞𝐱𝐜𝐞𝐩𝐭 the people they're close too Step 6: somehow every run gets verified in 𝟏 𝐝𝐚𝐲 showing that they could have done it but were too lazy to do it (essentially damage control) Step 7: Say we need more mods Step 8: Add more mods Step 9: have it work out for a month, then it ends up how it was before rendering the whole mod adding process worthless Step 10: repeat

NathanAlmighty, zsjetu9 and 2 others like this

Im pretty sure how the run verifications list works is the oldest runs appear at the top, since that would make the most sense because they are the ones that need help the most, however, I actually have no idea lol.

New Hampshire, USA

I agree with some of this.

I did say before that adding moderators wouldn't help. And seems that it is, indeed the case. But I'll say again that adding moderators won't help, since this is the umpteenth time (overeggageration - I hope i spelled that right) we've had an issue with verification speeds. Adding mods won't do anything. BrokeBack

Some moderators have retired from moderating. @darbian and @barnowl were once moderators, but they unfortunately retired. :(

Like I said, I wanted to be moderator but due to my lack of trust and the high standpoint of this game, I'm not able to, and if I was them, I probably wouldn't let that many people be mods either, just in case, but at this point since 5 min runs are being waited for a month and other games have less mods and get runs verified faster that have millisecond timing and are longer, I don't think this game has many excuses.

United States

nickj and blubbler arent mods anymore either btw. also i think barnowl has only ever been a mod for the category extensions @Mars02

New Hampshire, USA

Oh yeah, forgot about Nick and Blubbler. And I did not check the CE list. FailFish

Oklahoma, USA

"Adding mods won't do anything"

I like you Mars - you're kinda eccentric and you did a great job commentating lately - but that's crazy.

If we hadn't added the last batch of mods, we'd be in a HUUUGE hole with verifications. Can you imagine if we hadn't added any new mods in the couple rounds? Xerox Tecate Goofy Roy Dangerous Ace SS Ethan - we'd have nearly zero verifying firepower relative to what we have now. Thank goodness for what HAS been done. We just need more.

It's like a forest fire with firemen working. If you still see the fire blazing after a few days, you could think... "why are there even firemen at all, the fire still exists, they're worthless" - the fire would have been ten times worse without them.

In this case we just need more "firemen" - more and more and more until the fires are easily under control.

Edited by the author 4 years ago
zsjetu9, Mars02, and mouseman like this
Portugal

wow this thread became a dumpster fire fast (joke)

New Hampshire, USA

🤔

I get what you're saying, and I agree. But for this situation it seems like a totally different wildfire.

Edited by the author 4 years ago
Oklahoma, USA

"wow this thread became a dumpster fire fast (joke) "

I see civil discussion about a serious issue (yes, it's a video game, but it's a hobby real people spend lots of hours working on) started by a real question about verification times.

NigelzOne likes this
Portugal

@Darpey I tottaly agree and I also spend hours speedrunning this game. It was only a joke post.

Darpey likes this
Game stats
Followers
7,783
Runs
8,789
Players
1,781
Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
3 months ago