How to handle a game with tons of levels
5 years ago
Sweden

I set up leaderboards for Tumblestone yesterday, and I made "full game" categories for each individual world, as well as all worlds

It would make sense to have IL's too, there's even a level timer and everything, thing is there are 360 of them! How to best set them up, so it doesn't look too stupid and require scrolling for a year?

United States

You could arrange your IL's like the NSMBW page does. Have each individual world be its own IL, and then add individual subcategories for each level.

Edited by the author 5 years ago
Imaproshaman, TheGreatToddman and 3 others like this
Germany

Honestly, your approach seems needlessly messy. Segments (=individual worlds) are not full-game categories and therefore should not be declared as such. "All worlds" is the any% of the story mode as far as I can tell and as such the only full-game category that is not multiplayer or open mode. Individual worlds could be set up as IL categories. (That's pretty much exactly what @Backspaced recommended above) Would it serve any purpose to have single level ILs when most (all?) of the game is just pattern memorization and a subsequent click orgy? Spare yourself the effort and keep it simple! Your PB VOD for world 1 is incomplete, btw.

Klagarn and blueYOSHI like this

Would it be appropriate to have All Worlds as the main full game category, have each individual world as a misc category, and each individual level as ILs?

There are plenty of games with non-full-game categories under the full game section, such as StarCraft, which has several different campaigns. Are they doing it wrong?

Edited by the author 5 years ago
DracaarysTrophy and Klagarn like this
Germany

Why would they be doing it wrong? A campaign sensu StarCraft leaderboard consists of a full playthrough of all missions for a race. It's completing the "story mode" of the game given certain start conditions (=race). If anything, one could suggest having an any% category that includes times from all races. What @Klagarn was asking about was creating ILs for every single level (360 ILs of only a few seconds each). All Worlds IS the only category that actually finishes the game, in "story mode", as far as I understand the game. If there was another completable game mode or a way to play through the game with a certain restriction, then that would justify another full-game category. The NSMBW comparison above was very fitting. I don't see a reason for putting the individual worlds anywhere but under Level Leaderboard. If really needed, all the 360 individual levels could go there as well, as sub-categories of the ILs (worlds). Whether that effort would be justified is what we're discussing here, I guess. My recommendation is keeping it simple. It's up to @Klagarn in the end.

Edited by the author 5 years ago
Klagarn likes this
Sweden

That's actually a good point, that perhaps IL's aren't even really necessary! Since I'm thus far the only runner, and I'm only doing full world runs, maybe just keep focus on that. IL's would, as you say, be more about figuring out beforehand the most efficient way, rather than interesting execution.

The reason I put in each world as a "full game run" btw, is cause i was following what I saw in the Starcrafts and Warcraft III with campaigns as full categories. But as you say in those games each campaign is persistent in itself (stuff like items and XP you pick up), but doesn't carry over to the next, and with the way Starcraft II was sold, each campaign was a standalone release in the first place.

The NSMBW approach makes total sense for this. I was thinking more about run length than actual definitions, so I think I'll do this: Worlds as IL's, IL's as "default view", two full game categories, "all levels" and "beat the game" (there's skip tokens that you can collect and use, but would require messing with game files and stuff to get a fresh save)

Also thanks for pointing out the cut off VOD, twitch's new highlighter is so faffy

Edited by the author 5 years ago
Oh_DeeR and 6oliath like this
European Union

there's no theoretical upper limit for ILs... just create them all. MHXX

coolestto, Tron_Javolta and 2 others like this