New Mummy update changes
6 years ago
Georgia, USA

So if you follow Wayforward's twitter and have started up Mummy recently, you'll notice that there was an update to Mummy Demastered. A few things have changed in the run even though it's the same. The big changes are as follows:

  • Performance is better in some areas.
  • Shorter load times
  • Some change to death, but unimportant to the run

But some of the changes they failed to mention were:

  • Bosses, especially the later ones, have less HP.
  • Bosses now drop all consumable of your loadout instead of just one type (I.E. Scarab now drops all consumables for both guns and grenades when he use to only drop the ammo for javelin gun.

First run after the update was extremely free for a PB, saved 1:30. IGT was almost sub 34. I am also running in HDD so I would assume SSD would be able knock it out easily.

Update: They did actually mention it on a Facebook post. "The Mummy Demastered has been updated with a smoother frame rate, shorter load times, and re-balanced death mechanic! Switch version adds all new HD Rumble!

This update includes:

  • Initial load time has been drastically reduced.

  • HD Rumble added to Nintendo Switch version

  • Revamped the death mechanic:

Health Packs regained from Undead Agents default to full Weapons Regained from Undead Agents have more ammo Undead Agents health more fairly balanced, based on # of Health Packs they are holding.

  • Health drops are more fairly balanced

  • Spawn Frequency of Bats, Ravens, and Spiders re-balanced

  • HP of all bosses has been re-balanced

  • Game performance greatly increased

Try out all these great new updates NOW!"

Edited by the author 6 years ago
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