I want to start running this game but I have a weak laptop so I generally play on OpenGL because in the XNA version my CPU overheats. But a friend of mine says OpenGL sucks because no matter what, you always get input lag. I haven't noticed it but I'm a noob so I can't say for sure. Is it true that OpenGL always has input lag? Has anybody tested it?
woah, awesome news! thanks for the post, had been meaning to ask you if that ever got fixed lmao
That's nice to know! I was having some lag on gameplay for a while now... Using FNA opengl branch with Everest, and I did the launch option fix. Though when I did applied it, I had some screen tearing, so I needed to enable V-Sync.
Everest had one of the biggest updates so far with Everest Core becoming the "Stable" version. Here is what you need to know as a player and what rule changes are happening:
To put it in layman's terms, they're updating the game to use a newer framework. Which