Menu Glitch
5 years ago

thanks for the vid. i've been looking into chest flags and opening the edge, but here's the problem i'm running into: if the edge is open, the principal won't talk to you to let you start the iggy quest. if you open the antidote chest in the piata basement, then shift twice, you'll open the edge. but then you can't leave piata to actually go there. trying to find a way around that right now but it's tricky.

even rykros warping doesn't help. as soon as you get back to motavia, you're warped back to piata. the game checks the flags for the start of the game literally every frame that you're standing in the motavian overworld, and if they aren't set, it warps you back to piata. god damnit sega lol

we could set that flag using a shift, but in order to do that, we'd have to accept the fissure of fear quest. in order to do THAT, we'd have to beat zio and open the spaceport. maybe a viable route, but it just sounds too sloppy.

EDIT: actually i forgot, it's not a viable route because if you beat zio with the corrupted macro, the game will crash. if you clear the macro before zio, there's no way to get it back, and thus no way to shift.

i guess i should also mention how i'm shifting the flags twice: i did it by putting a telepipe in my party. putting any item with an ID above 80 seems to have the same effect as having FF in your party, so you can shift with it. so if you set up the first shift in a way where you get a telepipe in slot 4, you should be able to go outside piata and shift again after killing iggy (corrupted macro crashes in the basement unfortunately). but whether or not it lets you do this seems to depend on which legit party members you have, and what their stats are. for example, if my party was alys, chaz, hahn, telepipe, gryz, the shift wouldnt work. but when i swapped gryz with demi, it worked fine.

Edited by the author 5 years ago

okay jiseed, i was finally able to replicate your setup, and i figured out what was going on. i assumed that since you were getting an 02 from F408 into the slot at F400, that one of those earlier shifts was causing that area to shift once during a small shift, so when you did the big shift, it moved it into F400. however, it turns out it works differently than i anticipated. i think that because the macro changed, you somehow created a macro that does an 8-byte shift instead of a 4-byte shift. pretty fucking cool. i'm gonna look more into it and see if anything new can be done with this. maybe this will solve the edge problem? who knows.

EDIT: so, this means you need to be extra careful with your inventory. instead of items 1-3 being your party members, it'll be items 3-7. keep that in mind when setting up your inventory to make your party. i just did it and my party ended up being demi, woodcane, escapipe, escapipe, escapipe lol

Edited by the author 5 years ago

WEW https://i.imgur.com/GKNiFje.png

uploading the run shortly. new route is clean as hell.

so, a few things i feel like i should document in this thread regarding the new route:

first of all, the chest flag that is set when we open the 100 meseta chest in the piata basement becomes the event flag for watching the elsydeon cutscene after shifting 8 bytes. so all we have to do is go to dezo and go into the ship and the game will start the reunion cutscene. shoutouts to mor_mot for figuring this out at the exact same moment as me because we both had the idea at the same time lol

as for how we actually get to dezo, it involves using jiseed's "rykros warp". as i mentioned earlier, the way this works is by moving the value in F408 (saved Y position) to F400 (world index). so, the planet you get taken to is dependent on where you save. if you save right in front of the tonoe cave entrance, that byte will be set to 01, so the next time you use ryuka, you'll be taken to dezolis. if you save slightly lower, that byte will be set to 02 instead, which is the world index value for rykros. so for this route, the key is to save right in front of the cave entrance.

EDIT: another detail i forgot to mention: the 8-shift macro is created by shifting a corrupted macro into another corrupted macro. this means that in order for it to work, you need to have two corrupted macros adjacent to each other before shifting. i recommend keeping macro A blank when doing this and instead using macros B and C. this is to prevent the contents of macro A from being shifted into places you don't want it to go, such as the battle speed/menu speed slots. if that happens, you can sometimes end up with a battle speed or message speed of several thousand, giving you essentially a softlock. changing the battle/message speed on the menu won't fix this because the menu only affects the first byte; if the second byte was changed by the shift, you won't be able to fix it and you'll be stuck with an absurdly slow battle/message speed.

Edited by the author 5 years ago
Alberta, Canada

Very cool. Sounds like its basically down to getting a credits warp at this point. Awesome job from both you and Mormot on the code stuff.

Alberta, Canada

Some interesting discussion about how the shift works in the TASVideos submission forum, might be interesting for code warriors who have some idea of what they're talking about (unlike me). http://tasvideos.org/forum/viewtopic.php?t=20619

Edited by the author 5 years ago
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