Switch release 11/22
4 years ago
Michigan, USA

It's been announced Doom 64 will be ported to the nintendo switch in November... what a surprise!

The question now... runs for the switch version hosted on this board as well?

It hasn't been confirmed that it is running from the original ROM. Footage released today has enhanced brightness, which leads me to believe it is running in the unity engine, similar to the recent Doom and Doom II releases on current generation consoles. These recent versions had brighter lighting in many areas, which is what leads me to believe this. Glitches in Doom 1 still were still viable for speedruns, but with Doom 64's tech, its hard to say how it will be for the switch version...

I'm curious if cruise control was removed? Or lag clipping? We'll have to see in the future.. but thats why I bring this all up. Maybe N64 will remain faster with this tech patched or removed?

I would assume runs could be divided here into subcategories for N64 and Switch respectively. Ofcourse credits warp will not be confirmed for sometime, until grav loads this up for the first time.. lol.

Just wanted to get some input from the runners, consider how to rank runs of this port moving forward as more information is released. No reason for a new board, or more clutter on the Doom main series hub page here on SRC.

BRUISERBRODY likes this
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